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Z-52

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Z-52
Z-52_wows_main.jpg
Destroyer | Germany | Tier X
Tech Tree Position
Z-46
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General
Research price240000 exp
Purchase price19,500,000 Credits
Hit Points20,300 
Main Battery
128 mm L/45 Drh LC/413 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.05 km.
Maximum Dispersion105 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity830 m./s.
HE Shell Weight28 kg.
AP Shell128 mm P.Spr.Gr. 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity830 m./s.
AP Shell Weight28 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Wolfsbarsch 
Maximum Damage14,400 
Torpedo Speed67 knot
Torpedo Range9.99 km.
AA Defense
128 mm L/45 Drh LC/413 х 2 pcs.
. . . Average Damage per Second44.7 
. . . Firing Range5.01 km.
37 mm Flak LM/427 х 2 pcs.
. . . Average Damage per Second72.1 
. . . Firing Range3.51 km.
55 mm L/77 Gerät 583 х 1 pcs.
. . . Average Damage per Second51.9 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed37.5 knot
Turning Circle Radius700 m.
Rudder Shift Time4.5 sec.
Concealment
Surface Detectability Range7.74 km.
Air Detectability Range3.72 km.
Battle Levels
12345678910
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X
Ship_PGSD110_Z_52.png
19,500,000

Z-52 — German Tier X destroyer.

One of the last German destroyers (Zerstörer 1942C) to be laid down before the end of World War II. She had dimensions that were considered to be quite significant for a ship of her type. Owing to dual-purpose artillery and up-to-date automatic AA mounts, this ship boasted very powerful AA defenses.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm L/45 Drh LC/4115101051,50073,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Z-52 (A)20,300132037/3/320 02,350,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Wolfsbarsch0.7907.214,4006710 01,500,000
G7 Steinwal0.7907.214,4006910.5 30,0002,200,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 10 Mod. 1012.1 01,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 76,000 hp37.5 01,800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2

Player Opinion

Performance

The Z-52 is the final ship in the German destroyer line.

The defining feature of the Z-52 is her Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable. Deviating from the standard Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) that the other German destroyers have, the Z-52 can use the stronger German cruiser Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.). From her predecessor Z-46, her hydro increases from 98 seconds duration to 122 seconds duration, ship spotting goes up from 4.68km to 5.88km, and torpedo spotting goes from 3.27km to 4.02km. These significant increases in range allow the Z-52 to control capture points and push out enemy destroyers. She can also mount the Hydroacoustic Search Modification 1 (+20% to duration of Hydroacoustic Search.), which further boosts the Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) duration to 146 seconds. While taking a position between allies and the enemy, she can spot torpedoes from a long distance away before they can hit any ally as well as screen tactical points for any sneaky enemies ship hiding behind cover.

Besides the vastly improved Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.), there is not much difference between the Z-52 and the Z-46. Their guns are identical, besides a 1.1km difference in firing range. Her torpedoes only have 0.5km more range and are only 2 knots faster than her predecessor's torpedoes. There is only a 400 hit point difference between Z-46 and Z-52, a difference that only widens to 750 hit points at most with the Survivability Expert captain skill.

A major downside to her is the thickness of the ship and her detection. Similar to the Z-46, cruiser and destroyer armor piercing shells have a tendency of dealing full penetration hits on her instead of just overpens. Her fairly large hit point pool can evaporate in a matter of seconds when under fire, and having a sub-par detection range for a Tier X destroyer compounds the problem. All non-Russian destroyers can outdetect the Z-52, which places her at a disadvantage when engaging and disengaging in gunfights.

Pros:

  • Fast firing guns and decently fast turret traverse
  • Decent shell speed and arcs
  • Best gun range of all destroyers (16.8km max)
  • Fast torpedoes and fastest torpedo reload of all Tier X's
  • Decent torpedo range
  • Good AA for a destroyer - comparable to a cruiser
  • Decent ship speed, acceleration and HP
  • Has Hydroacoustic Search (6 km max range)

Cons:

  • Slow rudder shift
  • Large turning radius
  • Shortest smoke duration of all Tier X's
  • Her torpedoes have the same damage as her predecessors, giving her the lowest damage potential per torpedo broadside in her tier.
  • Is obese - sub-280mm shells will often deal normal penetration damage to it (which is devastating for a destroyer), although she does not have more armour than other destroyers.

Research

You only need to research the 10.5km G7 Steinwal torpedoes.

Optimal Configuration

Upgrades

The recommended upgrades for Z-52 are as follows:

If available, captains are encouraged to install Hydroacoustic Search Modification 1 (+20% to duration of Hydroacoustic Search.) in Upgrade Slot 2 in order to extend Z-52’s Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) duration to 146 seconds. Upgrade Slot 6 may be replaced by Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) or Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.) for captains that prefer a main battery oriented build.

Commander Skills

Consumables

Z-52 can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Z-52 with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery


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Pan-America