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Revision as of 03:29, 10 October 2020Revision as of 19:51, 23 November 2020
Wrote Pro/Con section. Updated captain skills and signal flags.
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +''Zara'' builds upon the strengths of her predecessor, while addressing some of the shortcomings of the [[Trento]]. ''Zara'' retains the 4x2 203mm main battery -- however with upgraded shells that are superior in terms of alpha damage and shell velocity. Although the citadel remains prominent, the upper belt armor has been made thicker, allowing for more effective kiting. The maximum concealment has been slightly improved and the hit point pool is now among the best in tier. Veteran players will be able to abuse the tightened turning circle to dodge long range fire. Overall, while the ''Zara'' remains a difficult ship for inexperienced players to master, long-time cruiser players will be rewarded for their mechanical skill and game knowledge.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Excellent alpha strike potential with upgraded 4x2 203mm SAP shells, highly effective against Destroyers and Cruisers.
?* +* Good range (16.12km) which can be further increased with spotter plane.
?* +* Versatile triple torpedo launchers per side with good firing angles and 12km range.
?* +* High base health pool of 37,100hp.
 +* {{Exhaust Smoke Generator}} and excellent turning circle allow for effective dodging and disengaging.
 +* 30mm upper belt can bounce ≤381mm AP rounds from battleships.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Poor vision control with a 12.19km fully upgraded detection.
?* +* Cannot effectively engaged nose-in targets with SAP or AP. Will lose DPM fights against HE-equipped cruisers.
?* +* Prominent citadel and 25mm deck armor scheme remain vulnerable to the majority of BBs in her matchmaking spread.
?* +* Lack of {{Hydroacoustic Search}} makes solo hunting DDs challenging.
 +* Lackluster AA-range cannot adequately deter carrier strikes.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}}+* '''Slot 1''': {{Main Armaments Modification 1}} or {{Spotting Aircraft Modification 1}}
?* '''Slot 2''': {{Damage Control System Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 1}} or {{Damage Control System Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}} or {{Propulsion Modification 1}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 +Like the [[Trento]] before her, ''Zara'' captains are not under a high amount of pressure when it comes to skill point distribution, due to the absence of HE shells and a limited number of consumables. The primary consideration is whether the player wishes to build the captain towards increased DD-hunting effectiveness [Vigilance + Radio Position Finding] or general purpose survivability [Survivability Expert, Preventative Maintenance, and/or Incoming Fire Alert].
  
 {{Commander Skills 2 {{Commander Skills 2
 <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| rating11 = 2 <!-- Priority Target -->+| rating11 = 3 <!-- Priority Target -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating12 = 1 <!-- Preventive Maint -->
?| rating13 = <!-- Expert Loader -->+| rating13 = 2 <!-- Expert Loader -->
 | rating14 = 0 <!-- Air Supremacy --> | rating14 = 0 <!-- Air Supremacy -->
 | rating15 = <!-- Direction Center for Fighters --> | rating15 = <!-- Direction Center for Fighters -->
 | rating16 = 0 <!-- Improved Engine Boost --> | rating16 = 0 <!-- Improved Engine Boost -->
?| rating17 = <!-- Incoming Fire Alert -->+| rating17 = 2 <!-- Incoming Fire Alert -->
 | rating18 = 0 <!-- Last Gasp --> | rating18 = 0 <!-- Last Gasp -->
  
 | rating21 = <!-- High Alert --> | rating21 = <!-- High Alert -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = 3 <!-- Jack of All Trades -->
?| rating23 = <!-- Expert Marksman -->+| rating23 = 1 <!-- Expert Marksman -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = 1 <!-- Torpedo Acceleration -->
 | rating25 = <!-- Smoke Screen Expert --> | rating25 = <!-- Smoke Screen Expert -->
 | rating26 = 0 <!-- Improved Engines --> | rating26 = 0 <!-- Improved Engines -->
 | rating27 = 3 <!-- Adrenaline Rush --> | rating27 = 3 <!-- Adrenaline Rush -->
?| rating28 = <!-- Last Stand -->+| rating28 = 1 <!-- Last Stand -->
  
 | rating31 = <!-- Basics of Survivability --> | rating31 = <!-- Basics of Survivability -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = 2 <!-- Survivability Expert-->
 | rating33 = <!-- Torpedo Armament Expertise--> | rating33 = <!-- Torpedo Armament Expertise-->
 | rating34 = 0 <!-- Aircraft Armor --> | rating34 = 0 <!-- Aircraft Armor -->
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 | rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP --> | rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP -->
 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = 0 <!-- Advanced Firing Training -->
 | rating46 = <!-- Massive AA Fire --> | rating46 = <!-- Massive AA Fire -->
 | rating47 = 2 <!-- Radio Position Finding --> | rating47 = 2 <!-- Radio Position Finding -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+''Zara'' players should prioritize X-Ray Papa Unaone to boost the ship's strongest consumable; Sierra Mike and November Foxtrot will also be useful in every battle. Players who have faced detonation problems will want to consider mounting Juliet Charlie.
?| November Echo Setteseven = +
 +{{Signal Flags
 +| November Echo Setteseven = 1
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
 | India X-Ray =  | India X-Ray =
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 1
 | Victor Lima =  | Victor Lima =
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 3
 | India Delta =  | India Delta =
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
?| India Yankee = +| India Yankee = 1
?| Juliet Charlie = +| Juliet Charlie = 2
 +| X-Ray Papa Unaone = 3
 +| Sierra Bravo =
  
 | Zulu =  | Zulu =
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 | Leviathan =  | Leviathan =
 | Scylla =  | Scylla =
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 19:51, 23 November 2020

Zara
Zara_wows_main.jpg
Cruiser | Italy | Tier VII
Tech Tree Position
Trento
Arrow_down.png
Zara_icon_small.png
Arrow_down.png
Amalfi
stock
 top
General
Research price68000 exp
Purchase price5,700,000 Credits
Hit Points32,700 
Main Battery
203 mm/53 Ansaldo 19274 х 2 pcs.
Rate of Fire4.14 shots/min.
Reload Time14.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.65 km.
Maximum Dispersion144 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1927 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity900 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage5,050 
Initial SAP Shell Velocity900 m./s.
Secondary Armament #1
100 mm /47 OTO 19286 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.85 shots/min.
Reload Time71 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 M 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range12 km.
AA Defense
20 mm/65 Breda 19354 х 2 pcs.
. . . Average Damage per Second13.6 
. . . Firing Range2.01 km.
37 mm/54 Breda 19324 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
13.2 mm/76 Breda 19312 х 2 pcs.
. . . Average Damage per Second8.2 
. . . Firing Range1.2 km.
100 mm /47 OTO 19286 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius580 m.
Rudder Shift Time13.7 sec.
Concealment
Surface Detectability Range13.96 km.
Air Detectability Range6.98 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
VII
Ship_PISC107_Zara.png
5,700,000

Zara — Italian Tier VII cruiser.

During the pre-war period, she was one of the best heavy cruisers in the world. The ship differed favorably from most contemporary counterparts by her good armor protection and overall well-balanced characteristics, but most of all, by her armament and speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
203 mm/53 Ansaldo 19274.125.711444,800 0440,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Zara (A)32,70013150464/2/6/420 0610,000
Zara (B)37,10013150466/1020 19,5001,250,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
533 mm Si 270 M0.8717.212,6665112 0400,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
SDT 7 mod.1014.7 0400,000
SDT 7 mod.21016.1 11,500770,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 95,000 hp32 0390,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Zara builds upon the strengths of her predecessor, while addressing some of the shortcomings of the Trento. Zara retains the 4x2 203mm main battery -- however with upgraded shells that are superior in terms of alpha damage and shell velocity. Although the citadel remains prominent, the upper belt armor has been made thicker, allowing for more effective kiting. The maximum concealment has been slightly improved and the hit point pool is now among the best in tier. Veteran players will be able to abuse the tightened turning circle to dodge long range fire. Overall, while the Zara remains a difficult ship for inexperienced players to master, long-time cruiser players will be rewarded for their mechanical skill and game knowledge.

Pros:

  • Excellent alpha strike potential with upgraded 4x2 203mm SAP shells, highly effective against Destroyers and Cruisers.
  • Good range (16.12km) which can be further increased with spotter plane.
  • Versatile triple torpedo launchers per side with good firing angles and 12km range.
  • High base health pool of 37,100hp.
  • Exhaust Smoke Generator (Generates a smoke screen that allows the ship to remain undetected at full speed.) and excellent turning circle allow for effective dodging and disengaging.
  • 30mm upper belt can bounce ≤381mm AP rounds from battleships.

Cons:

  • Poor vision control with a 12.19km fully upgraded detection.
  • Cannot effectively engaged nose-in targets with SAP or AP. Will lose DPM fights against HE-equipped cruisers.
  • Prominent citadel and 25mm deck armor scheme remain vulnerable to the majority of BBs in her matchmaking spread.
  • Lack of Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) makes solo hunting DDs challenging.
  • Lackluster AA-range cannot adequately deter carrier strikes.

Research

Availability of researchable upgrades for Zara is as follows:

  • Hull: Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to Amalfi.
  • Gun Fire Control System: Upgrade for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Zara are as follows:

Commander Skills

Like the Trento before her, Zara captains are not under a high amount of pressure when it comes to skill point distribution, due to the absence of HE shells and a limited number of consumables. The primary consideration is whether the player wishes to build the captain towards increased DD-hunting effectiveness [Vigilance + Radio Position Finding] or general purpose survivability [Survivability Expert, Preventative Maintenance, and/or Incoming Fire Alert].

Consumables

Zara can equip the following consumables:

Signals

Zara players should prioritize X-Ray Papa Unaone to boost the ship's strongest consumable; Sierra Mike and November Foxtrot will also be useful in every battle. Players who have faced detonation problems will want to consider mounting Juliet Charlie.

Gallery

Historical Info

Historical Gallery

References

  1. Italian cruiser Zara - Wikipedia
  2. Zara-class cruiser - Wikipedia
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Destroyers  VI Leone • IX Paolo EmilioDoubloons 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
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Cruisers
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Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
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Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
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Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons