Zuiho
Revision as of 01:28, 24 August 2017 Reworked upgrades section, fixed signals text section | Revision as of 23:55, 11 September 2017 some grammar | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A small and reasonably fast aircraft carrier originally built as a submarine tender then subsequently converted into a carrier. Despite her small size, that did not allow her to carry a large air group, ''Zuiho'' was equipped with good torpedo protection and | + | A small and reasonably fast aircraft carrier originally built as a submarine tender then subsequently converted into a carrier. Despite her small size, that did not allow her to carry a large air group, ''Zuiho'' was equipped with good torpedo protection and sufficiently powerful artillery for her type. | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Zuiho'' is almost twice as fast as ''[[Bogue]]'' and has better surface concealment, but is more easily detected by aircraft. She has the speed and maneuverability to flee and evade incoming fire, but can put up surprisingly stiff resistance with her AA and secondary batteries. However, its aircraft are | + | ''Zuiho'' is almost twice as fast as ''[[Bogue]]'' and has better surface concealment, but is more easily detected by aircraft. She has the speed and maneuverability to flee and evade incoming fire, but can put up surprisingly stiff resistance with her AA and secondary batteries. However, its aircraft are easily shredded, and your plane reserve only contains enough to replace each squadron once. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* Reasonable AA and secondary battery capabilities. | * Reasonable AA and secondary battery capabilities. | |||
* Good concealment, speed and maneuverability. | * Good concealment, speed and maneuverability. | |||
? | * Upgraded flight control loadout gives enemy ships a real pain | + | * Upgraded flight control loadout gives enemy ships a real pain when played correctly. | |
* Decent armor, allowing for HE shells to be negated somewhat. | * Decent armor, allowing for HE shells to be negated somewhat. | |||
? | * Ship speed almost twice as fast as its counterpart ''[[Bogue]]''. | + | * Ship speed almost twice as fast as its counterpart, the ''[[Bogue]]''. | |
? | * Aircraft speed is superior to | + | * Aircraft speed is superior to any planes the ''Bogue'' has access to. | |
? | * Plane reserve holds 2 more planes than ''Bogue'' | + | * Plane reserve holds 2 more planes than the ''Bogue''. | |
* 4 squadrons compared to ''Bogue''’s maximum of 3 squadrons , allowing for better projection of airpower across more of the map at once. | * 4 squadrons compared to ''Bogue''’s maximum of 3 squadrons , allowing for better projection of airpower across more of the map at once. | |||
* A fighter squadron comes with every loadout. | * A fighter squadron comes with every loadout. | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | As ''Zuiho'' is a Tier V carrier with only one 4- | + | As ''Zuiho'' is a Tier V carrier with only one 4-plane squadron of fighters, and many bombers. It's best to choose the following recommended skills: Emergency Takeoff is a good choice in case the player is ambushed by a destroyer, shot at by a battleship or cruiser from afar when detected, or attacked by the enemy carrier with dive bombers. Priority Target and Incoming Fire Alert are unnecessary because when a carrier is detected, the ship often becomes a priority target for many players. | |
{{block|!|content= ATTENTION | {{block|!|content= ATTENTION | |||
*As of Update 0.6.3, this carrier can no longer use manual / Alt function attack. | *As of Update 0.6.3, this carrier can no longer use manual / Alt function attack. |
Revision as of 23:55, 11 September 2017
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[[Ship:|]] — N/A special premium Tier N/A.
A small and reasonably fast aircraft carrier originally built as a submarine tender then subsequently converted into a carrier. Despite her small size, that did not allow her to carry a large air group, Zuiho was equipped with good torpedo protection and sufficiently powerful artillery for her type.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Pros:
- Reasonable AA and secondary battery capabilities.
- Good concealment, speed and maneuverability.
- Upgraded flight control loadout gives enemy ships a real pain when played correctly.
- Decent armor, allowing for HE shells to be negated somewhat.
- Ship speed almost twice as fast as its counterpart, the Bogue.
- Aircraft speed is superior to any planes the Bogue has access to.
- Plane reserve holds 2 more planes than the Bogue.
- 4 squadrons compared to Bogue’s maximum of 3 squadrons , allowing for better projection of airpower across more of the map at once.
- A fighter squadron comes with every loadout.
Cons:
- Aircraft are easily outclassed and shot down by American fighters, have low HP and easily get knocked out by surface AA.
- Can only deploy one squadron of fighters.
- Planes are still very fragile, and the increasing AA is a threat to be wary of.
- Small reserve, can only replace the entire air group once, making it very hard to play.
- Depends heavily on allied AA.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Zuiho are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Air Groups Modification 2*
- Slot 4: Damage Control System Modification 1
Upgrade Slot 2 can be fitted with Flight Control Modification 1 instead, allowing the player to experiment between focusing on either faster air strikes or fighter survivability against enemy planes.
Commander Skills
As Zuiho is a Tier V carrier with only one 4-plane squadron of fighters, and many bombers. It's best to choose the following recommended skills: Emergency Takeoff is a good choice in case the player is ambushed by a destroyer, shot at by a battleship or cruiser from afar when detected, or attacked by the enemy carrier with dive bombers. Priority Target and Incoming Fire Alert are unnecessary because when a carrier is detected, the ship often becomes a priority target for many players.
ATTENTION
- As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.
- Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★ |
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★★★ |
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2 |
|
|
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★★★ |
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|
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3 |
|
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★★★ |
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★★ |
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|
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4 |
|
|
|
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a carrier at Tier V, Zuiho has access to only Damage Control Party.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.
Signals
As a carrier, Zuiho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the latter two signal flags are not highly recommended if the player wishes to conserve the signals for later tiers.Gallery
Historical Info
Historical Gallery
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