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Revision as of 12:30, 18 July 2017Revision as of 07:02, 1 August 2017
Adrenaline Rush is useless for carriers
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Revision as of 07:02, 1 August 2017

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General
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Concealment
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A small and reasonably fast aircraft carrier originally built as a submarine tender then subsequently converted into a carrier. Despite her small size, that did not allow her to carry a large air group, Zuiho was equipped with good torpedo protection and a sufficiently powerful artillery for her type.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Skip Bombers Modification 1
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Enhanced Engineering Systems Reinforced Emergency Response Upgraded Damage Control Equipment Improved Main Battery Loading Mechanisms Aerosol Smoke Curtain System Master Fire Control Director Torpedo Fire Control System Improved Hull Concealment Improved Main Artillery Ship Consumables Modification 1||Squadron Consumables Modification 1||Heavier Torpedo Warheads||Additional Smoke Generators
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Main Battery Fire Control Station Improved Ammunition Hoists Main Battery Director System Improved Bridge Enhanced Propulsion Plant Enhanced Countermeasures Extended Main Battery Effective Range Torpedo Quick Reload System Main Gun Automatic Loader Modified External Hardpoints Fuel Injection System Auxiliary Armaments Modification 2 Improved Camouflage Patterns Automated Main Battery Loading Mechanism Forced Takeoff and Landing Equipment

Player Opinion

Performance

Zuiho is almost twice as fast as Bogue and has better surface concealment, but is more easily detected by aircraft. She has the speed and maneuverability to flee and evade incoming fire, but can put up surprisingly stiff resistance with her AA and secondary batteries. However, its aircraft are easy to get shredded, and your plane reserve is only enough to completely replace each squadron once.

Pros:

  • Reasonable AA and secondary battery capabilities.
  • Good concealment, speed and maneuverability.
  • Upgraded flight control loadout gives enemy ships a real pain once played correctly.
  • Decent armor, allowing for HE shells to be negated somewhat.
  • Ship speed almost twice as fast as its counterpart Bogue.
  • Aircraft speed is superior to that of any plane Bogue gets access to.
  • Plane reserve holds 2 more planes than Bogue’s.
  • 4 squadrons compared to Bogue’s maximum of 3 squadrons , allowing for better projection of airpower across more of the map at once.
  • A fighter squadron comes with every loadout.

Cons:

  • Aircraft are easily outclassed and shot down by American fighters, have low HP and easily get knocked out by surface AA.
  • Can only deploy one squadron of fighters.
  • Planes are still very fragile, and the increasing AA is a threat to be wary of.
  • Small reserve, can only replace the entire air group once, making it very hard to play.
  • Depends heavily on allied AA.

Research

Researching the flight control first to trade a dive bomber squadron for a second torpedo squadron is a solid plan, but you can't go wrong researching things in any order on this one. Just note that the rudder shift time only improves on the "C" hull. The 5 km AA remains the same on all three hulls, while the 3 km AA increases considerably with each.

Optimal Configuration

Upgrades

As a carrier at Tier V with only the first three upgrade slots (slots 1, 2 and 4), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers) and Damage Control System Modification 1 on Zuiho.

Commander Skills

As Zuiho is a Tier V carrier with only one 4-man squadron of fighters and many bombers, it's best to choose the following recommended skills. Additionally, because carrier dive bombers already have a high fire setting chance, it's not highly recommended to take Demolition Expert skill. Emergency Takeoff is a more likely choice in case the player is ambushed by a destroyer, shot at by a battleship or cruiser from afar when detected, or attacked by the enemy carrier with dive bombers. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.

ATTENTION

  • As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.
  • Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

As a carrier at Tier V, Zuiho has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.

Signals

As a carrier, Zuiho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding) or Victor Lima and India X-Ray (for increased fire setting chance). However, the last four recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.

Gallery

Historical Info

Historical Gallery


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