Zuiho
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[[Ship:|]] — N/A special premium Tier N/A.
A small and reasonably fast aircraft carrier originally built as a submarine tender then subsequently converted into a carrier. Despite her small size, that did not allow her to carry a large air group, Zuiho was equipped with good torpedo protection and a sufficiently powerful artillery for her type.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Pros:
- Reasonable AA and secondary battery capabilities.
- Good concealment, speed and maneuverability.
- Upgraded flight control loadout gives enemy ships a real pain once played correctly.
- Decent armor, allowing for HE shells to be negated somewhat.
- Ship speed almost twice as fast as its counterpart Bogue.
Cons:
- Aircraft are easily outclassed and shot down by American fighters, have low HP and easily get knocked out by surface AA.
- Can only deploy one squadron of fighters.
- Planes are still very fragile, and the increasing AA is a threat to be wary of.
- Small reserve, can only replace the entire air group once, making it very hard to play.
- Depends heavily on allied AA.
Research
Optimal Configuration
Upgrades
As a carrier at Tier V with only the first three upgrade slots (slots 1, 2 and 4), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers) and Damage Control System Modification 1 on Zuiho.
Commander Skills
As Zuiho is a Tier V carrier with only one 4-man squadron of fighters and many bombers, it's best to choose the following recommended skills. Additionally, because carrier dive bombers already have a high fire setting chance, it's not highly recommended to take Demolition Expert skill. Emergency Takeoff is a more likely choice in case the player is ambushed by a destroyer, shot at by a battleship or cruiser from afar when detected, or attacked by the enemy carrier with dive bombers. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★ |
|
★★★ |
|
|
★ |
|
2 |
★ |
|
|
★★★ |
|
|
★★★ |
★ |
3 |
★★ |
|
★★★ |
|
|
|
|
★ |
4 |
|
|
|
|
|
|
|
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a carrier at Tier V, Zuiho has access to only Damage Control Party.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
As a carrier, Zuiho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding) or Victor Lima and India X-Ray (for increased fire setting chance). However, the last four recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.Gallery
Historical Info
Historical Gallery
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