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Mikasa

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Legendary Battleship, with opposite armaments

I've read this in the Cons section of the ship description: Underwhelming Main Battery Range. Now reading this made me think: "who ever wrote this either tried using Mikasa in a PvP battle, and that is a big No! No! And found that her range in a map with T3 battleship was insufficinet, or played Mikasa before the upgrade of her firing range" I thought this because with her nearly 12 Km Main Battery Range (actual firing range 11.82 Km) Mikasa can comfortably fire from one side of the map to the other without moving, and since most of the time she's the only Battleship she can just sit at the start of the map and fire without moving because with her firing range she can fire from the allied base well beyond the enemy base, but since her secondary armament is her real Main Armament, because they can melt any enemy who dares to come close (especially true by picking the right captain skills and signal flag) her Main Guns with such a range are really just needed to scare away and isolate the targets so that she can close in and unleash untold destructive power, of course since at T2 most armors are paper thin, if anyone is so unlucky to get hit from a volley of her Main Guns is bound to loose thousands of HP and if the unlucky ship is not a British Cruiser loosing such large amount of HP at that level is ofter a death sentence no matter when it happends.

Odd choice of reccomended Captain skills

In the Captain sklls list, at 4 points the reccomended skills are Concealment Expert, Emeregency Repair Expert, and Fire Prevention Expert; the 2nd and 3rd skill are ok, with the second pretty much being overpower at such low tier, Concealement Expert, based on my experience, but there's really no need of experience, just being average at Math will make people reach the same conclusion, isn't worth it, given that the detection by Air and Sea will drop by 10%, by air is useless, because there's no playble plane, or ship equipped with, at Mikasa level, and in her matchmaking, and surface detection, will leave a slightly bigger than 1 Km hole between her max Firing Range, and surface detection, also, considering Mikasa powerful and numerous secondary armament, Adrenaline Rush, might be worth it, but less if compared to Long Range Secondary Battery Shells, that coupled with Manual Secondary Battery Aiming and the Mike Yankee Sosisix signal, will boost Mikasa Secondary Armament, giving it a 3.8 Km firing range, and (for a Tier 2 Battleship anyway) optimal precision. So the afore mentioned Secondary Battery skills should also be listed at 3 stars, giving the fact that no matter what ship will enter Mikasa Secondary Battery firing range, will be melted, and even if the Main Battery isn't very accurate, when it hits it will hit so hard that if an enemy ship is in range of Mikasa Secondary Armament it will be doomed to sink in mere seconds.