Welcome to Wargaming.net Wiki!
Variants

Ambiorix

Jump to: navigation, search


Abilities

Ability Ability's picture Description Statictics of the stock ability Statistics at tier 10
Haste coming soon Do not stand and fight if you can move and shoot. Available at tier 1

Cooldown: 60s
Duration: 10s
Movement Speed: +12%
Acceleration: +20%
Reload Time: -20%

Cooldown: 5s
Duration: 14s
Movement Speed: +26%
Acceleration: +40%
Reload Time: -35%
Negative Ground Effect Modifier: -40%
Crippling Shot coming soon Every enemy got an Achilles heel. Available at tier 3 Cooldown: 30s
Duration: 5s
AoE: 6m
Targeting Range: 75m
Missile Weapon Damage: -15%
Cooldown: 22s
Duration: 5s
AoE: 6m
Targeting Range: 101m
Missile Weapon Damage: +4%
From the Shadows coming soon Strike from the shadows of the trees but at the cost of movement speed. Available at tier 5 Cooldown: 12s
Duration: Toggle
Missile Weapon Range: +20%
Missile Dispersion: -30%
Negative Ground Effect Modifier: -20%
Movement Speed: -80%
Cooldown: 4s
Duration: Toggle
Missile Weapon Range: +30%
Missile Dispersion: -50%
Negative Ground Effect Modifier: -40%
Missile Armour-Piercing Damage Modifier: +5
Movement Speed: -80%

With which units can he be played?

Ambiorix is a archer focused commander, best used with missile infantry as they will benefit from all three abilities.


What is his playstyle/how to play him?

Tips and tricks

Use Crippling Shot to stop a cavalry charge.

.

Historical context

Guides