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? | | | + | #REDIRECT [[Main_Page]] |
? | [[File:Arminius.png|700px|top|Arminius]] | | + | |
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? | {| class="wikitable" | | + | |
? | ! Price: Free | | + | |
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? | == Abilities == | | + | |
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? | ! Ability!! Ability's picture !! Description !! Statistics of the stock ability !! Statistics at T10 | | + | |
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? | | Momentum || [[File:Momentum.png|150 px|top|Momentum]] || The longer to move around, the faster you become but not if you stand still. Available at T1 | | + | |
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? | Cooldown: 40s<br/> | | + | |
? | Duration: Toggle<br/> | | + | |
? | Movement speed: +10%<br/> | | + | |
? | Turn Speed: +10%<br/> | | + | |
? | Impact damage: +10%<br/> | | + | |
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? | Cooldown: 24s<br/> | | + | |
? | Duration: Toggle<br/> | | + | |
? | Movement speed: +19%<br/> | | + | |
? | Turn Speed: +20%<br/> | | + | |
? | Impact damage: +20%<br/ | | + | |
? | >Negative Ground Effect Modifier: -60%<br/> | | + | |
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? | | Frenzy || [[File:Frenzy.png|150 px|top|Frenzy]] || Enter a rage will make you be more aggressive but less careful. Available at T3 | | + | |
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? | Cooldown: 70s<br/> | | + | |
? | Duration: 15s<br/> | | + | |
? | Melee Defence: -85%<br/> | | + | |
? | Melee Attack: +50%<br/> | | + | |
? | Melee Weapon Damage: +4%<br/> | | + | |
? | Melee Attack: +25%<br/> | | + | |
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? | Cooldown: 40s<br/> | | + | |
? | Duration: 20s<br/> | | + | |
? | Melee Defence: -55%<br/> | | + | |
? | Melee Attack: +95%<br/> | | + | |
? | Melee Weapon Damage: +14%<br/> | | + | |
? | Positive Ground Effect Modifier: +30%<br/> | | + | |
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? | | Infiltration || [[File:Infiltration.png|150 px|top|Infiltration]] || Sneak up behind the enemy lines by disguising yourself as the enemy but the cover is blown if damage is taken. Available at T5 | | + | |
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? | Cooldown: 180s<br/> | | + | |
? | Duration: Toggle<br/> | | + | |
? | Wind up time: 3s <br/> | | + | |
? | View Range: +10% <br/> | | + | |
? | Impact Damage: +15% <br/> | | + | |
? | Movement Speed: +5%<br/> | | + | |
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? | Cooldown: 130s<br/> | | + | |
? | Duration: Toggle<br/> | | + | |
? | Wind up time: 3s <br/> | | + | |
? | View Range: +15% <br/> | | + | |
? | Morale: +10<br/> | | + | |
? | Impact Damage: +30%<br/> | | + | |
? | Movement Speed: +11%<br/> | | + | |
? | Missile Weapon Range: +5%<br/> | | + | |
? | Negative Ground Effect Modifier: -25% | | + | |
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? | == With which units can he be played? == | | + | |
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? | Every barbarian unit can be played successfully with Arminius, but he is mainly designed for Cavalry. Infantry works pretty well with him too, although he is less sustainable in melee than Vercingetorix, for example. | | + | |
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? | == What is his playstyle?/How to play with him? == | | + | |
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? | Arminius relies a lot on Mobility to deal with his opponents. Frenzy allows you to deal a lot of damage in a short amount of time, so you can use Arminius for short engagements and flanking. | | + | |
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? | == Some tips == | | + | |
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? | Infiltration makes your enemy see you as an ally (you become blue for him). You can use that to attack vulnerable skirmishers. It also gives you view range, which makes this ability good for scouting, but be aware that a single arrow can cancel it!<br/> | | + | |
? | Momentum stops when you stop moving. So keep your unit moving to keep as much Momentum as possible. | | + | |
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? | == Historical context == | | + | |
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? | Coming soon | | + | |
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? | == Guides == | | + | |