Game systems and mechanics
Revision as of 20:59, 28 June 2018 Created page with "== Morale mechanics == === Stats involved === == Vision mechanics == === Stats involved === == Strikes == === Stats involved === == Charge mechanics == === Stats in..." | Revision as of 21:12, 28 June 2018 | |||
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=== Stats involved === | === Stats involved === | |||
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+ | The stats involved are charge impact and impact damage : <br /> | |||
+ | Charge impact determines who "wins" a charge, whereas impact damage represents the damage dealt by each unit model and per impact. The impact damage rolls agianst armour upon impact |
Revision as of 21:12, 28 June 2018
Contents
Morale mechanics
Stats involved
Vision mechanics
Stats involved
Strikes
Stats involved
Charge mechanics
Stats involved
The stats involved are charge impact and impact damage :
Charge impact determines who "wins" a charge, whereas impact damage represents the damage dealt by each unit model and per impact. The impact damage rolls agianst armour upon impact