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Game systems and mechanics

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Revision as of 21:13, 28 June 2018Revision as of 21:14, 28 June 2018
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 === Stats involved === === Stats involved ===
 +
 +=== How it works ===
  
 == Vision mechanics == == Vision mechanics ==
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 +=== How it works ===
   
 === Stats involved === === Stats involved ===
 +
 +=== How it works ===
  
 == Strikes ==  == Strikes ==
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 +=== How it works ===
  
 === Stats involved === === Stats involved ===
  
 == Charge mechanics ==  == Charge mechanics ==
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 +=== How it works ===
  
 === Stats involved === === Stats involved ===
  
?The stats involved are charge impact and impact damage : <br />+The stats involved are charge impact and impact damage
 + 
 +=== How it works ===
 + 
 Charge impact determines who "wins" a charge, whereas impact damage represents the damage dealt by each unit model and per impact. The impact damage rolls agianst armour upon impact Charge impact determines who "wins" a charge, whereas impact damage represents the damage dealt by each unit model and per impact. The impact damage rolls agianst armour upon impact

Revision as of 21:14, 28 June 2018

Morale mechanics

Stats involved

How it works

Vision mechanics

How it works

Stats involved

How it works

Strikes

How it works

Stats involved

Charge mechanics

How it works

Stats involved

The stats involved are charge impact and impact damage

How it works

Charge impact determines who "wins" a charge, whereas impact damage represents the damage dealt by each unit model and per impact. The impact damage rolls agianst armour upon impact