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Game systems and mechanics

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Morale mechanics

Stats involved

Morale Flank damage, which represents the moral loss a flank penality caused by this unit can cause. The value is entirely applied with a rear flank. When flanking a side, the morale loss is 66% of the morale flank value. Morale is also intervening here and represents the willingness of your unit to fight.

How it works

Units have both morale and health. Morale can decrease if the unit is flanked, or if an ability is used on them. It can also increase if the flanks are protected or if an ability is used on them. If their morale is higher than their abse morale value, the unit will enter the Confident state and will have bonuses to their melee attack, melee defence, and charge Deflect. Finally, some units can lock their morale and be unbreakable for a short amount of time.
The abilities which can decrease morale are War Cry, Fear, Hunt (at high tier), Whip, forced March (those two affects the unit using them), Intimidate, Roar.
The abilities that can increase Morale are Battle Cry, Fortify, Wrath of Mars, Infiltration, Oath of Perseverance, Deep Pockets, Unite...
The abilities that make a unit unbreakable are Iron Discipline and Determination.

Each unit possess 3 flanks : a rear flank, a left flank and a right flank.

Surprise attacks

When an ability is used or if the unit is flanked, its morale will drop. If it drops below 0, the unit will rout, and won't be able to fight or use abilities, making it vulnerable to melee attacks. Note that you can still have control on it smovements and order it to flee the enemy.

If a unit has 10 men (or less), it will enter the Wavering state. The unit will lose 80% of its morale and of its View Range. If a unit routs while in the Wavering state, it will shatter and become unrecoverable.

Vision mechanics

Stats involved

How it works

Strikes

How it works

Stats involved

Charge mechanics

Stats involved

The stats involved are charge impact and impact damage

How it works

Charge impact determines who "wins" a charge, whereas impact damage represents the damage dealt by each unit model and per impact. The impact damage rolls agianst armour upon impact