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Germanicus

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Revision as of 00:40, 23 June 2018Revision as of 12:29, 28 June 2018
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 ! Ability !! Ability's picture !! Description !! Statictics of the stock ability !! Statistics at tier 10 ! Ability !! Ability's picture !! Description !! Statictics of the stock ability !! Statistics at tier 10
 |- |-
?| Heavy Infantry Charge || coming soon || A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1 || Example || Example+| Heavy Infantry Charge || coming soon || A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1 ||
 +Cooldown 40s <br /> Duration 3s <br /> Movement speed +20%<br /> Acceleration +40%<br /> Impact damage +25%<br /> Slience<br />
 + || Cooldown 25 seconds<br /> Duration 4 seconds<br /> Movement speed +80%<br /> Acceleration +90%<br /> Impact damage +90%<br /> Charge impact +30%<br /> Missilse block chance 20<br /> Slience<br />
 |- |-
?| Testudo || coming soon|| From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 || Example || Example+| Testudo || coming soon|| From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 || Cooldown: 10s <br /> Duration: Toggle<br /> View range -70%<br /> Movement speed -30%<br /> Missile block chance +40%<br /> Melee defence -70%<br /> || Cooldown: 10s <br /> Duration: Toggle<br /> View range -40%<br /> Movement speed -10%<br /> Missile block chance +72<br /> Melee defence -20%<br /> Charge deflect +25%<br /> Acceleration +20%
 |- |-
 | Vengeance || coming soon ||Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 | Vengeance || coming soon ||Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5
  
? || Example || Example+ || Cooldown: 300s <br /> Duration: Toggle<br /> Melee weapon damage +50%<br /> Melee attack +50%<br />|| Cooldown: 260s <br /> Duration: Toggle<br /> Melee weapon damage +105%<br /> Melee attack +120%<br /> Missile block chance +10<br /> Acceleration +20%
 |} |}
? 
  
 ==='''With which units can he be played?'''=== ==='''With which units can he be played?'''===

Revision as of 12:29, 28 June 2018

Abilities

Ability Ability's picture Description Statictics of the stock ability Statistics at tier 10
Heavy Infantry Charge coming soon A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1

Cooldown 40s
Duration 3s
Movement speed +20%
Acceleration +40%
Impact damage +25%
Slience

Cooldown 25 seconds
Duration 4 seconds
Movement speed +80%
Acceleration +90%
Impact damage +90%
Charge impact +30%
Missilse block chance 20
Slience
Testudo coming soon From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 Cooldown: 10s
Duration: Toggle
View range -70%
Movement speed -30%
Missile block chance +40%
Melee defence -70%
Cooldown: 10s
Duration: Toggle
View range -40%
Movement speed -10%
Missile block chance +72
Melee defence -20%
Charge deflect +25%
Acceleration +20%
Vengeance coming soon Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 Cooldown: 300s
Duration: Toggle
Melee weapon damage +50%
Melee attack +50%
Cooldown: 260s
Duration: Toggle
Melee weapon damage +105%
Melee attack +120%
Missile block chance +10
Acceleration +20%

With which units can he be played?

Germanicus is a melee focused commander, best used with Roman infantry as they will benefit from all three abilities.


What is his playstyle/how to play him?

Though the most commen playstyle is an offensive style, he can also be turned into a defensive way when used correctly.


Tips and tricks

Pila in testudo: When in testudo, throw pila to scare off or weaken enemies who is about to enter combat with.

Testudo: Remeber the importen thing, your testudo only from the front and the top while you can still take damage from the flanks and rear

Historical context

Guides