Germanicus
Revision as of 00:40, 23 June 2018 | Revision as of 12:29, 28 June 2018 | |||
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! Ability !! Ability's picture !! Description !! Statictics of the stock ability !! Statistics at tier 10 | ! Ability !! Ability's picture !! Description !! Statictics of the stock ability !! Statistics at tier 10 | |||
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? | | Heavy Infantry Charge || coming soon || A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1 || | + | | Heavy Infantry Charge || coming soon || A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1 || | |
+ | Cooldown 40s <br /> Duration 3s <br /> Movement speed +20%<br /> Acceleration +40%<br /> Impact damage +25%<br /> Slience<br /> | |||
+ | || Cooldown 25 seconds<br /> Duration 4 seconds<br /> Movement speed +80%<br /> Acceleration +90%<br /> Impact damage +90%<br /> Charge impact +30%<br /> Missilse block chance 20<br /> Slience<br /> | |||
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? | | Testudo || coming soon|| From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 || | + | | Testudo || coming soon|| From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 || Cooldown: 10s <br /> Duration: Toggle<br /> View range -70%<br /> Movement speed -30%<br /> Missile block chance +40%<br /> Melee defence -70%<br /> || Cooldown: 10s <br /> Duration: Toggle<br /> View range -40%<br /> Movement speed -10%<br /> Missile block chance +72<br /> Melee defence -20%<br /> Charge deflect +25%<br /> Acceleration +20% | |
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| Vengeance || coming soon ||Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 | | Vengeance || coming soon ||Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 | |||
? | || | + | || Cooldown: 300s <br /> Duration: Toggle<br /> Melee weapon damage +50%<br /> Melee attack +50%<br />|| Cooldown: 260s <br /> Duration: Toggle<br /> Melee weapon damage +105%<br /> Melee attack +120%<br /> Missile block chance +10<br /> Acceleration +20% | |
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==='''With which units can he be played?'''=== | ==='''With which units can he be played?'''=== |
Revision as of 12:29, 28 June 2018
Contents
Abilities
Ability | Ability's picture | Description | Statictics of the stock ability | Statistics at tier 10 |
---|---|---|---|---|
Heavy Infantry Charge | coming soon | A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1 |
Cooldown 40s |
Cooldown 25 seconds Duration 4 seconds Movement speed +80% Acceleration +90% Impact damage +90% Charge impact +30% Missilse block chance 20 Slience |
Testudo | coming soon | From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 | Cooldown: 10s Duration: Toggle View range -70% Movement speed -30% Missile block chance +40% Melee defence -70% |
Cooldown: 10s Duration: Toggle View range -40% Movement speed -10% Missile block chance +72 Melee defence -20% Charge deflect +25% Acceleration +20% |
Vengeance | coming soon | Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 | Cooldown: 300s Duration: Toggle Melee weapon damage +50% Melee attack +50% |
Cooldown: 260s Duration: Toggle Melee weapon damage +105% Melee attack +120% Missile block chance +10 Acceleration +20% |
With which units can he be played?
Germanicus is a melee focused commander, best used with Roman infantry as they will benefit from all three abilities.
What is his playstyle/how to play him?
Though the most commen playstyle is an offensive style, he can also be turned into a defensive way when used correctly.
Tips and tricks
Pila in testudo: When in testudo, throw pila to scare off or weaken enemies who is about to enter combat with.
Testudo: Remeber the importen thing, your testudo only from the front and the top while you can still take damage from the flanks and rear