Germanicus
Revision as of 12:51, 28 June 2018 by
GameInfo Germanicus
Contents
Abilities
Ability | Ability's picture | Description | Statictics of the stock ability | Statistics at tier 10 |
---|---|---|---|---|
Heavy Infantry Charge | coming soon | A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1 |
Cooldown 40s |
Cooldown 25 seconds Duration 4 seconds Movement speed +80% Acceleration +90% Impact damage +90% Charge impact +30% Missilse block chance 20 Slience |
Testudo | coming soon | From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 | Cooldown: 10s Duration: Toggle View range -70% Movement speed -30% Missile block chance +40% Melee defence -70% |
Cooldown: 10s Duration: Toggle View range -40% Movement speed -10% Missile block chance +72 Melee defence -20% Charge deflect +25% Acceleration +20% |
Vengeance | coming soon | Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 | Cooldown: 300s Duration: Toggle Melee weapon damage +50% Melee attack +50% |
Cooldown: 260s Duration: Toggle Melee weapon damage +105% Melee attack +120% Missile block chance +10 Acceleration +20% |
With which units can he be played?
Germanicus is a melee focused commander, best used with Roman infantry as they will benefit from all three abilities.
What is his playstyle/how to play him?
Though the most commen playstyle is an offensive style, he can also be turned into a defensive way when used correctly.
Tips and tricks
Pila in testudo: When in testudo, throw pila to scare off or weaken enemies who is about to enter combat with.
Testudo: Remeber the importen thing, your testudo only from the front and the top while you can still take damage from the flanks and rear