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Germanicus

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GameInfo Germanicus


Abilities

Ability Ability's picture Description Statictics of the stock ability Statistics at tier 10
Heavy Infantry Charge coming soon A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1

Cooldown 40s
Duration 3s
Movement speed +20%
Acceleration +40%
Impact damage +25%
Slience

Cooldown 25 seconds
Duration 4 seconds
Movement speed +80%
Acceleration +90%
Impact damage +90%
Charge impact +30%
Missilse block chance 20
Slience
Testudo coming soon From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 Cooldown: 10s
Duration: Toggle
View range -70%
Movement speed -30%
Missile block chance +40%
Melee defence -70%
Cooldown: 10s
Duration: Toggle
View range -40%
Movement speed -10%
Missile block chance +72
Melee defence -20%
Charge deflect +25%
Acceleration +20%
Vengeance coming soon Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 Cooldown: 300s
Duration: Toggle
Melee weapon damage +50%
Melee attack +50%
Cooldown: 260s
Duration: Toggle
Melee weapon damage +105%
Melee attack +120%
Missile block chance +10
Acceleration +20%

With which units can he be played?

Germanicus is a melee focused commander, best used with Roman infantry as they will benefit from all three abilities.


What is his playstyle/how to play him?

Though the most commen playstyle is an offensive style, he can also be turned into a defensive way when used correctly.


Tips and tricks

Pila in testudo: When in testudo, throw pila to scare off or weaken enemies who is about to enter combat with.

Testudo: Remeber the importen thing, your testudo only from the front and the top while you can still take damage from the flanks and rear

Historical context

Guides