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Scipio Africanus

Scipio Africanus

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Revision as of 14:20, 8 July 2018Revision as of 16:48, 8 July 2018
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? +[[File: Scipio.png|700 px|top|Scipio]]
  
 === '''Abilities''' === === '''Abilities''' ===
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 ! Ability !! Ability's picture !! Description !! Statictics of the stock ability !! Statistics at tier 10 ! Ability !! Ability's picture !! Description !! Statictics of the stock ability !! Statistics at tier 10
 |- |-
?| War Cry || coming soon || Break the enemy morale with mighty war cry. Available at tier 1 ||+| War Cry || [[File: WarCry.png|150 px|top|War Cry]] || Break the enemy morale with mighty war cry. Available at tier 1 ||
 Cooldown: 140s<br /> Duration: 15s <br /> Enemy morale: -15%<br /> Enemy Melee Denfence: -5%<br /> AoE: 16m  Cooldown: 140s<br /> Duration: 15s <br /> Enemy morale: -15%<br /> Enemy Melee Denfence: -5%<br /> AoE: 16m
  || Cooldown: 90s<br /> Duration: 20s<br /> Enemy morale: -35%<br /> Enemy Melee Denfence: -20%<br /> AoE: 20m<br /> Enemy Charge Deflect: - 10%<br />  || Cooldown: 90s<br /> Duration: 20s<br /> Enemy morale: -35%<br /> Enemy Melee Denfence: -20%<br /> AoE: 20m<br /> Enemy Charge Deflect: - 10%<br />
 |- |-
?| Warth of Mars|| coming soon|| Guided by Mars, attack the enemy line with a deadly charge. Available at tier 3 || Cooldown: 40s <br /> Duration: 5s<br /> Impact Damage: +20%<br /> Movement speed: +25%<br /> Acceleration: +30%+| Warth of Mars|| [[File: WrathofMars.png|150 px|top|Wrath of Mars]]|| Guided by Mars, attack the enemy line with a deadly charge. Available at tier 3 || Cooldown: 40s <br /> Duration: 5s<br /> Impact Damage: +20%<br /> Movement speed: +25%<br /> Acceleration: +30%
  || Cooldown: 15s <br /> Duration: 5s<br /> Impact Damage: +50%<br /> Movement speed: +35%<br /> Acceleration: +40%<br /> Morale: +10  || Cooldown: 15s <br /> Duration: 5s<br /> Impact Damage: +50%<br /> Movement speed: +35%<br /> Acceleration: +40%<br /> Morale: +10
 |- |-
?| Oath of Perseverance || coming soon ||Stand your ground until you win the fight or die trying. Available at tier 5+| Oath of Perseverance || [[File: OathofP.png|150 px|top|Oath of Perseverance]] ||Stand your ground until you win the fight or die trying. Available at tier 5
  
  || Cooldown: 240s <br /> Moevment Speed: -80%<br /> Melee Defence: +40%<br /> Charge Deflect: +20%<br /> Morale: +105|| Cooldown: 85s <br /> Moevment Speed: -80%<br /> Melee Defence: +70%<br /> Charge Deflect: +30%<br /> Morale: +60<br /> Melee Attack: +10%   || Cooldown: 240s <br /> Moevment Speed: -80%<br /> Melee Defence: +40%<br /> Charge Deflect: +20%<br /> Morale: +105|| Cooldown: 85s <br /> Moevment Speed: -80%<br /> Melee Defence: +70%<br /> Charge Deflect: +30%<br /> Morale: +60<br /> Melee Attack: +10%

Revision as of 16:48, 8 July 2018

Scipio

Abilities

Ability Ability's picture Description Statictics of the stock ability Statistics at tier 10
War Cry War Cry Break the enemy morale with mighty war cry. Available at tier 1

Cooldown: 140s
Duration: 15s
Enemy morale: -15%
Enemy Melee Denfence: -5%
AoE: 16m

Cooldown: 90s
Duration: 20s
Enemy morale: -35%
Enemy Melee Denfence: -20%
AoE: 20m
Enemy Charge Deflect: - 10%
Warth of Mars Wrath of Mars Guided by Mars, attack the enemy line with a deadly charge. Available at tier 3 Cooldown: 40s
Duration: 5s
Impact Damage: +20%
Movement speed: +25%
Acceleration: +30%
Cooldown: 15s
Duration: 5s
Impact Damage: +50%
Movement speed: +35%
Acceleration: +40%
Morale: +10
Oath of Perseverance Oath of Perseverance Stand your ground until you win the fight or die trying. Available at tier 5 Cooldown: 240s
Moevment Speed: -80%
Melee Defence: +40%
Charge Deflect: +20%
Morale: +105
Cooldown: 85s
Moevment Speed: -80%
Melee Defence: +70%
Charge Deflect: +30%
Morale: +60
Melee Attack: +10%

With which units can he be played?

It does not matter if you use cavalry or infantry, Scipio will be a deadly commander as his set of skills works well both. It can be debated that he is a bit stronger wiht cavalry.

What is his playstyle/how to play him?

Both an offensive and defensive playstyle can be use, due to his cavalry can scare of enemy units and his infantry can pack a punch.


Tips and tricks

Try using him wiht both cavalry and infantry so you can meet enemy infantry head on and still flank around to deal extra morale damage. If you find yourself out numbered and help is far away do not fear to use Oath of Perseverance to buy yourself and you allies time to save you. If the enemys morale is close to breaking use War Cry to make them rout

Historical context

Guides