Sword Infantry
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== Description/Introduction == | == Description/Introduction == | |||
Revision as of 13:43, 10 January 2019
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Contents
Description/Introduction
What does this unit counter?
Most sword units in general.
Counters to this unit type
The main units that counters infantry is pikemen, ranged and artillery: they have a bonus against them and are therefore extremly effective in melee against them. They can also form a phalanx which will negate your charge and deal damage to your unit.
A pike phalanx will counter infantry very effectively, in the same way as the hoplite phalanx.
Finally, due to their speed, infantry is vulnerable to missile fire, and especially artillery.
General playstyle and general tips
Those tips can be used when playing every infantry type listed below, but their effectiveness varies according to the type of infantry/faction being used.
Most sword infantry has a high morale flank damage value. Use that to defeat and rout your enemies. They are potent in a melee fight.
Factions
Greece
Sword Infantry
Tier | Unit name | Description |
---|---|---|
N/A | N/A | N/A |
Characteristics
Commanders who can play them effectively
Alternative choice:
Alexander the Great
Roman Empire
Sword Infantry
Tier | Unit name | Description |
---|---|---|
T1 | Pedites | A flexible unit that can form a tight, disciplined formation. |
T2 | Milites | Resilient, well-trained infantry. |
T3 | Accensi | Roman training makes a formidable infantryman out of even the poorest soldier. |
T4 | Hastati | A well-equipped unit that supplements sword and shield with deadly javelins. |
T5 | Principes | Flexible, reliable infantry that can lead the charge or hold the line. |
T6 | Legionaries | The men who conquered the known world. |
T6 | Armoured Legionaries | Clad in the best Roman steel, these troops make an exceptional defensive unit. |
T7 | Centurion | The iron backbone of the legion. |
T7 | Veteran Legionaries | A wall of steel that will hold the line in the face of any foe. |
T8 | Socii Extraordinarii | Hand-picked form the best of Rome's Italian allies. |
T8 | Eagle Cohort | Legionaries will follow their Eagle into even the most dire of situations. |
T9 | Evocati Cohort | Some are happy to trade war for peace - but not these men. |
T9 | Praetorians | They will protect their Emperor from anything - when it suits them. |
T10 | Palatini | The Palace Guard are the extension of the Emperor's will and the instrument of his power. |
T10 | Imperial Guard | These men can make an Emperor - or tear him down. |
Characteristics
Well trained, well armoured, with great weapons, these sword units are a flexible and reliable tool for a commander.
At T6 and onwards, the tree is split into two lines: medium and heavy. The medium line is comprised of:
-Legionaries
-Centurion
-Socii Extraordinarii
-Evocati Cohort
-Palatini
The heavy line is comprised of:
-Armoured Legionaries
-Veteran Legionaries
-Eagle Cohort
-Praetorians
-Imperial Guard
The medium part of the tree is quicker and more mobile than the heavy units, but have less armour and their melee capabilities are slightly inferior.
Commanders who can play them effectively
Alternative choice:
Caesar
Barbarians
Those melee infantry units are lightly armoured, better used for flanking and in the forest (they get a bonus there).
Sword Infantry
Tier | Unit name | Description |
---|---|---|
T1 | Tribesmen | A unit of life-long fighters capable of a ferocious charge. |
T2 | Woodmen | The woodsmen can burst from the forest in a sudden, surging charge. |
T3 | Warband | Oath-bound warriors with a vicious charge. |
T4 | Cherusci Warband | The fearsome victors of Teutoburg. |
T5 | Warriors | Brutal lives forge brutal fighters. |
T6 | Proven Warriors | Veterans of a lifetime of war, clad in the spoils of a hundred battles. |
T7 | Andartas Swords | The reason Victory is a woman. |
T8 | Chosen Swordsmen | Seasoned veterans wielding a variety of armaments; an inspiration to the tribe. |
T9 | Naked Warriors | What soldier's morale would not quail in the face of such brazen confidence? |
T10 | Oathsworn | Bound by unbreakable oaths, these elite, heavy-armed warriors are prepared to fight and for chief and tribe. |
Characteristics
Fast and lightly armoured, those aggressive swordsmen have a great flanking damage and mobility, at the cost of armour.
Thye all have a short charge, called Harass, with a short cooldown. That gives those units harassing capabilities.
Falxmen
Tier | Unit Name | Description |
---|---|---|
T5 | Falxmen | Armed with a terrifying curved blade these warriors can carve through armour and shields. |
T6 | Proven Falxmen | These men wield vicious two-handed swords that pierce armour and ignore enemy shields. |
T7 | Dacian Warriors | The lands beyond the Danube breed hardy, ferocious warriors. |
T8 | Cleavers | Strike with the force of the thunderbolt. |
T9 | Dacian Chosen | The enemy will fall like wheat before the scythe. |
T10 | Decebalus Gaurd | Decebalus stood firm in the face of tyranny - these men will follow his example. |
Characteristics
Falxmen are an aggressive and mobile shock infantry unit that is very effective against armour. They, however, have no shield, which makes them vulnerable to missile fire.
They ignore enemy shield defence, which alongs with their other characteristics, makes them effective against armoured units, and especially heavy units of spears.
Commanders who can play them effectively
Alternative choice:
Boudica
Carthage
Sword Infantry
Tier | Unit name | Description |
---|---|---|
T4 | Libyan Recruits | Cheap and effective Libyan mercenaries, paid to hold a sword and follow orders. |
T5 | Punic Mercenaries | Ruthless sell-swords from across North Africa. |
T6 | Iberian Rebels | Vicious tribesmen ready to bear a grudge. |
T7 | Libyan Infantry | Stand still too long and they will roll right over you. |
T8 | Insubres Swordsmen | Roman-hating swordsmen who make a formidable and unpredictable foe. |
T9 | Samnite Warriors | Rome's own 'bogeymen', out to cause trouble. |
T10 | Campaign Elites | You are in the presence of legendary victors. |
Characteristics
Carthaginian swords are very different from one tier to another: overall, they are flexible, with a decent armour, and faster than their Roman counterparts.
Commanders who can play them effectively
Alternative choices:
Hasdrubal