Revision as of 21:42, 25 October 2018 | | Revision as of 15:14, 30 October 2018 |
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| ! Attribute Icon !! Attribute Name !! Description | | | ! Attribute Icon !! Attribute Name !! Description |
| |- | | | |- |
? | | [[File:FormedMovement.png|100 px|top|Formed Movement]] || Formed Movement || This unit strictly maintains formation while moving, even if this means slowing down to turn. | | + | | [[File:Formed_movement.png|100 px|top|Formed Movement]] || Formed Movement || This unit strictly maintains formation while moving, even if this means slowing down to turn. |
| |- | | | |- |
? | | [[File:NoFlankAttacks.png|100 px|top|Immune to Flank Attacks]] || Immune to flank attacks || This unit is immune to flank attack from enemies. | | + | | [[File:Immune_to_flank_attacks.png|100 px|top|Immune to Flank Attacks]] || Immune to flank attacks || This unit is immune to flank attack from enemies. |
| |- | | | |- |
? | | [[File:MeleeShieldPenetration.png|100 px|top|Melee Shield Penetration]] || Melee Shield Penetration || This unit ignores enemy shield statistics. | | + | | [[File:Shield_penetration_melee.png|100 px|top|Melee Shield Penetration]] || Melee Shield Penetration || This unit ignores enemy shield statistics. |
| |- | | | |- |
? | | [[File:ReformAutomatically.png|100 px|top|Reform Automatically]] || Reform Automatically || This unit will reform when idle.in melee. | | + | | [[File:Reform_automatically.png|100 px|top|Reform Automatically]] || Reform Automatically || This unit will reform when idle.in melee. |
| |- | | | |- |
? | | [[File:TrampleMovement.png|100 px|top|Trample Movement]] || Trample Movement || This unit can damage knocked-down enemies by walking over them. | | + | | [[File:Trample.png|100 px|top|Trample Movement]] || Trample Movement || This unit can damage knocked-down enemies by walking over them. |
| |- | | | |- |
? | | [[File:NoPhalanxKnockback.png|100 px|top|Unaffected by Phalanx Knockback]] || Unaffected by Phalanx Knockback || This unit will not be knocked back by units in Phalanx formation. | | + | | [[File:Ignore_hoplite_phalanx.png|100 px|top|Unaffected by Phalanx Knockback]] || Unaffected by Phalanx Knockback || This unit will not be knocked back by units in Phalanx formation. |
| |- | | | |- |
? | | [[File:UnformedMovement.png|100 px|top|Unformed Movement]] || Unformed Movement || This unit does not maintain formation while moving. | | + | | [[File:Unformed_movement.png|100 px|top|Unformed Movement]] || Unformed Movement || This unit does not maintain formation while moving. |
| |- | | | |- |
? | | [[File:EvadePhalanx.png|100 px|top|Wardogs Evade Phalanx]] || Wardogs Evades Phalanx || This unit's Wardogs evade phalanx attacks. | | + | | [[File:Animals_ignore_phalanx.png|100 px|top|Wardogs Evade Phalanx]] || Wardogs Evades Phalanx || This unit's Wardogs evade phalanx attacks. |
| |} | | | |} |
| | | | |
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| ! Unit Ability Icon !! Unit Ability Name !! Effect | | | ! Unit Ability Icon !! Unit Ability Name !! Effect |
| |- | | | |- |
? | | [[File:AssembleEngines.png|100 px|top|Assemble/Disassemble Engines]] || Assemble/Disassemeble Engines || Assemble or Disassemble your artillery. | | + | | [[File:Assemble_artillery_piece.png|100 px|top|Assemble/Disassemble Engines]] || Assemble/Disassemeble Engines || Assemble or Disassemble your artillery. |
| |- | | | |- |
? | | [[File:CarthaginianPhalanx.png|100 px|top|Carthaginian Phalanx]] || Carthaginian Phalanx || Form a defensive wall of spears. | | + | | [[File:Carthaginian_phalanx.png|100 px|top|Carthaginian Phalanx]] || Carthaginian Phalanx || Form a defensive wall of spears. |
| |- | | | |- |
? | | [[File:CavalryCharge.png|100 px|top|Cavalry Charge]] || Cavalry Charge || A quick cavalry charge. | | + | | [[File:UNIT_cavalry_charge.png|100 px|top|Cavalry Charge]] || Cavalry Charge || A quick cavalry charge. |
| |- | | | |- |
? | | [[File:CavalryDash.png|100 px|top|Cavalry Dash]] || Cavalry Dash || Increases your speed for a short period of time, but it silences you. | | + | | [[File:Unit_cav_dash.png|100 px|top|Cavalry Dash]] || Cavalry Dash || Increases your speed for a short period of time, but it silences you. |
| |- | | | |- |
? | | [[File:Dash.png|100 px|top|Dash]] || Dash || Increases your speed for a short period of time, but it silences you. | | + | | [[File:Unit_dash.png|100 px|top|Dash]] || Dash || Increases your speed for a short period of time, but it silences you. |
| |- | | | |- |
? | | [[File:DropArtillery.png|100 px|top|Drop Artillery]] || Drop Artillery || Drop your artillery piece(s). | | + | | [[File:Drop_artillery_engines.png|100 px|top|Drop Artillery]] || Drop Artillery || Drop your artillery piece(s). |
| |- | | | |- |
? | | [[File:Fetch.png|100 px|top|Fetch]] || Fetch || Order your dogs to go to a specific location with increased aggression. | | + | | [[File:Barb_fetch.png|100 px|top|Fetch]] || Fetch || Order your dogs to go to a specific location with increased aggression. |
| |- | | | |- |
? | | [[File:Fireatwill.png|100 px|top|Fire at will]] || Fire at will || Your unit will fire at will. | | + | | [[File:Fire_at_will.png|100 px|top|Fire at will]] || Fire at will || Your unit will fire at will. |
| |- | | | |- |
? | | [[File:FocusArchers.png|100 px|top|Focus Fire]] || Focus Fire (archers) || Fires a deadly volley of flaming projectiles at a targeted area. | | + | | [[File:Focus_fire_achers.png|100 px|top|Focus Fire]] || Focus Fire (archers) || Fires a deadly volley of flaming projectiles at a targeted area. |
| |- | | | |- |
? | | [[File:FocusJavs.png|100 px|top|Focus Fire]] || Focus Fire (javelins) || Fires a deadly volley of flaming projectiles at a targeted area. | | + | | [[File:Javelin_focus_fire.png|100 px|top|Focus Fire]] || Focus Fire (javelins) || Fires a deadly volley of flaming projectiles at a targeted area. |
| |- | | | |- |
? | | [[File:FocusSlingers.png|100 px|top|Focus Fire]] || Focus Fire (slingers) || Fires a deadly volley of projectiles at a targeted area. | | + | | [[File:UNIT_focus_fire_.png|100 px|top|Focus Fire]] || Focus Fire (slingers) || Fires a deadly volley of projectiles at a targeted area. |
| |- | | | |- |
? | | [[File:FormedCombat.png|100 px|top|Formed Combat]] || Formed Combat || Enter a tight formation that will increase your defence at the cost of speed. | | + | | [[File:Formed_combat.png|100 px|top|Formed Combat]] || Formed Combat || Enter a tight formation that will increase your defence at the cost of speed. |
| |- | | | |- |
? | | [[File:FrenziedCharge.png|100 px|top|Frenzied Charge]] || Frenzied Charge || Barrel forward in a savage charge. | | + | | [[File:Frenzied_charge.png|100 px|top|Frenzied Charge]] || Frenzied Charge || Barrel forward in a savage charge. |
| |- | | | |- |
? | | [[File:Hamstring.png|100 px|top|Hamstring]] || Hamstring || Strike and slows down your enemy. | | + | | [[File:Unit_sword_hamstring.png|100 px|top|Hamstring]] || Hamstring || Strike and slows down your enemy. |
| |- | | | |- |
? | | [[File:Harass.png|100 px|top|Harass]] || Harass || Rush forward in a short charge. | | + | | [[File:Newharass.png|100 px|top|Harass]] || Harass || Rush forward in a short charge. |
| |- | | | |- |
? | | [[File:HeavyPila.png|100 px|top|Heavy Pila]] || Heavy Pila || Throw a high damage pila at short range. | | + | | [[File:Heavy_pila.png|100 px|top|Heavy Pila]] || Heavy Pila || Throw a high damage pila at short range. |
| |- | | | |- |
? | | [[File:HeavyThrust.png|100 px|top|Heavy Thrust]] || Heavy Thrust || A heavy strike to your enemy. | | + | | [[File:Heavy_thrust.png|100 px|top|Heavy Thrust]] || Heavy Thrust || A heavy strike to your enemy. |
| |- | | | |- |
? | | [[File:HoplitePhalanx.png|100 px|top|Hoplite Phalanx]] || Hoplite Phalanx || Form a defensive wall of spears. | | + | | [[File:Unit_greek_spear_phalanx.png|100 px|top|Hoplite Phalanx]] || Hoplite Phalanx || Form a defensive wall of spears. |
| |- | | | |- |
? | | [[File:LightPila.png|100 px|top|Light Pila]] || Light Pila || Fires a deadly volley of pila at a unit. | | + | | [[File:Light_pila.png|100 px|top|Light Pila]] || Light Pila || Fires a deadly volley of pila at a unit. |
| |- | | | |- |
? | | [[File:LightThrust.png|100 px|top|Light Thrust]] || Light Thrust || Strike your enemies. | | + | | [[File:Spear_light_thrust.png|100 px|top|Light Thrust]] || Light Thrust || Strike your enemies. |
| |- | | | |- |
? | | [[File:ManualAim.png|100 px|top|ManualAim]] || Manual Aim || Aim manually with your artillery. | | + | | [[File:Manual_aim.png|100 px|top|ManualAim]] || Manual Aim || Aim manually with your artillery. |
| |- | | | |- |
? | | [[File:MountKick.png|100 px|top|Mount Kick]] || Mount Kick || Your horses kick your enemies, knocking them down and damaging them. | | + | | [[File:Mount_kick.png|100 px|top|Mount Kick]] || Mount Kick || Your horses kick your enemies, knocking them down and damaging them. |
| |- | | | |- |
? | | [[File:PikePhalanx.png|100 px|top|Pike Phalanx]] || Pike Phalanx || Form a pike phalanx, an unbreakable wall of pikes. | | + | | [[File:Pike_phalanx_.png|100 px|top|Pike Phalanx]] || Pike Phalanx || Form a pike phalanx, an unbreakable wall of pikes. |
| |- | | | |- |
? | | [[File:RaiseShields.png|100 px|top|Raise Shields]] || Raise Shields || Raise Shields to protect you from incoming missile fire, at the cost of melee capabilities and vision. | | + | | [[File:Raise_shields.png|100 px|top|Raise Shields]] || Raise Shields || Raise Shields to protect you from incoming missile fire, at the cost of melee capabilities and vision. |
| |- | | | |- |
? | | [[File:RepairArty.png|100 px|top|Repair]] || Repair || Repair your damaged artillery. You can't fire while this ability is active. | | + | | [[File:Arty_repair.png|100 px|top|Repair]] || Repair || Repair your damaged artillery. You can't fire while this ability is active. |
| |- | | | |- |
? | | [[File:Slam.png|100 px|top|Slam]] || Slam || Slam your enemies with your shield, slowing them down. | | + | | [[File:Newslam.png|100 px|top|Slam]] || Slam || Slam your enemies with your shield, slowing them down. |
| |- | | | |- |
? | | [[File:Slash.png|100 px|top|Slash]] || Slash || Slash your enemies, at the cost of speed. | | + | | [[File:Unit_slash.png|100 px|top|Slash]] || Slash || Slash your enemies, at the cost of speed. |
| |- | | | |- |
? | | [[File:Stampede.png|100 px|top|Stampede]] || Stampede || A powerful elephant charge. | | + | | [[File:Newstampede.png|100 px|top|Stampede]] || Stampede || A powerful elephant charge. |
| |- | | | |- |
? | | [[File:Stomp.png|100 px|top|Stomp]] || Stomp || A powerful stomp by your elephants, knocking down your enemies. | | + | | [[File:Unit_stomp.png|100 px|top|Stomp]] || Stomp || A powerful stomp by your elephants, knocking down your enemies. |
| |- | | | |- |
? | | [[File:Strain.png|100 px|top|Focus Fire]] || Strain || Increases your range for a short time, but reduces your speed afterwards. | | + | | [[File:Newstrain.png|100 px|top|Focus Fire]] || Strain || Increases your range for a short time, but reduces your speed afterwards. |
| |- | | | |- |
? | | [[File:ThrowJavelin.png|100 px|top|Throw Javelin]] || Throw Javelin || Throw a volley of javelins. | | + | | [[File:Unit_bar_throw_javelins.png|100 px|top|Throw Javelin]] || Throw Javelin || Throw a volley of javelins. |
| |- | | | |- |
? | | [[File:Unleash.png|100 px|top|Unleash]] || Unleash || Unleash your dogs to a targeted area. | | + | | [[File:Newunleash.png|100 px|top|Unleash]] || Unleash || Unleash your dogs to a targeted area. |
| |- | | | |- |
? | | [[File:ViciousStrikes.png|100 px|top|Vicious Strikes]] || Vicious Strikes || A strike that increases your melee damage, but slows you down afterwards. | | + | | [[File:Vicious_strikes.png|100 px|top|Vicious Strikes]] || Vicious Strikes || A strike that increases your melee damage, but slows you down afterwards. |
| |} | | | |} |
| | | | |
On this page, you will find all current Unit Abilities and Attribute in Total War: ARENA.
Down below you will find a list of the different Attributes and the description of what they do.
Attributes are 'passive' and can therefore not be used by the player but will automatically be used by the unit.
Down below you will find a list of the different Unit Abilities and how common they are.
Abilities are 'active' and can therefore be used by the player.
As the fast reader will have seen, there is three subcategories called 'Common', Special' and 'Unique'
Unit Ability Icon |
Unit Ability Name |
Effect
|
|
Assemble/Disassemeble Engines |
Assemble or Disassemble your artillery.
|
|
Carthaginian Phalanx |
Form a defensive wall of spears.
|
|
Cavalry Charge |
A quick cavalry charge.
|
|
Cavalry Dash |
Increases your speed for a short period of time, but it silences you.
|
|
Dash |
Increases your speed for a short period of time, but it silences you.
|
|
Drop Artillery |
Drop your artillery piece(s).
|
|
Fetch |
Order your dogs to go to a specific location with increased aggression.
|
|
Fire at will |
Your unit will fire at will.
|
|
Focus Fire (archers) |
Fires a deadly volley of flaming projectiles at a targeted area.
|
|
Focus Fire (javelins) |
Fires a deadly volley of flaming projectiles at a targeted area.
|
|
Focus Fire (slingers) |
Fires a deadly volley of projectiles at a targeted area.
|
|
Formed Combat |
Enter a tight formation that will increase your defence at the cost of speed.
|
|
Frenzied Charge |
Barrel forward in a savage charge.
|
|
Hamstring |
Strike and slows down your enemy.
|
|
Harass |
Rush forward in a short charge.
|
|
Heavy Pila |
Throw a high damage pila at short range.
|
|
Heavy Thrust |
A heavy strike to your enemy.
|
|
Hoplite Phalanx |
Form a defensive wall of spears.
|
|
Light Pila |
Fires a deadly volley of pila at a unit.
|
|
Light Thrust |
Strike your enemies.
|
|
Manual Aim |
Aim manually with your artillery.
|
|
Mount Kick |
Your horses kick your enemies, knocking them down and damaging them.
|
|
Pike Phalanx |
Form a pike phalanx, an unbreakable wall of pikes.
|
|
Raise Shields |
Raise Shields to protect you from incoming missile fire, at the cost of melee capabilities and vision.
|
|
Repair |
Repair your damaged artillery. You can't fire while this ability is active.
|
|
Slam |
Slam your enemies with your shield, slowing them down.
|
|
Slash |
Slash your enemies, at the cost of speed.
|
|
Stampede |
A powerful elephant charge.
|
|
Stomp |
A powerful stomp by your elephants, knocking down your enemies.
|
|
Strain |
Increases your range for a short time, but reduces your speed afterwards.
|
|
Throw Javelin |
Throw a volley of javelins.
|
|
Unleash |
Unleash your dogs to a targeted area.
|
|
Vicious Strikes |
A strike that increases your melee damage, but slows you down afterwards.
|
Unit Ability Icon |
Unit Ability Name |
Effect
|
|
Ambush Flurry |
Fire more quickly and with increased damage, but that slows you down afterwards.
|
|
Barbaric Phalanx |
Form a mobile phalanx.
|
|
Battle Cry |
Increases all nearby allied units' Morale.
|
|
Blood Payment |
Increases your melee damage for an extended period time by sacrificing health.
|
|
Call To Arms |
Increases aggression on target allied unit, for a period of time.
|
|
Caltrops |
Deploy caltrops, slowing down every enemy unit stepping on them.
|
|
Cleave |
A powerful strike, increasing your melee damage, but slowing you down afterwards.
|
|
Diomedes' Revenge |
Your horses kick your enemies, increasing your melee damage.
|
|
Gore |
Strike your enemies, making them fly around.
|
|
Hurl |
Increases your range, but slows you down afterwards.
|
|
Presence |
Inspiring presence which gives melee attack and melee defence to all nearby allies.
|
|
Intimidate |
Decreases the Morale of all nearby units.
|
|
Jab |
Strike your enemy.
|
|
Numidian Advance |
Increases Speed and Impact Damage for a short time.
|
|
Numidian Throw |
Throw a deadly volley of javelins at a specific location.
|
|
Parry |
A defensive strike, increasing your defensen but tiring you.
|
|
Phalanx Reposition |
Increases your mobility when in phalanx.
|
|
Phalanx Thrust |
Stab your enemy in a powerful strike, while in phalanx.
|
|
Prowl |
Unleash your dogs : they will go slower, but with increased aggression and a quicker charge.
|
|
Pyknosis |
Increases melee damage, but reduces speed.
|
|
Rapid Shot |
Fires at a faster rate, but that slows you down afterwards. This ability is replace by Barrage when usng Cynane and archers who have this ability.
|
|
Reckless Charge |
Rush forward in a powerful charge.
|
|
Roar |
Decrease the morale and speed of all nearby enemy units.
|
|
Roma Invicta |
Increases melee capabilities and morale for a short period of time.
|
|
Shield Screen |
Form a shield screen, protecting you from enemy missiles.
|
|
Skirmish Tactics |
Increases mobility for a short period of time, at the cost of being silenced.
|
|
Snipe |
Increases your range and damage, but slows you down afterwards.
|
|
Spartan Bound |
Increases an ally's melee defence and attack.
|
|
Spear of Ares |
Attack in a mighty strike, increasing your melee damage.
|
|
Stab |
Stab your enemy in a powerful strike.
|
|
Unite |
Increases morale for all nearby allied units.
|
Unit Ability Icon |
Unit Ability Name |
Unit and Faction |
Effect
|
|
Attendant's Care |
Attendant Archers; Greeks (premium) |
Incease the Melee Defence and Melee damage of an ally for an extended period of time.
|
|
Heavy Shot |
Rhodian Slingers; Greeks |
Fire a volley of a heavy stones that deal increased damage and increased melee weapon penetration damage
|
|
Impetus |
Hellenic Cataphracts; Greeks |
Increases Movement Speed and Charge Impact with every step.
|
|
Iolaus' Vow |
Sacred Band; Greeks |
Increases the Defence and Morale of all nearby allied units for a short period of time
|
|
Skewer |
Silver Shield Pikemen; Greeks |
A powerful strike that increases your melee damage for a brief period of time.
|
|
Whistling bullets |
Helot Slingers; Greeks |
Fire a volley of bullets that will reduce the morale and movement speed of the unit it hits
|
|
Charge Column |
Evocati Cohort; Roman Empire |
Enter a stance which increases your acceleration and charge impact, at the cost of your turn speed.
|
|
Encourage |
Legatus; Roman Empire |
Increases morale on target allied unit, for a period of time.
|
|
Marching Column |
Praetorians; Roman Empire |
Enter a stance which increases your mobility at the cost of charge deflect.
|
|
Raise Eagle |
Eagle Cohort; Roman Empire |
Increases morale on nearby allied units, for a short period of time.
|
|
Reposition |
Centurion; Roman Empire |
Increases your speed for a short period of time, but decreases your speed afterwards.
|
|
Vengeful Strike |
Ghosts of Cannae; Roman Empire(premium) |
A strike which reduces your speed, but Increase your Morale for a short period of time.
|
|
Andartas Roar |
Andartas Swords; Barbarians |
Reduce the Morale of all nearby enemies.
|
|
Chosen Ally |
Chosen Swordsmen; Barbarians |
Increase the Melee Attack of an ally for a period of time.
|
|
Fenrirs Howl |
Fenrirs Followers; Barbarians |
Reduce the charge deflect of all your enemies around you.
|
|
Gungnirs Charge |
Gungnir Chargers; Barbarians |
Charge forward for a long time.
|
|
Harbingers Charge |
Harbingers; Barbarians |
Charge forward for a long time.
|
|
Noble Bellow |
Noble Horse; Barbarians |
Reduce the charge deflect of all your enemies around you.
|
|
Piercing Blows |
Bastarnae Flaxmen; Barbarians (premium) |
A powerful strike dealing increased melee weapon penetration damage, at the cost of speed.
|
|
Sunder |
Getae Horsemen; Barbarians(premium) |
A powerful strike that will reduce the effectiveness of your enemy's shield.
|
|
Surge |
Dacias Chosen; Barbarians |
Grant all neraby allied units a Speed increase.
|
|
Bestial Defence |
Tanit; Carthage |
Increase your missile block chance, at the cost of speed.
|
|
Cannae Chant |
Veterans of Cannae; Carthage |
Increase your morale and reduces the fatigue you get when in phalanx.
|
|
Charge |
Iberian Rebels; Carthage |
Rush forward in a charge.
|
|
Echo of Trebia |
Veterans of Trebia; Carthage |
Increase your mobility when you are in phalanx.
|
|
Elite's Presence |
Campaign Elites; Carthage |
Increase the melee attack of all nearby units.
|
|
Flaming Javelins |
Carthaginian Marines; Carthage(premium) |
Throw a volley of javelins being on fire.
|
|
Gallic Assault |
Boii Spearmen; Carthage |
An undisciplined charge.
|
|
Howl |
Insubres Swordsmen; Carthage |
Increase your charge impact for a short period of time.
|
|
Mounted Combat |
Elite Hippeis; Carthage |
Increase your melee capabilities, at the cost of your mobility.
|
|
Rapid throw |
Iberian Skirmishers; Carthage |
Fire more quickly, at the cost of your range.
|
|
Sacred Onslaught |
Sacred Band; Carthage |
A mighty strike, increasing your melee damage.
|
|
Traverse |
Baal; Carthage |
Increase your mobility, at the cost of being silenced for the duration of the ability.
|