Unit Abilies and Attribute
On this page you will find all current Unit Abilities and Attribute in Total War: ARENA.
Attributes
Down below you will find a list of the different Attributes and the description of what they do.
Attributes are 'passive' and can therefore not be used by player but will automatically be used by the unit.
Attribute Icon |
Attribute Name |
Description
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Formed Movement |
This unit strictly maintains formation while moving, even if this means slowing down to turn.
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Unformed Movement |
This unit does not maintain formation while moving.
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Reform Automatically |
This unit will reform when idle.
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Engineering Experts |
Unit can disassemble enemy deployables without being damaged.
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Melee Shield Penetration |
This unit ignores enemy shield statistics in melee.
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Wardogs Evades Phalanx |
This unit's Wardogs evade phalanx attacks.
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Trample Movement |
This unit can damage knocked-down enemies by walking over them.
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Unaffected by Phalanx Knockback |
This unit will not be knocked back by units in Phalanx formation.
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Immune to flank attacks |
This unit is immune to flank attack from enemies.
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Unit Abilites
Down below you will find a list of the different Unit Abilities and how common they are.
Abilities are 'active' and can therefore be used by the player.
As the fast reader will have seen, there is three subcategories called 'Common', Special' and 'Unique'
- Common: Is avalivle for more than 6 different units
- Special: Is avalible for 2-5 different units
- Unique: Is only avalible for 1 unit
Common
Note : the following tab is organized in the following way : first are the abilities available for sveral factions, then are classed the abilities owned by only one faction.
Unit Ability Icon |
Unit Ability Name |
Effect
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Focus Fire (javelins) |
Fires a deadly volley of flaming projectiles at a targeted area.
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Focus Fire (archers) |
Fires a deadly volley of flaming projectiles at a targeted area.
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Focus Fire (slingers) |
Fires a deadly volley of projectiles at a targeted area.
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Cavalry Charge |
A quick cavalry charge. That ability is replaced by a commander cavalry charge when used with a commander that has one.
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Mount Kick |
Your horses kick your enemies, knocking them down and damaging them.
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Cavalry Dash |
Increases your speed for a short period of time, but it silences you.
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Dash |
Increases your speed for a short period of time, but it silences you.
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Light Thrust |
Strike your enemies.
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Heavy Thrust |
A heavy strike to your enemy.
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Vicious Strikes |
A strike that increases your melee damage, but slows you down afterwards.
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Slam |
Slam your enemies with your shield, slowing them down.
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Throw Javelin |
Throw a volley of javelins.
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Heavy Pila |
Throw a high damage pila at short range.
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Manual Aim |
Aim manually with your artillery.
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Assemble/Disassemeble Engines |
Assemble or Disassemble your artillery.
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Repair |
Repair your damaged artillery. You can't fire while this ability is active.
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Drop Artillery |
Drop your artillery piece(s).
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Raise Shields |
Raise Shields to protect you from incoming missile fire, at the cost of melee capabilities and vision.
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Unleash |
Unleash your dogs to a targeted area.
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Strain(?) |
Increases your range for a short time, but reduces your speed afterwards.
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Formed Combat |
Enter a tight formation that will increase your defence at the cost of speed.
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Light Pila |
Fires a deadly volley of pila at a unit.
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Hoplite Phalanx |
Form a defensive wall of spears.
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Carthaginian Phalanx |
Form a defensive wall of spears.
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Pike Phalanx |
Form a pike phalanx, an unbreakable wall of pikes.
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Slash |
Slash your enemies, at the cost of speed.
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Stomp |
A powerful stomp by your elephants, knocking down your enemies.
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Hamstring |
Strike and slows down your enemy.
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Harass |
Fires a deadly volley of projectiles at a targeted area.
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Frenzied Charge |
Fires a deadly volley of projectiles at a targeted area.
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Fire at will |
Your unit will fire at will.
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Fetch |
Order your dogs to go to a specific location with increased aggression.
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Stampede |
A powerful elephant charge.
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Special
Unit Ability Icon |
Unit Ability Name |
Effect
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Spear of Ares |
Attack in a mighty strike, increasing your melee damage.
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Call To Arms |
Increases aggression on target allied unit, for a period of time.
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Rapid Shot |
Fires at a faster rate, but that slows you down afterwards. This ability is replace by Barrage when usng Cynane and archers who have this ability.
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Caltrops |
Deploy caltrops, slowing down every enemy unit stepping on them.
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Unite |
Increases morale for all nearby allied units.
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Snipe |
Increases your range and damage, but slows you down afterwards.
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Hurl |
Increases your range, but slows you down afterwards.
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Presence |
Inspiring presence which gives melee attack and melee defence to all nearby allies.
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Prowl |
Unleash your dogs : they will go slower, but with increased aggression and a quicker charge.
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Barbaric Phalanx |
Form a mobile phalanx.
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Reckless Charge |
Rush forward in a powerful charge.
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Shield Screen |
Form a shield screen, protecting you from enemy missiles.
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Cleave |
A powerful strike, increasing your melee damage, but slowing you down afterwards.
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Battle Cry |
Increases all nearby allied units' Morale.
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Intimidate |
Decreases the Morale of all nearby units.
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Parry |
A defensive strike, increasing your defensen but tiring you.
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Jab |
Strike your enemy.
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Stab |
Stab your enemy in a powerful strike.
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Ambush Flurry |
Fire more quickly and with increased damage, but that slows you down afterwards.
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Blood Payment |
Increases your melee damage for an extended period time by sacrificing health.
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Diomedes' Revenge |
Your horses kick your enemies, increasing your melee damage.
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Gore |
Strike your enemies, making them fly around.
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Roar |
Decrease the morale and speed of all nearby enemy units.
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Numidian Throw |
Throw a deadly volley of javelins at a specific location.
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Numidian Advance |
Increases Speed and Impact Damage for a short time.
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Phalanx Reposition |
Increases your mobility when in phalanx.
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Pyknosis |
Increases melee damage, but reduces speed.
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Phalanx Thrust |
Stab your enemy in a powerful strike, while in phalanx.
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Spartan Bound |
Increases an ally's melee defence and attack.
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Roma Invicta |
Increases melee capabilities and morale for a short period of time.
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Skirmish Tactics |
Increases mobility for a short period of time, at the cost of being silenced.
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Unique
Unit Ability Icon |
Unit Ability Name |
Unit and Faction |
Effect
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Impetus |
Hellenic Cataphracts; Greeks |
Increases Movement Speed and Charge Impact with every step.
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Iolaus' Vow |
Sacred Band; Greeks |
Increases the Defence and Morale of all nearby allied units for a short period of time
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Skewer |
Silver Shield Pikemen; Greeks |
A powerful strike that increases your melee damage for a brief period of time.
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Whistling bullets |
Helot Slingers; Greeks |
Fire a volley of bullets that will reduce the morale and movement speed of the unit it hits
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Heavy Shot |
Rhodian Slingers; Greeks |
Fire a volley of a heavy stones that deal increased damage and increased melee weapon penetration damage
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Attendant's Care |
Attendant Archers; Greeks (premium) |
Incease the Melee Defence and Melee damage of an ally for an extended period of time.
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Encourage |
Legatus; Roman Empire |
Increases morale on target allied unit, for a period of time.
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Vengeful Strike |
Ghosts of Cannae; Roman Empire(premium) |
A strike which reduces your speed, but Increase your Morale for a short period of time.
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Reposition |
Centurion; Roman Empire |
Increases your speed for a short period of time, but decreases your speed afterwards.
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Raise Eagle |
Eagle Cohort; Roman Empire |
Increases morale on nearby allied units, for a short period of time.
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Marching Column |
Praetorians; Roman Empire |
Enter a stance which increases your mobility at the cost of charge deflect.
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Charge Column |
Evocati Cohort; Roman Empire |
Enter a stance which increases your acceleration and charge impact, at the cost of your turn speed.
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Gungnirs Charge |
Gungnir Chargers; Barbarians |
Charge forward for a long time.
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Harbingers Charge |
Harbingers; Barbarians |
Charge forward for a long time.
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Noble Bellow |
Noble Horse; Barbarians |
Reduce the charge deflect of all your enemies around you.
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Sunder |
Getae Horsemen; Barbarians(premium) |
A powerful strike that will reduce the effectiveness of your enemy's shield.
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Fenrirs Howl |
Fenrirs Followers; Barbarians |
Reduce the charge deflect of all your enemies around you.
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Andartas Roar |
Andartas Swords; Barbarians |
Reduce the Morale of all nearby enemies.
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Chosen Ally |
Chosen Swordsmen; Barbarians |
Increase the Melee Attack of an ally for a period of time.
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Surge |
Dacias Chosen; Barbarians |
Grant all neraby allied units a Speed increase.
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Piercing Blows |
Bastarnae Flaxmen; Barbarians (premium) |
A powerful strike dealing increased melee weapon penetration damage, at the cost of speed.
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Mounted Combat |
Elite Hippeis; Carthage |
Increase your melee capabilities, at the cost of your mobility.
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Traverse |
Baal; Carthage |
Increase your mobility, at the cost of being silenced for the duration of the ability.
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Bestial Defence |
Tanit; Carthage |
Increase your missile block chance, at the cost of speed.
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Gallic Assault |
Boii Spearmen; Carthage |
An undisciplined charge.
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Echo of Trebia |
Veterans of Trebia; Carthage |
Increase your mobility when you are in phalanx.
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Cannae Chant |
Veterans of Cannae; Carthage |
Increase your morale and reduces the fatigue you get when in phalanx.
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Sacred Onslaught |
Sacred Band; Carthage |
A mighty strike, increasing your melee damage.
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Charge |
Iberian Rebels; Carthage |
Rush forward in a charge.
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Howl |
Insubres Swordsmen; Carthage |
Increase your charge impact for a short period of time.
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Elite's Presence |
Campaign Elites; Carthage |
Increase the melee attack of all nearby units.
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Flaming Javelins |
Carthaginian Marines; Carthage(premium) |
Throw a volley of javelins being on fire.
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Rapid throw |
Iberian Skirmishers; Carthage |
Fire more quickly, at the cost of your range.
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