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Revision as of 17:31, 28 March 2012
removing outdated comments
Revision as of 23:37, 10 April 2012
Couple thoughts on the How tank stats are calculated section
Line 41:Line 41:
 ::Yes, the entire armor & damage mechanics are up next as the last big one. ([[User:Snib|Snib]] 18:56, 5 March 2012 (UTC)) ::Yes, the entire armor & damage mechanics are up next as the last big one. ([[User:Snib|Snib]] 18:56, 5 March 2012 (UTC))
  
?== 0.7.2 Terminology Changes ==+== How tank stats are calculated ==
?I went through and did a Find/Replace for:<br>+"Also while a better Loader will make your gun reload faster, he will not influence the speed with which automatic cannons or automatic loading guns fire the shells in their magazines, because, as the name indicates, that part of the process is automatic. The Loader does come back into play when reloading the magazines, however."
?* primary qualification --> major qualification+ 
?* secondary qualifications --> skills<br>+There are a couple of things with the second and third sentences in this statement that aren't quite correct. With automatic cannons, the "automatic" does indeed refer to automatic fire. With the Autoloaders, however, the "automatic" refers to automatic loading, not automatic firing. In the third sentence, the French tanks that have Autoloaders don't have a crew member assigned as a Loader at all, so the Loader can only affect auto-cannons, not Autoloaders. --[[User:Trifler|Trifler]] 23:37, 10 April 2012 (UTC)
?* skill level --> training level<br>+
?--[[User:Trifler|Trifler]] 03:09, 27 March 2012 (UTC)+
?:All got overwritten because I do work on a local version, there's no way I can merge changes here back into that. Plus primary skills are still called primary skills in game, calling them roles is mixing up terminology, so I changed Crew page back instead. --[[User:Snib|Snib]] 17:30, 28 March 2012 (UTC)+

Revision as of 23:37, 10 April 2012

WiP

February 18, 2012

(diff | hist) . . m Battle Mechanics‎; 16:25 . . (+71) . . Jiri Starrider (Talk | contribs | block)‎ (Reverted edits by Siriothrax (talk) to last revision by Snib) [rollback]

(diff | hist) . . Battle Mechanics‎; 16:04 . . (-71) . . Siriothrax (Talk | contribs | block)‎

Page is a WiP ~ no editing please without checking with Snib first --Jiri Starrider 00:30, 19 February 2012 (UTC)

Sorry about that. However, the currently listed math for armor sloping was VERY wrong when I looked at it, and still is. I see that Snib is currently working on it, so I hope it turns out well - Siriothrax

Large parts of this page have been incorrect for a long time unfortunately. Sorry for locking this page down, it's taking a bit longer than I originally hoped, too, but we'll get there eventually. All help is actually appreciated, but for now it's much easier for me to keep a lock on the entire thing due to the way I edit it locally. Should hopefully get done in the next couple of weeks but another large project related to the upcoming 0.7.2 changes to tank stats might delay it a little. Doing my best. (Snib 10:00, 10 March 2012 (UTC))

Work in Progress Status

I am currently undertaking the effort to rewrite this entire page. It was originally conceived in closed beta days and needs updating to the status of the game today and what we learned about it in the mean time.

So far I have rewritten the following sections:

  • 1 Matchmaking
  • 2 Tank Stats
  • 3 Crew Skills
  • 4 Experience and Credits
  • 5 Capturing the Base
  • 6 Visibility
  • 7 Movement
  • 8 Aiming
  • 9 Accuracy and Dispersion
  • 16 Crew Voice Messages

Rewritten means that everything that's in the listed sections at this time should be correct to the best of my knowledge, however there may still be information missing that I will add later.

All sections not listed are still up for a rewrite and may contain incorrect/outdated information.

Once I'm done rewriting it all I will review the entire page before eventually removing the Work in Progress tags and letting everybody edit the content again. Thanks for your patience.

Of course feedback to the already rewritten sections is always welcome here or via PM to my forum account. -- Snib 21:51, 2 March 2012 (UTC)

I was thinking that you might want to mention the effects of being hit by HE on vehicles with an open turret/cabin. Maybe under the Armor section right after it mentions the thin top armor. --Trifler 09:49, 29 February 2012 (UTC)
Yes, the entire armor & damage mechanics are up next as the last big one. (Snib 18:56, 5 March 2012 (UTC))

How tank stats are calculated

"Also while a better Loader will make your gun reload faster, he will not influence the speed with which automatic cannons or automatic loading guns fire the shells in their magazines, because, as the name indicates, that part of the process is automatic. The Loader does come back into play when reloading the magazines, however."

There are a couple of things with the second and third sentences in this statement that aren't quite correct. With automatic cannons, the "automatic" does indeed refer to automatic fire. With the Autoloaders, however, the "automatic" refers to automatic loading, not automatic firing. In the third sentence, the French tanks that have Autoloaders don't have a crew member assigned as a Loader at all, so the Loader can only affect auto-cannons, not Autoloaders. --Trifler 23:37, 10 April 2012 (UTC)