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Difference between revisions of "Talk:Battle Mechanics"

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?== WiP == 
  
?February 18, 2012 
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?(diff | hist) . . m Battle Mechanics‎; 16:25 . . (+71) . . Jiri Starrider (Talk | contribs | block)‎ (Reverted edits by Siriothrax (talk) to last revision by Snib) [rollback] 
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?(diff | hist) . . Battle Mechanics‎; 16:04 . . (-71) . . Siriothrax (Talk | contribs | block)‎ 
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?Page is a WiP ~ no editing please without checking with Snib first --[[User:Jiri Starrider|Jiri Starrider]] 00:30, 19 February 2012 (UTC) 
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?Sorry about that. However, the currently listed math for armor sloping was VERY wrong when I looked at it, and still is. I see that Snib is currently working on it, so I hope it turns out well - Siriothrax 
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?:Large parts of this page have been incorrect for a long time unfortunately. Sorry for locking this page down, it's taking a bit longer than I originally hoped, too, but we'll get there eventually. All help is actually appreciated, but for now it's much easier for me to keep a lock on the entire thing due to the way I edit it locally. Should hopefully get done in the next couple of weeks but another large project related to the upcoming 0.7.2 changes to tank stats might delay it a little. Doing my best. ([[User:Snib|Snib]] 10:00, 10 March 2012 (UTC)) 
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?== Work in Progress Status == 
?I am currently undertaking the effort to rewrite this entire page. It was originally conceived in closed beta days and needs updating to the status of the game today and what we learned about it in the mean time. 
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?So far I have rewritten the following sections: 
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?* 1 Matchmaking 
?* 2 Tank Stats 
?* 3 Crew Skills 
?* 4 Experience and Credits 
?* 5 Capturing the Base 
?* 6 Visibility 
?* 7 Movement 
?* 8 Aiming 
?* 9 Accuracy and Dispersion 
?* 16 Crew Voice Messages 
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?Rewritten means that everything that's in the listed sections at this time should be correct to the best of my knowledge, however there may still be information missing that I will add later.  
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?All sections not listed are still up for a rewrite and may contain incorrect/outdated information. 
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?Once I'm done rewriting it all I will review the entire page before eventually removing the Work in Progress tags and letting everybody edit the content again. Thanks for your patience.  
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?Of course feedback to the already rewritten sections is always welcome here or via PM to my forum account. 
?-- [[User:Snib|Snib]] 21:51, 2 March 2012 (UTC) 
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?:I was thinking that you might want to mention the effects of being hit by HE on vehicles with an open turret/cabin. Maybe under the Armor section right after it mentions the thin top armor. --[[User:Trifler|Trifler]] 09:49, 29 February 2012 (UTC) 
?::Yes, the entire armor & damage mechanics are up next as the last big one. ([[User:Snib|Snib]] 18:56, 5 March 2012 (UTC)) 
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?:A sentence has been cut in Movement section introduction, it starts out with "For all this, several" and stops there. --[[User:ItalKronin|ItalKronin]] 
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?== How tank stats are calculated == 
?"Also while a better Loader will make your gun reload faster, he will not influence the speed with which automatic cannons or automatic loading guns fire the shells in their magazines, because, as the name indicates, that part of the process is automatic. The Loader does come back into play when reloading the magazines, however." 
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?The first half of the first sentence is correct, but the second half isn't quite right. With automatic cannons, the "automatic" does indeed refer to automatic fire. With the Autoloaders, however, the "automatic" refers to automatic loading, not automatic firing. --[[User:Trifler|Trifler]] 23:37, 10 April 2012 (UTC) 
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?:The point is that both systems use magazines of some sort and all you do is press the trigger and change the magazines, everything else is automatic, including the loading. Anyway, changed to ", because shells from the magazines are chambered automatically". --[[User:Snib|Snib]] 07:06, 11 April 2012 (UTC) 

Revision as of 17:35, 13 June 2012