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Revision as of 13:34, 5 March 2015
→ Recon/Sit Awareness‎ documenting how the values were added into the page
Revision as of 14:09, 5 March 2015
Experience‎ new section
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 :The beauty of wikis is IMO that they include edit histories. From which i can safely state that when these skills were added [https://wiki.wargaming.net/en/index.php?title=Crew&diff=prev&oldid=18883 in March 2012] they did not include any percentages. The specific values were added [https://wiki.wargaming.net/en/index.php?title=Crew&diff=next&oldid=19317 a few days later], as 0.02% and 0.03% per level, no further details included; and, [https://wiki.wargaming.net/en/index.php?title=Crew&diff=next&oldid=20229 soon after that], the maximum values of 2% and 3% were explicitly mentioned. :The beauty of wikis is IMO that they include edit histories. From which i can safely state that when these skills were added [https://wiki.wargaming.net/en/index.php?title=Crew&diff=prev&oldid=18883 in March 2012] they did not include any percentages. The specific values were added [https://wiki.wargaming.net/en/index.php?title=Crew&diff=next&oldid=19317 a few days later], as 0.02% and 0.03% per level, no further details included; and, [https://wiki.wargaming.net/en/index.php?title=Crew&diff=next&oldid=20229 soon after that], the maximum values of 2% and 3% were explicitly mentioned.
 :Maybe there were some changes to 10%/20% after that moment, but i won't look for such changes right now. Maybe later, if there's any need. -- [[User:CrystyB:eu|CrystyB:eu]] ([[User talk:CrystyB:eu|talk]]) 13:34, 5 March 2015 (UTC) :Maybe there were some changes to 10%/20% after that moment, but i won't look for such changes right now. Maybe later, if there's any need. -- [[User:CrystyB:eu|CrystyB:eu]] ([[User talk:CrystyB:eu|talk]]) 13:34, 5 March 2015 (UTC)
 +
 +== Experience ==
 +
 +I have a few questions about the Experience that crew members receive.
 +* First of all, how is it awarded? In the battle result screen i see the vehicle experience i gained -- is this related in any way with the crew XP?
 +* Second, i consider the #Experience_Required_to_Increase_Training_Level section a bit lacking: it fails to mention how is the value shoehorned into an integer -- floor, round, ceiling, or some other way?
 +* And one of the example values provided doesn't match the formula very well IMO: 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = [https://www.wolframalpha.com/input/?i=50*%28100%5E%2868%2F100%29%29 1145.433826], not really "1,146 XP" as the page says -- unless "ceiling" is the answer to my previous point... Though, anyway, even with ceiling, i only get 105,080 for the "Major Qualification from 0% to 100%" requirement, not "105,242 XP"...
 +I find it interesting that while the value for 2nd Skill or Perk (420,128 XP) is approximately half of the value for 3rd Skill or Perk (840,255 XP) -- which it should be, considering how the formula works; and likewise Major Qualification is still half the value for 1st Skill or Perk; yet the disparity between "half the 2nd" and value for "1st" is too much: 420XP couldn't be justified even with a 1XP shift per level... Is there a 0.2% cost increase for MQ and 1st? :-) -- [[User:CrystyB:eu|CrystyB:eu]] ([[User talk:CrystyB:eu|talk]]) 14:09, 5 March 2015 (UTC)

Revision as of 14:09, 5 March 2015

Smooth Ride

Snib, what don't you like about the way I worded the Smooth Ride description? I want the description to have a sentence saying something about rotating in place not counting and I don't want "(forwards/backwards)" in there. --Trifler 08:30, 3 July 2012 (UTC)

First, your description is wrong because it's not about firing on the move, it's about the accuracy penalty for forward or backward movement, regardless of when you fire. The accuracy penalty for vehicle rotation is a separate one that is not affected by this particular skill. Players had been confused about your wording on the forums and asked me to clarify it. So if you change it again please keep that in mind. --Snib 14:38, 3 July 2012 (UTC)
That was why I want to add the sentence saying that rotating in place doesn't count. That wasn't in there before. --Trifler 23:46, 3 July 2012 (UTC)
Ok, how about this: "The game applies one accuracy penalty to forward and backward movement, and a separate penalty for vehicle rotation. This skill affects the former, but not the latter." --Trifler 23:51, 3 July 2012 (UTC)
I can't see how that isn't just complicating it, but the message is the same, so don't mind. --Snib 09:44, 4 July 2012 (UTC)
It offers more of why it works that way, rather than just saying "it works for this but not for that". At least, I found your description of the situation as two separate penalties above to be the most illustrative. --Trifler 10:17, 4 July 2012 (UTC)

Skills and perks

Hi, I got my Hummel with 77% additionnal skill. Do I have to wait it's at 100% to convert my crew for the Dracula (Gw-Panther) or I can already convert him now ? Thanks for answers.

--Erwin0859 13:30, 30 June 2012 (UTC)

You can retrain at any time, makes no difference. --Snib 14:16, 30 June 2012 (UTC)
Ok thanks :) --Erwin0859 07:41, 5 July 2012 (UTC)

Additionnal bonus ?!

"As your crew increases in training level, they will be awarded with higher ranks, with every 50% in a role, skill, or perk awarding a new rank." I never noticied that... /:

Clarity?

I'm confused about the perk "Call for Vengance". It works if the radio operator survives the destruction of the tank, but I feel crew never survive. They always get the orange around them witch means they're "Knocked Out". That would make "Call for Vengance" worthless. I'd like the articial to be clear on when crew survive. Thanks!

Not sure how old this question is, but the text regarding the Radio Operator surviving is just flavor text. The perk itself automatically activates the moment the tank dies. --Trifler:na (talk) 07:50, 7 December 2014 (UTC)

Crew ranks

It appears that the images are in reverse order for China and Japan is still missing completely.

Recon/Sit Awareness

I could have sworn that the previous version of the wiki said that Recon was worth a 10% bonus to view range and Sit Awareness was worth 20%. It now says 2% and 3% respectively. Did WG nerf that or was there an error somewhere?

It has always been 2% and 3% respectively, AFAIK. There was no nerf, so it was probably an error in the wiki. Haswell:na (talk) 06:18, 28 July 2014 (UTC)
The beauty of wikis is IMO that they include edit histories. From which i can safely state that when these skills were added in March 2012 they did not include any percentages. The specific values were added a few days later, as 0.02% and 0.03% per level, no further details included; and, soon after that, the maximum values of 2% and 3% were explicitly mentioned.
Maybe there were some changes to 10%/20% after that moment, but i won't look for such changes right now. Maybe later, if there's any need. -- CrystyB:eu (talk) 13:34, 5 March 2015 (UTC)

Experience

I have a few questions about the Experience that crew members receive.

  • First of all, how is it awarded? In the battle result screen i see the vehicle experience i gained -- is this related in any way with the crew XP?
  • Second, i consider the #Experience_Required_to_Increase_Training_Level section a bit lacking: it fails to mention how is the value shoehorned into an integer -- floor, round, ceiling, or some other way?
  • And one of the example values provided doesn't match the formula very well IMO: 21 × 25 × 100(68/100) = 1145.433826, not really "1,146 XP" as the page says -- unless "ceiling" is the answer to my previous point... Though, anyway, even with ceiling, i only get 105,080 for the "Major Qualification from 0% to 100%" requirement, not "105,242 XP"...

I find it interesting that while the value for 2nd Skill or Perk (420,128 XP) is approximately half of the value for 3rd Skill or Perk (840,255 XP) -- which it should be, considering how the formula works; and likewise Major Qualification is still half the value for 1st Skill or Perk; yet the disparity between "half the 2nd" and value for "1st" is too much: 420XP couldn't be justified even with a 1XP shift per level... Is there a 0.2% cost increase for MQ and 1st? :-) -- CrystyB:eu (talk) 14:09, 5 March 2015 (UTC)