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Revision as of 09:44, 4 July 2012Revision as of 10:17, 4 July 2012
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 ::Ok, how about this: "The game applies one accuracy penalty to forward and backward movement, and a separate penalty for rotational movement. This skill affects the former, but not the latter." --[[User:Trifler|Trifler]] 23:51, 3 July 2012 (UTC) ::Ok, how about this: "The game applies one accuracy penalty to forward and backward movement, and a separate penalty for rotational movement. This skill affects the former, but not the latter." --[[User:Trifler|Trifler]] 23:51, 3 July 2012 (UTC)
 :::I can't see how that isn't just complicating it, but the message is the same, so don't mind. --[[User:Snib|Snib]] 09:44, 4 July 2012 (UTC) :::I can't see how that isn't just complicating it, but the message is the same, so don't mind. --[[User:Snib|Snib]] 09:44, 4 July 2012 (UTC)
 +::::It offers more of why it works that way, rather than just saying "this is how it is". At least, I found your description of the situation as two separate penalties the clearest. --[[User:Trifler|Trifler]] 10:17, 4 July 2012 (UTC)
  
 == Skills and perks == == Skills and perks ==

Revision as of 10:17, 4 July 2012

Smooth Ride

Snib, what don't you like about the way I worded the Smooth Ride description? I want the description to have a sentence saying something about rotating in place not counting and I don't want "(forwards/backwards)" in there. --Trifler 08:30, 3 July 2012 (UTC)

First, your description is wrong because it's not about firing on the move, it's about the accuracy penalty for forward or backward movement, regardless of when you fire. The accuracy penalty for vehicle rotation is a separate one that is not affected by this particular skill. Players had been confused about your wording on the forums and asked me to clarify it. So if you change it again please keep that in mind. --Snib 14:38, 3 July 2012 (UTC)
That was why I want to add the sentence saying that rotating in place doesn't count. That wasn't in there before. --Trifler 23:46, 3 July 2012 (UTC)
Ok, how about this: "The game applies one accuracy penalty to forward and backward movement, and a separate penalty for rotational movement. This skill affects the former, but not the latter." --Trifler 23:51, 3 July 2012 (UTC)
I can't see how that isn't just complicating it, but the message is the same, so don't mind. --Snib 09:44, 4 July 2012 (UTC)
It offers more of why it works that way, rather than just saying "this is how it is". At least, I found your description of the situation as two separate penalties the clearest. --Trifler 10:17, 4 July 2012 (UTC)

Skills and perks

Hi, I got my Hummel with 77% additionnal skill. Do I have to wait it's at 100% to convert my crew for the Dracula (Gw-Panther) or I can already convert him now ? Thanks for answers.

--Erwin0859 13:30, 30 June 2012 (UTC)

You can retrain at any time, makes no difference. --Snib 14:16, 30 June 2012 (UTC)