M56 Scorpion
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M56 Scorpion
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[Client Values; Actual values in
4,600 Cost |
820164 HP Hit Points |
7.14/93.51/9 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
200200 hp Engine Power |
45/17 km/h Speed Limit |
4040 deg/s Traverse |
28.0156.98 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
380/4000/255
380/4000/255 Shell Cost |
240/240/320240/240/320 HP Damage |
219/275/45219/275/45 mm Penetration |
r/m ▲
7.69 r/m Standard Gun ▲
7.69 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1845.6 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1845.6 Damage Per Minute Standard Gun |
m ▲
0.33 m With 50% Crew: 0.409 m ▲
0.33 Accuracy With 50% Crew: 0.409 m |
s 1.9 s 1.9 Aim time |
1212 deg/s Gun Traverse Speed |
60° Gun Arc |
-10°/+15°-10°/+15° Elevation Arc |
4343 rounds Ammo Capacity |
1515 % Chance of Fire |
m 350 m 350 View Range |
m 500 m 500 Signal Range |
VII
4600
The M56 Scorpion is an American tier 7 premium tank destroyer.
The M56 SPG was intended to support airborne units as a light tank destroyer that could be transported by cargo planes or inserted by parachute or glider. The vehicle was mass produced from 1953 through 1959, but it was not popular and was soon replaced by the Sheridan light tank. The Scorpion was occasionally used to provide artillery support in Vietnam.
This premium tank has only been available for purchase on the South-East Asian server in the premium shop and was temporarily available to players on the 9.7 test server. The M56 may be released as part of the North American server's September event, Tanks through Time.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VIII | 90 mm Gun M54 | 219/275/45 | 240/240/320 | 7.69 | 0.33 | 1.9 | 1107 | 95500 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VII | Continental AOI-402-5 | 200 | 15 | 338 | 34000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | M56 Scorpion | 9 | 40 | 0 | 1500 | 20000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Small profile, difficult to spot and hard to hit at range
- Excellent gun handling and accuracy
- Excellent gun depression and gun arc at -10° and +-60° respectively
- Highly agile, good mobility and speed
- Insane penetration (219 for Tier 7)
Cons:
- Replaces the Medium 1 as having the weakest armour in-game, very fragile to ramming
- Small size means tightly-packed modules & crew; one hit can damage multiple modules, especially with HE shells
- Slow gun traverse means that at close range, the tank must rotate its hull, making aiming more difficult
- Mediocre DPM and low alpha damage, and vulnerable ammo rack which is visible from the rear of the tank
- Ultra thin armour means that everyone will spam HE shells at you, increasing damage taken and module damage chance
Performance
Try to stay at extremely long range as a sniper. Do not get spotted, because once you are, you'll be dead in seconds. Artillery loves you, so don't stay still for too long, and move immediately when spotted, because with that armour, any direct hit is a definite one shot kill, and even near misses can remove most of your health.
Extremely good penetration allows you to easily engage enemy heavy tanks, and the wide gun traverse arc allows you to cover large areas. However, gun traverse is extremely slow, and turning the hull may be needed to change targets on opposite sides of the battlefield. Fortunately, this tank has a surprisingly fast hull traverse, which might give it a bit of an advantage against an enemy light tank.
The very thin armour makes you extremely vulnerable to ramming. Along with the low weight, any contact with any tank, even a light touch by an AMX ELC bis can be fatal. Also, as your armour is virtually non-existent, pretty much everybody is going to fire pure HE at you, which means your health will be drained very fast, along with the high chance of fire.
The compact module and crew arrangement will make multiple critical hits very likely, especially when hit by HE shells. Getting hit by HE shells is one of this tank's biggest drawbacks; not only will you take more damage, the chance of critical hits, especially multiple critical hits, is very very high. For example, one HE shell could take out half your health, destroy the engine and set fire to it, damage the ammo rack, kill the commander and break your left track. In this case, you're a sitting duck, unable to move and return fire due to both the engine and track getting destroyed, and unable to reload due to the ammo rack. You'll be an easy target, and even if nobody hits you a second time, the fire may easily burn you out, and in the event you do survive, your combat capability will be greatly diminished.
Take a lot of care not to get hit at all costs, because once you're spotted, it's game over.
Early Research
This is a premium tank; there is no research required.
Suggested Equipment
Gallery
History for this tank not found