AE Phase I
AE Phase I
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[Client Values; Actual values in
17,500 Cost |
1800360 HP Hit Points |
56/6029.5/60 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
900900 hp Engine Power |
35/12 km/h Speed Limit |
3030 deg/s Traverse |
16.0730.51 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
292.1/101.6/50.8292.1/101.6/50.8 mm Turret Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
1060/4400/900
1060/4400/900 Shell Cost |
400/400/515400/400/515 HP Damage |
258/340/60258/340/60 mm Penetration |
r/m ▲
5.45 r/m Standard Gun ▲
5.45 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2180 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2180 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2.5 s 2.5 Aim time |
3232 deg/s Turret Traverse |
360° Gun Arc |
-10°/+15°-10°/+15° Elevation Arc |
4040 rounds Ammo Capacity |
2020 % Chance of Fire |
m 390 m 390 View Range |
m 745 m 745 Signal Range |
IX
17500
The AE Phase I is an American tier 9 premium heavy tank.
Developed from 1951. The advantage of four-track vehicles was the capability to continue moving when two tracks were damaged, as well as to mount a large-diameter turret race ring. After studying the project, Associated Engineers Inc. was requested to develop a second variant with another track drive system, one drive on each side. It existed only in blueprints.
The AE Phase I is the second tier 9 premium tank in the game the (after T-55A). The most distinctive feature of this tank is the four set of separate tracks (two on each sides), which can give you a vibes to certain classic RTS game. Although, despite its description, it only served as a cosmetic purposes.
However, the real "trump card" of AE Phase I is Unlimited (Free) Large Repair Kit consumeables, which is unique among the rank of reward tanks. Which, when combined with powerful gun and extremely strong turret armor, makes the AE Phase I a powerful foe to fight in a tier 9 or even tier 10 matches.
The AE Phase I is a Season 1 Frontline reward tank that can be exchanged with 15 honour points.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 120 mm Gun M58A | 258/340/60 | 400/400/515 | 5.45 | 0.38 | 2.5 | 3100 | 310000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | Continental AOSI-1195-5 | 900 | 20 | 998 | 90000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
IX | Associated Engineers Phase I | 60 | 30 | 0 | 14000 | 50000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Unlimited Large Repair Kit consumeables; very useful especially when multiple modules of the tank is damaged. Can save you a lot of money
- Decent agility and traverse speed (both on hull and turret)
- Good penetration for its tier, and also great gun depression
- Decently sloped upper plate, can deflect several incoming shot
- Insanely strong turret armor with relatively small cupola weakspot, coupled with great depression makes this tank very excel at hulldown position
Cons:
- Overall poor hull armor (especially rear armor), still vulnerable when flanked
- Four sets of tracks are purely cosmetics; still getting demobilized when one of its tracks were damaged, and the gap between the pair of tracks negate its usability for sidescraping, as well as possible turret ring damage
- Slow rate of fire for its alpha; poor DPM
- Below average accuracy and long aim time
- Fairly large size; vulnerable against SPGs
Gallery
History for this tank not found