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M7

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Revision as of 07:23, 21 June 2015
Changed the research plan for the guns.
Revision as of 08:16, 29 November 2015
Haswell:na moved page Tank:M7 med to Tank:A23 M7 med
(No difference)

Revision as of 08:16, 29 November 2015

For the self-propelled gun, see M7 Priest.











































































M7

M7_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
355,000  Credits Cost
540540 HP Hit Points
24.12/24.522.53/24.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
480480 hp Engine Power
60/20 km/h Speed Limit
4646 deg/s Traverse
19.9Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
38.1/33.3/31.7 mm Hull Armor
52.3/41.2/41.252.3/41.2/41.2 mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR
Shells




















0/0




















45/2400
Shell Cost
110/110/17575/75/175 HP Damage
90/125/38105/170/38 mm Penetration



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11.54 r/m 

Standard Gun

Reload Times
Nominal: 5.2 s
50% Crew: 6.44 s
75% Crew: 5.62 s
100% Crew: 4.99 s
Rammer: 4.49 s
Vents: 4.88 s
Both: 4.39 s
Both and BiA: 4.3 s
Both and Max Crew %: 4.12 s

See Crew, Consumables, or Equipment for more information.



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.






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1500

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1210.5
75% Crew: 1386.75
100% Crew: 1564.5
100% Crew
Vents: 1599.75
Rammer: 1738.5
Both: 1777.5
Both and BiA: 1817.25
Both and Max Crew %: 1895.25

Advantageous Damage Per Minute
First-shot DPM: 1575
50% Crew: 1285.5
75% Crew: 1461.75
100% Crew: 1639.5
100% Crew
Rammer: 1813.5
Vents: 1674.75
Both: 1852.5
Both and BiA: 1892.25
Both and Max Crew %: 1970.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1210.5
75% Crew: 1386.75
100% Crew: 1564.5
100% Crew
Vents: 1599.75
Rammer: 1738.5
Both: 1777.5
Both and BiA: 1817.25
Both and Max Crew %: 1895.25

Advantageous Damage Per Minute
First-shot DPM: 1575
50% Crew: 1285.5
75% Crew: 1461.75
100% Crew: 1639.5
100% Crew
Rammer: 1813.5
Vents: 1674.75
Both: 1852.5
Both and BiA: 1892.25
Both and Max Crew %: 1970.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2824.5
75% Crew: 3235.75
100% Crew: 3650.5
100% Crew
Vents: 3732.75
Rammer: 4056.5
Both: 4147.5
Both and BiA: 4240.25
Both and Max Crew %: 4422.25

Advantageous Damage Per Minute
First-shot DPM: 3675
50% Crew: 2999.5
75% Crew: 3410.75
100% Crew: 3825.5
100% Crew
Rammer: 4231.5
Vents: 3907.75
Both: 4322.5
Both and BiA: 4415.25
Both and Max Crew %: 4597.25

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4646 deg/s Turret Traverse
360° Gun Arc
-8°/+18°-8°/+18° Elevation Arc
85185 rounds Ammo Capacity
General
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360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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410 m 

With 50% Crew: 331 m
With 75% Crew: 379 m
With 100% Crew: 427.6 m
With 100% Signal Boost: 492 m
When affected by 100% Relaying: 451 m
Maximum possible: 615.5 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
M7

Additional Statistics
(Top Configuration)

When using the 75 mm Gun M3 gun:

Camouflage

  • Stationary: 14.9%
  • When Moving: 11.4%
  • When Firing: 4.6%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.86
  • On Soft Ground: 1.63


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.15
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.21
  • Turning: 0.21


With 100% Crew

V

AnnoA23_M7_med.png

355000

The M7 is an American tier 5 light tank.

Development started in 1941. Initially, the vehicle was developed as a light tank; however, as the model gradually received extra armor and armaments, it was reclassified as a medium tank. Production of the M7 started by the fall of 1942. However, since the M7 was inferior to the mass-produced M4 Sherman in all parameters except speed and dimensions, the production was stopped. A total of 7 vehicles were produced.

It is extremely fast and maneuverable, but has extremely thin armor and sub-par firepower. However, the lack of firepower is offset by a very high rate of fire, so proper use of the M7 will employ all of the tank's strengths: high rate of fire, speed, and mobility. If exposed to enemy fire, the M7 can be destroyed rather quickly, so caution must be taken when engaging the enemy. The M7 is an excellent tank to have in a wolf pack, letting the sturdier medium tanks take the shots while the M7 flanks, keeping the enemy tracked or inflicting steady damage to the target.

The M7 marks the end of its American light line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

IV QF 6-pdr Mk. III 105/170/38 75/75/175 20 0.43 2.3 450 30500
75 mm Gun M2L 90/125/38 110/110/175 11.54 0.44 1.9 23000
75 mm Gun M3L 92/127/38 110/110/175 12.5 0.38 1.9 30000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

V M47 52.3/41.2/41.2 46 360 3400 11500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

Wright Continental R-975EC2L 0 14100
Wright Continental R-975C1L 0 21500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

IV VVSS T48 24.5 46 B/2 4000 4450
VVSS T48A 0 B/2 8000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

X SCR 528 745 80 54000
VI AN/GRC-3 410 120 21600

Compatible Equipment

Low Noise Exhaust System Class 2 Vertical Stabilizer Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good mobility
  • Fast rate of fire and good damage per minute
  • Great camo values, especially when given camo skills
  • High view range


Cons:


  • Poor armor and low HP
  • Below average penetration on all guns
  • Low alpha damage with 6-pdr, compensated by high firerate, but it shoots faster than it can aim


Performance

The M7's terrible armor and low penetration result in it being rather disliked. However, in the proper hands, the tank excels in many roles. It performs well as a flanker, and on the battlefield a good flanker is very important. The abysmal armor for a medium tank means that you will have to resort to guerrilla tactics, because a frontal assault is not an option under almost any condition. Flanking, stealth, using cover and situational awareness become paramount if you aim to be successful, because even lower-tier tanks are a serious threat to you. However, if you manage to stay alive, the high maneuverability and speed of this tank will let you relocate, flank and do evasive maneuvers with ease, bringing your devastating weapons to bear. The 6-pounder is considered to be the best gun for the tank, given a very high rate of fire (equivalent to the 37mm M6), best armor penetration but less-than-superb alpha damage, partially compensated by the extremely high RoF. The good guns and their high rates of fire combined with flanking maneuvers mean that enemies will receive a non-stop hail of fire into their rear armor to which most will succumb. In addition, with full camo skills, the M7 is extremely difficult to spot; and its exceptional View Range make it a very efficient active, and passive scout. However, if spotted, relocation is a must, as you will be turned into scrap metal in an instant if you don't.


Early Research

  • The Wright Continental R-975C1 engine carries over from the M5 Stuart and should be installed immediately.
  • You desperately need to upgrade your firepower, by tier V the 37mm M6 is hopelessly obsolete. Research the 6-pounder as soon as possible. It will give you a much-needed boost in penetrating power and damage.
  • You can research the Wright Continental R-975C4 engine at any time from here on.
  • Next, research the upgraded turret. It turns 2 degrees/sec slower than the stock turret, but gives you a slightly better view range, adds 40 hit points to your tank along with 6mm more armor to the turret's sides and rear, and even shaves 100kg off of your tank's weight.
  • Research the SCR 538 radio next. 480m isn't a *great* radio range, but it's much better than your stock radio. Also, it's the top radio for the T1 HT and M6, so if you're going down the American heavy line, you'll already have the top radio for the first two tanks unlocked. Yay!
  • Researching the upgraded suspension next will make you a little more nimble and you'll need the extra weight capacity to mount the big guns.
  • There is no need to research gun 75mm's as their lack of penetration and DPM negates the M7's main roles as a flanker and support tank. They're essentially the M3 Lee's guns on a tank that's one Tier higher... absolutely pointless; the 6 pounder is the gun that makes the tank most effective.
  • Finally, research the SCR 528. The 9000xp and 54,000 credits required to get it can take a little while, but once you have it you'll have better radio range than any other Tier V medium. Also, this is the top radio for the M7 Priest, the Chaffee, the Tier VII and VIII American heavy tanks and the Tier VIII and IX American medium tanks and tank destroyers. You'll thank yourself for unlocking it early once you get up to the higher tiers.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Coated Optics Binocular Telescope Camouflage Net Toolbox 


Gallery

Historical Info

The T7 was a US Army prototype developed as a future replacement for the M3 & M5 light tanks. Original prototypes were built by Rock Island Arsenal. The development of this tank started in the Spring of 1941. The construction of experimental vehicles was launched in January, 1942, after the first prototypes were finished. These were developed in to the T7E2 and featured a cast hull and turret design. The pilot vehicle used the turret ring of the Canadian RAM tank, which meant the vehicle could be up gunned to the 75mm main gun. By January, 1943, the tanks had passed their trials but were never mass produced. The vehicle proved unpopular as a light tank and the original order of 3000 vehicles was cancelled 1943. The tank was deemed under-powered and overweight. 7 tanks were built.


Historical Gallery

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM103 IXT54E1 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP


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