M4A3E2 Sherman Jumbo
Revision as of 13:16, 26 August 2013 grammar, condensed multiple same-meaning sentences into one | Revision as of 01:49, 28 August 2013 Removed research turret and M1A2 as these are complete choices and may as well not be researched. | |||
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* Upon purchasing this tank, immediately install the Wright Continental R-975C4 engine and upgrade the radio. | * Upon purchasing this tank, immediately install the Wright Continental R-975C4 engine and upgrade the radio. | |||
* You may need to upgrade the suspension, as the tank starts fairly close to its initial weight limit. | * You may need to upgrade the suspension, as the tank starts fairly close to its initial weight limit. | |||
? | ||||
* Go from there. | * Go from there. | |||
Revision as of 01:49, 28 August 2013
M4A3E2 Sherman Jumbo
Mouse over "
[Client Values; Actual values in
975,000 Cost |
810170 HP Hit Points |
33.8/3415.62/38.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
400520 hp Engine Power |
35/15 km/h Speed Limit |
3032 deg/s Traverse |
11.8333.29 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
152.4/152.4/152.463.5/63.5/63.5 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
56/2800/56
96/2800/68 Shell Cost |
110/110/175115/115/185 HP Damage |
92/127/38128/177/38 mm Penetration |
r/m ▲
15.79 r/m Standard Gun ▲
18.18 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1736.9 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2090.7 Damage Per Minute Standard Gun |
m ▲
0.46 m With 50% Crew: 0.57 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2.1 s 1.9 Aim time |
3239 deg/s Turret Traverse |
360° Gun Arc |
-10°/+25°-10°/+25° Elevation Arc |
155104 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 370 View Range |
m 395 m 615 Signal Range |
VI
975000
The M4A3E2 Sherman Jumbo is an American tier 6 medium tank.
The heavy-armored assault variant of the M4A3(75)W. The vehicle featured additional 38-mm armor plates, enhanced transmission compartment hatch, and a new turret with enhanced armor that was developed on the basis of the T23 turret.
Sloped and thicker armor gives this tank a chance to bounce more shells compared to other Shermans, but the Jumbo is slower and less maneuverable. It has armor rivaling the heaviest tanks around its tier, and even tanks above it like the T29 and Tiger tanks. in addition, it is also smaller than comparable heavy tanks, making it harder for artillery to hit you. It possesses a medium's firepower and health pool, combined with a heavy's armor and speed. As a result, you will be forced to try and play smart - keep flashing your frontal armor and gun mantlet, and fire your gun at weak spots in the enemy armor. Due to its thick armor and lack of maneuverability, the Jumbo tends to be more successful when played like a heavy than as a medium tank.Overall, the Jumbo is both very comfortable for beginners and very rewarding for veterans.
The M4A3E2 Sherman Jumbo marks the end of its American medium line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Wright Continental R-975C1 | 400 | 20 | 516 | 11000 | |
V | Wright Continental R-975C4 | 460 | 20 | 550 | 13900 | |
VII | Ford GAA | 520 | 20 | 569 | 36000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | VVSST48E2 | 34 | 30 | B/2 | 8300 | 9630 | |
VI | VVSST51E2 | 38.5 | 32 | B/2 | 8300 | 16350 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Excellent rate of fire from 76 mm guns, even faster than French light tanks but without the long reload
- Extremely armored turret and near-impenetrable mantlet that even tier 8 tanks cannot easily pen without weakspot aiming
- Better armored than some heavies of its tier
- Ability to use Vertical Stabilizer (equipment)
- Very small frontal weakspots(e.g. cupola, machine gun port)
Cons:
- Slow for a medium tank
- Low alpha damgage per shot
- Penetration is insufficient against many higher tier opponents
- 2nd turret is more of a downgrade in terms of overall armor
- Not a good grind bridge to the next tanks - you will not get the 90mm on the T29 and the T20 uses the [[M4A3E8 Sherma
Performance
The main advantage of the Jumbo is its strong front armor, especially its turret. This is especially true in city-fighting when it is angled around corners, hiding its weak side armor. Being virtually impenetrable(except for weakspots) from tier 5 guns, the M4A3E2 is a very dangerous opponent for many. For this reason the M4A3E2 can spearhead charges and come out with little injury whenever it is on top of the list.
Against higher tier opponents, it will find its armor more of a liability. More so, its gun proves to be very weak unless hitting weakspots . When facing a tougher target, flanking should often be the only option, but its slow speed is not conducive to flanking anything unless you catch them by surprise. As a result, you should shift into a supporting role when facing higher tiers. If alone and facing tanks with poor depression, it is a good idea to facehug them. With the stock turret's 152mm thick armor and extremely thick mantlet, it is almost impossible to penetrate. Be careful if you use the 105mm however, as the HE damage can damage your gun or even lower your HP. In such cases it is advisable to wait until the enemy has fired, then back away, fire and hug again.
Another potential tactic is side-scraping. Although the lower section of the side is only 38mm, the upper section is 76, and still can bounce any gun in game if angled correctly.If caught in the open, don't be afraid to show a bit of your side at an extreme angle. This tactic will increase both your frontal armor and side armor, causing tanks such as the Cromwell, T-34/85, and VK series to have trouble penning you. Players who have experience with German tanks like the E-75 and E-50 will be very comfortable with this tactic.
With generally better armor and roughly the same speed and maneuverability as the M6, this tank plays better as a heavy than as a medium. The only advantage the M6 has is its 90 mm gun. So, focus on targets you can penetrate and use your superior rate of fire to whittle them down.
As an alternative to the 76 mm M1A2 gun on the second turret, this tank can also be successful using the 105mm HE gun with the first turret, which has much better armor on the sides and rear. The 105mm gun is a very decent candidate for this tank, allowing this tank to function in the peekaboo-brawler playstyle very effectively, and has a more reliable chance of at least hurting higher tier heavies, or blowing up modules. In addition, utilizing the stock turret with the M1A1 has very good potential as you will have both heavy turret armor and similar gun stats to the M1A2, albeit firing slightly slower.
Early Research
- Upon purchasing this tank, immediately install the Wright Continental R-975C4 engine and upgrade the radio.
- You may need to upgrade the suspension, as the tank starts fairly close to its initial weight limit.
- Go from there.
Suggested Equipment
Gallery
Historical Info
The "Jumbo," nicknamed came from her crews, due to the extra size from the added armor (including 4 inches on front), but at a slower about 3-4 mph. Built with 75 mm gun, it was frequently re-armed with 76-mm guns by the using units. Users: US, France (one vehicle)
During the war, U.S. crews found that on soft ground such as mud or snow, the narrow tracks gave poor ground pressure compared to wide-tracked second-generation German tanks such as the Panther. Soviet experiences were similar and tracks were modified to give better grip in the snow. The U.S. Army issued extended end connectors or "duckbills" to add width to the standard tracks as a stopgap solution. Duckbills were original factory equipment for the heavy M4A3E2 Jumbo to compensate for the extra weight of armor.
Additional information can be found in an article at the Military Factory web site, which does not permit reproduction.