M4A3E2 Sherman Jumbo
M4A3E2 Sherman Jumbo
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[Client Values; Actual values in
975,000 Cost |
810170 HP Hit Points |
33.8/3415.62/38.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
400520 hp Engine Power |
35/15 km/h Speed Limit |
3032 deg/s Traverse |
11.8333.29 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
152.4/152.4/152.463.5/63.5/63.5 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
56/2800/56
96/2800/68 Shell Cost |
110/110/175115/115/185 HP Damage |
92/127/38128/177/38 mm Penetration |
r/m ▲
15.79 r/m Standard Gun ▲
18.18 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1736.9 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2090.7 Damage Per Minute Standard Gun |
m ▲
0.46 m With 50% Crew: 0.57 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2.1 s 1.9 Aim time |
3239 deg/s Turret Traverse |
360° Gun Arc |
-10°/+25°-10°/+25° Elevation Arc |
155104 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 370 View Range |
m 395 m 615 Signal Range |
VI
975000
The M4A3E2 Sherman Jumbo is an American tier 6 medium tank.
The heavy-armored assault variant of the M4A3(75)W. The vehicle featured additional 38-mm armor plates, enhanced transmission compartment hatch, and a new turret with enhanced armor that was developed on the basis of the T23 turret.
Sloped and thicker armor gives this tank a chance to bounce more shells compared to other Shermans, but the Jumbo is slower and less maneuverable. It has armor rivaling the heaviest tanks around its tier, including the T29 and Tiger tanks. It is also smaller than comparable heavy tanks, making it harder for artillery to hit. You possess a medium's firepower, combined with a heavy's armor. As a result, you will be forced to try and play smart - keep flashing your frontal armor and gun mantlet, and fire your gun at weak spots in the enemy armor. Due to its thick armor and lack of maneuverability, the Jumbo tends to be more successful when played like a heavy than as a medium tank.
The M4A3E2 Sherman Jumbo marks the end of its American medium line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Wright Continental R-975C1 | 400 | 20 | 516 | 11000 | |
V | Wright Continental R-975C4 | 460 | 20 | 550 | 13900 | |
VII | Ford GAA | 520 | 20 | 569 | 36000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | VVSST48E2 | 34 | 30 | B/2 | 8300 | 9630 | |
VI | VVSST51E2 | 38.5 | 32 | B/2 | 8300 | 16350 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Excellent rate of fire from 76 mm guns
- Great turret armor, mantlet, gun depression plus small turret compared to heavies, makes it a beast when hulldowned.
- Better armored than the M6 in general
- Ability to use Vertical Stabilizer (equipment)
- Good front armor
Cons:
- Slow for a medium tank
- Low alpha damgage per shot
- Penetration is insufficient against many higher tier opponents
- 2nd turret is a lot weaker than the stock one in terms of overall armor
- Not a good grind bridge to the next tanks - you will not get the 90mm on the T29 and the T20 uses the [[M4A3E8 Sherma
Performance
The main advantage of the Jumbo is its strong front armor, especially in its turret. This is especially true in city-fighting when it is angled around corners, with its weaker side armor hidden from attack. Unless enemies manage to hit weak spots, it is virtually immune to U.S. 76 mm guns. As a result, the M4A3E2 is a very dangerous opponent for most vehicles in its tier or lower. Against higher tier opponents, it can still take some hits, but unfortunately its gun has a hard time penetrating. If facing a tougher target, flanking will often be the only option, and its slow speed is not conducive to flanking anything unless you catch it by surprise. As a result, you should shift into a supporting role when facing higher tiers. When facing equal or lower tiered tanks, you can tank shots with your good armor and bounce most if not all shots, perhaps with a little angling also, and have your allies fire on your distracted enemies. If alone and facing tanks with poor depression, it is a good idea to facehug them. With the stock turret's 152mm thick armor and mantlet, it is tough to penetrate. Be careful if you use the 105mm however, as the HE damage can damage your gun or even lower your HP. In such cases it is advisable to wait until the enemy has fired, then back away, fire and hug again.
With generally better armor and roughly the same speed and maneuverability as the M6, this tank plays better as a heavy than as a medium. The only advantage the M6 has is its 90 mm gun. So, focus on targets you can penetrate and use your superior rate of fire to whittle them down.
As an alternative to the 76 mm M1A2 gun on the second turret, this tank can also be successful using the 105mm HE gun with the first turret, which has much better armor on the sides and rear. The 105mm gun is a very decent candidate for this tank, allowing this tank to function in the peekaboo-brawler playstyle very effectively, and has a more reliable chance of at least hurting higher tier heavies, or blowing up modules.
Early Research
- Upon purchasing this tank, immediately install the Wright Continental R-975C4 engine and upgrade the radio.
- Next work on upgrading the turret and getting the M1A2 gun, which increases the rate of fire.
- Go from there.
Suggested Equipment
Gallery
Historical Info
The "Jumbo," nicknamed came from her crews, due to the extra size from the added armor (including 4 inches on front), but at a slower about 3-4 mph. Built with 75 mm gun, it was frequently re-armed with 76-mm guns by the using units. Users: US, France (one vehicle)
During the war, U.S. crews found that on soft ground such as mud or snow, the narrow tracks gave poor ground pressure compared to wide-tracked second-generation German tanks such as the Panther. Soviet experiences were similar and tracks were modified to give better grip in the snow. The U.S. Army issued extended end connectors or "duckbills" to add width to the standard tracks as a stopgap solution. Duckbills were original factory equipment for the heavy M4A3E2 Jumbo to compensate for the extra weight of armor.
Additional information can be found in an article at the Military Factory web site, which does not permit reproduction.