Ram II
Revision as of 17:35, 8 May 2013 | Revision as of 22:24, 11 May 2013 | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | * | + | * Exceptionally high rate of fire, with the highest damage-per-minute of any Tier 5 tank. | |
? | * | + | * Decent penetration. | |
? | * Good maneuverability | + | * Large HP pool for a Tier 5 medium tank. | |
? | * | + | * Good maneuverability. | |
? | * | + | * Thicker frontal and side armor than the M4. | |
? | + | * Crew slots match those of all American medium tanks except the [[M3 Lee]] and [[M2 Medium]]. | ||
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Poor damage | + | * Poor alpha damage. | |
? | * | + | * Mediocre aim time and poor accuracy. | |
? | * Lower top speed than the M4 | + | * Mediocre gun depression. | |
? | * | + | * Very distinct and obvious weakspots. | |
+ | * Lower top speed than the M4. | |||
+ | * Does not get preferential matchmaking, unlike most other Tier 5 premium tanks. | |||
|InTheGame_performance= | |InTheGame_performance= |
Revision as of 22:24, 11 May 2013
Ram II
Mouse over "
[Client Values; Actual values in
1,750 Cost |
800160 HP Hit Points |
27.08/3114.41/31 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
440440 hp Engine Power |
38/14 km/h Speed Limit |
3737 deg/s Traverse |
16.2530.53 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
76.2/76.2/5176.2/76.2/51 mm Turret Armor |
AP/APCR
AP/APCR Shells |
45/2400
45/2400 Shell Cost |
75/75/75/75/ HP Damage |
105/170/105/170/ mm Penetration |
r/m ▲
26.2 r/m Standard Gun ▲
26.2 Rate of Fire Standard Gun |
▲
Standard Gun
▼
1965 Standard Gun
▲
Standard Gun
▼
1965 Damage Per Minute Standard Gun
|
m ▲
0.43 m With 50% Crew: 0.533 m ▲
0.43 Accuracy With 50% Crew: 0.533 m |
s 2.29 s 2.29 Aim time |
3838 deg/s Turret Traverse |
360° Gun Arc |
-7°/+20°-7°/+20° Elevation Arc |
110110 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 330 View Range |
m 570 m 570 Signal Range |
V
1750
The Ram II is an American tier 5 premium medium tank.
The main production variant of the "Ram" Canadian medium cruiser tank equipped with the 57-mm QF 6 pounder gun. Developed on the basis of the M3 Lee medium tank in 1941. A total of 1,899 vehicles were produced before 1943. None of them were ever used in action, although Canadian and British forces used them for training purposes. In addition, the tank was often used as a basis for various SPGs and special-purpose vehicles.
Better armored but with a lighter gun than the M4 Sherman, the Ram-II is durable for its tier. The QF 6 Pounder Mk IIIA has a very high rate of fire, allowing the Ram-II to handle multiple smaller threats more easily than other tanks of its tier. This, combined with increased armor and more health, leads to greater survivability than the M4 Sherman.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
IV | QF 6-pdr Mk. IIIA | 105/170 | 75/75 | 26.2 | 0.43 | 2.29 | 450 | 22250 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | Wright Continental R-975C3 | 440 | 20 | 569 | 33000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | VVSS WE210 | 31 | 37 | B/2 | 8300 | 10200 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Exceptionally high rate of fire, with the highest damage-per-minute of any Tier 5 tank.
- Decent penetration.
- Large HP pool for a Tier 5 medium tank.
- Good maneuverability.
- Thicker frontal and side armor than the M4.
Cons:
- Poor alpha damage.
- Mediocre aim time and poor accuracy.
- Mediocre gun depression.
- Very distinct and obvious weakspots.
- Lower top speed than the M4.
Performance
This tank has good armor, a rapid-fire gun, and good maneuverability, but it's not very fast. It's very effective at taking on lower tier opponents and can do fairly well against its own tier, it can often win, either by using its superior armor or it's better agility; all the while pounding away with its 6pdr (one shot every 2 seconds approximately). However the low penetration of its gun leaves it relatively ineffective against higher tier opponents. This can be compensated for somewhat by using premium shells, but whether it's worth it or not is up to you. Typically you see the Ram-II serving a support role. It's high rate of fire makes it good at taking out enemy scouts that try to take out friendly artillery. In some higher tier matches, it may serve in a scouting role.
The Ram-II has a glaring weak spot on the front armor, in the form of the small machine gun turret. Knowing this, it is best to keep the hull hidden behind solid cover when engaging enemies. Also, like the E4 Super Pershing, there is a weakspot where the axles join the hull which quickly leads to engine damage and fire if you opponent can hit it. Try to keep it hidden if at all possible.
The Ram-II's matchmaking is not as good as its heavier counterpart, the T14. With this in mind, the QF 6 Pounder will quickly become obsolete if put in higher tier matches, as it cannot penetrate anything with 120+mm armor. Instead of frontal attacks, hit enemy tanks on the flank or on any prominent weak spot in these situations. Sniping is negated due to the relative inaccuracy of the tank.
Compared to the M7, the Ram-II trades speed for a huge increase in survivability and keeps roughly the same firepower. It functions much like the T1 Heavy Tank: as a slow support tank that utilizes its high rate of fire to pound away at enemy armor.
Suggested Equipment
Gallery
Historical Info