T1E6
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Keep in mind that its 37 mm gun is useless when firing from long range. Shooting at targets roughly 350 meters away will result in no direct hits or penetration. Combined with its poor accuracy, the tank is inefficient as a sniper. | Keep in mind that its 37 mm gun is useless when firing from long range. Shooting at targets roughly 350 meters away will result in no direct hits or penetration. Combined with its poor accuracy, the tank is inefficient as a sniper. | |||
+ | ||||
+ | |InTheGame_research= | |||
+ | None required, this is a premium tank. | |||
|InTheGame_equipment= | |InTheGame_equipment= |
Revision as of 21:24, 4 August 2013
T1E6
Mouse over "
[Client Values; Actual values in
750 Cost |
32064 HP Hit Points |
9.03/11.13.85/11.1 t Weight Limit |
- Commander (Gunner, Radio Operator)
- Driver
- Loader
244244 hp Engine Power |
48.3/20 km/h Speed Limit |
4242 deg/s Traverse |
27.0263.38 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
12.7/6.4/6.412.7/6.4/6.4 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
0/800/8
0/800/8 Shell Cost |
30/30/3630/30/36 HP Damage |
33/53/1933/53/19 mm Penetration |
r/m ▲
42.86 r/m Magazine-fed Gun ▲
42.86 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
185.7 Magazine-fed Gun ▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
185.7 Damage Per Minute Magazine-fed Gun |
m ▲
0.51 m With 50% Crew: 0.649 m ▲
0.51 Accuracy With 50% Crew: 0.649 m |
s 1.9 s 1.9 Aim time |
3838 deg/s Turret Traverse |
360° Gun Arc |
-10°/+15°-10°/+15° Elevation Arc |
160160 rounds Ammo Capacity |
2020 % Chance of Fire |
m 260 m 260 View Range |
m 325 m 325 Signal Range |
II
750
The T1E6 is an American tier 2 premium light tank.
Experimental vehicles T1E4 through T1E6 were heavily influenced by the British Vickers E. The first prototype was manufactured by the Cunningham corporation in 1931. After trials in 1932, an upgraded variant was built. However, a different experimental tank, the T2, was preferred.
This tank was given as a 2013 New Year's gift from Wargaming to all players. The tank is basically a "powered up" T1 Cunningham, having fast acceleration and impressive engine output. It has one of the highest hp/ton ratings for its tier, making it very maneuverable.
Mind that the gun is basically the stock gun on the T2 Medium Tank, and won't get you far when dealing with opponents. As with other Tier 1 weapons, the AP ammo costs zero credits. This, along with its increased earnings as a premium tank, makes it virtually impossible to lose money with it.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
I | 37 mm Semiautomatic Gun M1924A1 | 33/53/19 | 30/30/36 | 42.86 | 0.51 | 1.9 | 65 | 1900 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | American LaFrance 312A V-12 | 244 | 20 | 800 | 8100 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
I | Vickers E | 11.1 | 42 | B/2 | 2000 | 240 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Fast acceleration
- Good maneuverability
- No cost for AP ammo
- 5 round magazine
- Great rate of fire and adequate reload
Cons:
- Poor damage
- Very poor penetration
- Poor accuracy
- Thin armor
- Poor view range
Performance
This tank has some great performance characteristics, such as a great power to weight ratio and a semi-automatic gun. This particular gun carries low penetration, so it is advised to either load APCR or outmaneuver any Panzer IIs you face, and stay away from the Hotchkiss series of tanks. It is advised not to scout due to a low view range. Wait for your allies to spot the enemies before attacking. If retreat is the only option left, this tank is able to do that very quickly.
The T1E6 has several faults: the scout-like acceleration and speed are mitigated by a miserable view range; its aim time is dreadfully long and the reticle unrewardingly large; even on impact the penetration is often insufficient on even Tier 1 tanks; its own armor seems to be made of tissue paper and duct tape, preventing it from being a proper brawling tank. These faults demand a play style that many players will find taxing, but, if done well, can in fact prove to be very rewarding. If the Pz.Kpfw. 38H 735 (f) is the mini-Maus, the T1E6 would be the mini-AMX 12t. Like the 12t, the T1E6 packs often-insufficient penetration coupled with a ghastly aim time that defies attempts to snipe from afar. Moreover, its high top speed is mitigated by its good but unexceptional maneuverability, which causes it to rapidly lose speed in the tight turns required to circle strafe. However, if employed as a flanker alongside a better-armored tank, the T1E6 can unleash 150 points of burst damage within the space of two seconds, more than enough to overwhelm a Tier 1 or cripple a Tier 2. T1E6 tankers are recommended to pair with a slower but better-armed ally (a Hotchkiss or Pz II) and wait until engagement before rushing in at close range and unleashing one's full magazine at point blank (thus mitigating the need to aim) before fleeing with the T1E6's great speed. Alternately, it may also be useful to protect your ally from the flanks, using his superior armor as cover to employ your superior firing rate. While rather unsuited for battle as a solo tank, the T1E6 can be an exceedingly rewarding tank if used as a flanker.
Keep in mind that its 37 mm gun is useless when firing from long range. Shooting at targets roughly 350 meters away will result in no direct hits or penetration. Combined with its poor accuracy, the tank is inefficient as a sniper.
Early Research
None required, this is a premium tank.
Suggested Equipment
Gallery
Historical Info