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T110E4

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Revision as of 09:01, 7 July 2013Revision as of 20:52, 11 July 2013
Line 18:Line 18:
 *Ammo Rack is very weak *Ammo Rack is very weak
 *Below Average gun depression, especially for an American tank. *Below Average gun depression, especially for an American tank.
 +*Large and easy to hit frontal weak spots
  
 |InTheGame_performance= |InTheGame_performance=

Revision as of 20:52, 11 July 2013










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Missing Content:

  • History
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T110E4

T110E4_render_1.jpg
USA | Turreted TD | Tier X
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
20002000 HP Hit Points
64.03/6764.03/67 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
875875 hp Engine Power
35/10 km/h Speed Limit
2626 deg/s Traverse
13.6713.67 hp/t Power/Wt Ratio
YesYes Pivot
Armor
260/76/38 mm Hull Armor
203/152/152203/152/152 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1650/5200/1120




















1650/5200/1120
Shell Cost
750/750/1100750/750/1100 HP Damage
295/375/90295/375/90 mm Penetration



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3.08 r/m 

Standard Gun

Reload Times
Nominal: 19.5 s
50% Crew: 24.16 s
75% Crew: 21.09 s
100% Crew: 18.7 s
Rammer: 16.83 s
Vents: 18.29 s
Both: 16.46 s
Both and BiA: 16.1 s
Both and Max Crew %: 15.43 s

See Crew, Consumables, or Equipment for more information.



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3.08 r/m 

Standard Gun

Reload Times
Nominal: 19.5 s
50% Crew: 24.16 s
75% Crew: 21.09 s
100% Crew: 18.7 s
Rammer: 16.83 s
Vents: 18.29 s
Both: 16.46 s
Both and BiA: 16.1 s
Both and Max Crew %: 15.43 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2310

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3388
50% Crew: 2739
75% Crew: 3135
100% Crew: 3531
100% Crew
Vents: 3608
Rammer: 3927
Both: 4015
Both and BiA: 4103
Both and Max Crew %: 4279

Advantageous Damage Per Minute
First-shot DPM: 4488
50% Crew: 3839
75% Crew: 4235
100% Crew: 4631
100% Crew
Rammer: 5027
Vents: 4708
Both: 5115
Both and BiA: 5203
Both and Max Crew %: 5379

See here, here, or here for more information.






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2310

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3388
50% Crew: 2739
75% Crew: 3135
100% Crew: 3531
100% Crew
Vents: 3608
Rammer: 3927
Both: 4015
Both and BiA: 4103
Both and Max Crew %: 4279

Advantageous Damage Per Minute
First-shot DPM: 4488
50% Crew: 3839
75% Crew: 4235
100% Crew: 4631
100% Crew
Rammer: 5027
Vents: 4708
Both: 5115
Both and BiA: 5203
Both and Max Crew %: 5379

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Turret Traverse
180° Gun Arc
-6°/+12°-6°/+12° Elevation Arc
2727 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
T110E4


X

AnnoA83_T110E4.png

6100000

The T110E4 is an American tier 10 turreted tank destroyer.

In 1954, a conference on future heavy tanks was held in Detroit. Alongside other advanced projects, the Chrysler Corporation suggested a new tank on the basis of the TS-31 project. The main goal was to make the tank fit the Bern national tunnel. Several variants were considered, but the project was canceled.

The T110E4 is the tier X turreted American Tank Destroyer. The E4 features an even more overall armored turret upgraded from the T30 which makes this tank fantastic for hull down. This tank also has much improved frontal armor, same as the T110E5. However the sides and rear armor are still incredibly weak so make sure to keep the front towards the enemy at all times to reduce damage taken. The upgraded 155mm cannon has a lower rate of fire to balance for extra damage and having a rotating turret so you must stay in the line of support. Because of a design flaw, the turret can only rotate 90 degrees to the left or right so this tank is still vulnerable to flanking to some degree. Still, the upgrade to overall armor protection can make this tank a serious threat to anyone who happens to face it.

The T110E4 marks the end of its American tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 155 mm AT Gun T7E2 295/375/90 750/750/1100 3.08 0.37 2.9 3371 335000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X T110E4 203/152/152 18 390 20000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Continental AOI-1490 875 20 1200 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X T110E4 67 26 0 8000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X AN/VRC-3 745 160 51600

Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Mounts a turret
  • Decent mobility
  • Good gun damage
  • Decent front armor


Cons:


  • Very weak sides and rear armor
  • Engine is very vulnerable to catch fire or get destroyed when shot in the rear
  • Turret has limited traverse to 180° (90° to both sides) wich makes it very vulnerable to flanking.
  • Ammo Rack is very weak
  • Below Average gun depression, especially for an American tank.


Performance

The T110E4 is everything players wished the T30 could be; it is well armored with a very powerful gun. The E4 has the stopping power of your typical tank destroyer, however if necessary it can play the role of a heavy tank to make a push. Don't be afraid if you have to get in close and brawl as the turret allows you to do so. This is a very versatile and rewarding machine.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

History for this tank not found


USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy
Poland
ko:Tank:A83 T110E4ja:Tank:A83 T110E4