T110E3
Revision as of 20:58, 21 July 2013 | Revision as of 20:36, 2 May 2020 | |||
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? | {{TankData | + | {{TankData|Tank= | |
? | |The T110E3 is the tier X American Tank Destroyer on the turretless tech tree. A compact, more mobile | + | |The T110E3 is the tier X American Tank Destroyer on the turretless tech tree. A compact, slightly more mobile than the [[T95]], the E3 can move around the battlefield better with its increased top speed, but at the dire sacrifice of overall armor protection. Cutting the side and rear armor by more than half, the T110E3 is much more vulnerable to flanking tanks, and the lack of "skirt" armor on the sides makes the E3 take in more damage from artillery shells. However, the E3 still maintains the 305mm of frontal armor that the [[T95]] is famous for, so fighting this tank from the front is incredibly difficult. The increased vulnerability should not scare anyone away from trying to get this tank, as it can still do much of what the [[T95]] was able to do and even more. | |
? | | | + | |Sidebar_Camostop=9 | |
+ | |Sidebar_Camomove=4 | |||
+ | |Sidebar_Camofire=2.17 | |||
+ | |Sidebar_Passhard=1.438 | |||
+ | |Sidebar_Passmed=1.63 | |||
+ | |Sidebar_Passsoft=2.877 | |||
+ | |Sidebar_DispTurret=0.077 | |||
+ | |Sidebar_DispRecoil=3.836 | |||
+ | |Sidebar_DispAccel=0.211 | |||
+ | |Sidebar_DispTurning=0.211 | |||
+ | |Gallery= | |||
|InTheGame_pros= | |InTheGame_pros= | |||
? | + | - Shares the same very strong 305mm frontal armor with its predecessor. And unlike its predecessor and other T110E tanks, the Cupola is outrageously strong. | ||
? | + | |||
? | + | - Gun Mantlet with superstructure behind it is 600+ mm of effective armor, making it truly invincible. | ||
? | + | |||
? | + | - Yields an improoved variant of the T95s 155mm gun with better penetration, slightly better accuracy, and higher damage per minute. | ||
? | + | |||
? | + | - -8° of gun depression allows for more usable hull-down tactics than the T95. | ||
+ | ||||
|InTheGame_cons= | |InTheGame_cons= | |||
? | + | - Side (Below superstructure) and rear armor is very weak and vulnerable to HE. Can also be overmatched by +133mm guns. | ||
? | + | |||
? | + | - Sluggish speed and traverse, one of the slowest tanks in the game. | ||
+ | ||||
+ | - Lower glacis is very weak and easily penned, but can be trollish at times. | |||
+ | ||||
+ | - Gets shot at with nothing but HE and Premium rounds all the time, damaging you frequently even in hulldown. | |||
+ | ||||
+ | - Bad terrain resistance, even on hard ground. | |||
+ | ||||
+ | - Awful gun handling, long aim time with below average accuracy. | |||
+ | ||||
+ | - Repair costs are high, even for a tier X. Being killed will suck close to 25K silver from your earnings | |||
|InTheGame_performance= | |InTheGame_performance= | |||
? | The T110E3 is a truly devastating tank destroyer. Its ability to reliably bounce shells from nearly all tanks in the game means it can single-handedly distract an enemy team as they focus fire without any significant results. Woe to the enemy tankers who sit face to face with a T110E3 as the likelihood of survival is virtually nil. T95 drivers will notice many of the same characteristics of the T95 in the T110E3 and should play it the same way with some minor adjustments. The T110E3's primary weak point from the front is its lower hull, so T110E3 drivers should seek camping spots that cover this area. If achieved, the only other weak point from the front is the Commander's view port on top of the tank, but even so it is still a very difficult target to | + | The T110E3 is a truly devastating tank destroyer. Its ability to reliably bounce shells from nearly all tanks in the game means it can single-handedly distract an enemy team as they focus fire without any significant results. Woe to the enemy tankers who sit face to face with a T110E3 as the likelihood of survival is virtually nil in the right hands. T95 drivers will notice many of the same characteristics of the T95 in the T110E3 and should play it the same way with some minor adjustments. The T110E3's primary weak point from the front is its lower hull corners, so T110E3 drivers should seek camping spots that cover this area, or if not possible, terrain that can cover large portions of the lower glacis. If achieved, the only other weak point from the front is the Commander's view port on top of the tank, but even so it is still a very difficult target to penetrate and bounces shells as well. While faster and more agile than the T95, it is still weak to flanking and getting tracked, so play smart and use reverse and track any tank attempting to flank you and ram his front. Doing so will essentially guarantee a win as their shells cannot penetrate your upper hull and your shells will pierce every time, quickly destroying them. | |
? | While the side and rear armor is statistically weaker than the front, everything above the tracks is still difficult to penetrate. The T110E3 works best in conjunction with support tanks acting as the tank that leads the rush around corners into enemy formations and focusing directly on the highest tiered tank, running into it if possible. If that support requirement is met, the enemy will shoot the T110E3 in a futile effort only to immediately be overrun. The camo rating for the T110E3 is low so sniping from distance can be difficult except if hidden behind a heavy brush. Sixth sense skill is strongly recommended for T110E3 drivers for this reason. The gun is accurate to specific areas on enemy tanks up to 350m and larger tank sections up to 500m | + | While the side and rear armor is statistically weaker than the front, everything above the tracks is still difficult to penetrate. The T110E3 works best in conjunction with support tanks acting as the tank that leads the rush around corners into enemy formations and focusing directly on the highest tiered tank, running into it if possible. If that support requirement is met, the enemy will shoot the T110E3 in a futile effort only to immediately be overrun. The camo rating for the T110E3 is low so sniping from distance can be difficult except if hidden behind a heavy brush. Sixth sense skill is strongly recommended for T110E3 drivers for this reason. The gun is accurate to specific areas on enemy tanks up to 350m and larger tank sections up to 500m. | |
The T110E3 is still highly underestimated and does not receive as much respect and fear as it should. Take advantage of this doubt as the enemy attempts to exchange shots with you and finish them off swiftly. The only other tank a T110E3 fears fighting against is another T110E3 simply because it's so difficult to damage it. | The T110E3 is still highly underestimated and does not receive as much respect and fear as it should. Take advantage of this doubt as the enemy attempts to exchange shots with you and finish them off swiftly. The only other tank a T110E3 fears fighting against is another T110E3 simply because it's so difficult to damage it. | |||
? | The Armor on T110E3 is 305mm on front, | + | The Armor on a T110E3 is 305mm on the superstructure front, the gun mantle is 305mm of spaced armor plus 305mm of base armor behind that, and the hull "beak" is also 305mm thick. The hull, while based on the same design as the T110E5s, is actually tougher by ~10mm of actual thickness (not effective) on the upper and lower glacis while the beak is a 51mm upgrade. Keeping in mind how sloping increases the effective thickness of thicker armor drastically more than on thinner armor and you can get an idea of just how strong the rounded sloped frontal hull of the E3 is even compared to the E5. In fact when aiming at the lower glacis you should still aim for the corners or the flattest part relative to your firing angle because if the shot hits at evenly a slightly odd angle anything but tier 10 TDs will get trolled by the lower glacis. If you go for a fully aimed shallow angle shot and the round diverts to the outside of the aiming circle it will probable face ~268mm of armor. If the shot is poorly aimed and hits the lower glacis at a moderately bad to extreme angle it will almost certainly just richochet off. | |
? | |InTheGame_research= | + | It is also worth noting that the E3 has very potent HE, if you are doubting your capabilities to land AP or even APCR rounds on targets, or prefer to actually do damage instead of running the risk bouncing, the HE of the T110E3 is quite forgiving, and will almost always deal no less than 300 damage, on top of this, such HE rounds are an absolute nightmare to Chinese tanks or even exposed tanks in general for that matter, having a Gunner with Deadeye maxed will mean high chances at critically hitting multiple modules on just one enemy vehicle, which can lead to fires and delayed kills, or at least crippling these tanks severely. It is highly recommended for use against softer targets (Especially like the Grille 15, which, if it penetrates, will chop off over half of its health), and can also prove handy for pounding mediums like Obj. 140s, T-62A's, etc that are using hull down tactics. | |
+ | ||||
+ | Overall the E3 is an offensively flexible and, at least from the front, defensively powerful tank destroyer, harness such power wisely. | |||
+ | ||||
+ | |InTheGame_research= This tank is elite in its stock configuration | |||
|InTheGame_equipment=Vents, Tank Gun Rammer, Spall Liner, GLD, Toolbox | |InTheGame_equipment=Vents, Tank Gun Rammer, Spall Liner, GLD, Toolbox | |||
+ | |External_Reviews= | |||
+ | {{#ev:youtube|AjgJXMf_2Zk}} | |||
? | |History= | + | |History= | |
+ | The T110E3 as represented in game is the third Chrysler proposal of the T110 120mm Heavy tank project. This should not be confused with the [https://blog.tankpedia.org/wp-content/uploads/2013/05/Capture6.png third Detroit T110 proposal]. The Chrysler T110E3 is mostly identical to the T110E4 save for being slightly shorter due to a worse power plant. | |||
+ | ||||
+ | ||||
+ | ||||
+ | The T110E3/4 was planned to use an AOI-1490 engine located in the rear of the hull along with the transmission. The rear section of the hull was to be covered with infrared shielding. The main weapon of the T110 series (the T123 120 mm gun, prototype to the M58) was to be mounted in a gimbal ring mount.This arrangement gave the tank 15 degrees of movement either left or right and -10 to +20 degrees of depression/elevation. The gun mantlet was to weight ~2 tons and would be ~230 mm thick without any curvature being taken into consideration. The rest of the hull was to be protected by 127 mm of armor sloped at 60 degrees(254 mm of effective armor). There was to be 4 crew members with the driver and gunner being located uncomfortably in the front of the vehicle wedged against 127 mm of armor. The cupola was to have a .30 caliber MG and was to use an OPTAR rangefinder using pulsed light. | |||
+ | ||||
+ | |HistAcc= | |||
+ | * The frontal armor of the T110E3 is much thicker than historically proposed. | |||
+ | * The only gun planned for the whole of the T110 series was the T123 120mm gun. | |||
+ | * The AOI-1490 engine only had 700 horsepower in real life, but in game it has 875 horsepower. | |||
|HistoricalGallery= | |HistoricalGallery= | |||
image:T110E3 1.jpg{{!}}Internal layout of the T110E3 (T110E4 in real life) | image:T110E3 1.jpg{{!}}Internal layout of the T110E3 (T110E4 in real life) | |||
? | image:T110E3 3.jpg{{!}}T110E3 plans | + | image:T110E3 3.jpg{{!}}T110E3/4 plans | |
? | image:T110E3 2.jpg{{!}}T110E3 mock up | + | image:T110E3 2.jpg{{!}}T110E3/4 mock up | |
Line 51: | Line 88: | |||
|Ref_links= | |Ref_links= | |||
+ | * https://blog.tankpedia.org/2013/05/30/the-t110-120mm-heavy-tank-project/ | |||
+ | * https://ftr.wot-news.com/2013/06/11/the-t110e4/ | |||
}} | }} | |||
+ | ||||
+ | [[Category:USA Tanks]] |
Revision as of 20:36, 2 May 2020
T110E3
Mouse over "
[Client Values; Actual values in
6,100,000 Cost |
2050410 HP Hit Points |
74.73/7814.73/78 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
- Loader
875875 hp Engine Power |
24/8 km/h Speed Limit |
2424 deg/s Traverse |
11.7159.4 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1650/5200/1120
1650/5200/1120 Shell Cost |
750/750/1100750/750/1100 HP Damage |
295/375/90295/375/90 mm Penetration |
r/m ▲
3.53 r/m Standard Gun ▲
3.53 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2647.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2647.5 Damage Per Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.5 s 2.5 Aim time |
2626 deg/s Gun Traverse Speed |
16° Gun Arc |
-8°/+16°-8°/+16° Elevation Arc |
2727 rounds Ammo Capacity |
2020 % Chance of Fire |
m 390 m 390 View Range |
m 745 m 745 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 9%
- When Moving: 4%
- When Firing: 2.17%
Terrain Resistance
- On Hard Ground: 1.44
- On Medium Ground: 1.63
- On Soft Ground: 2.88
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.21
- Turning: 0.21
With 100% Crew
X
6100000
The T110E3 is an American tier 10 tank destroyer.
In 1954, a conference on future heavy tanks was held in Detroit. Alongside other advanced projects, the Chrysler Corporation suggested a new tank on the basis of the TS-31 project. The main goal was to make the tank fit the Bern national tunnel. Several variants were considered, but the project was canceled.
The T110E3 is the tier X American Tank Destroyer on the turretless tech tree. A compact, slightly more mobile than the T95, the E3 can move around the battlefield better with its increased top speed, but at the dire sacrifice of overall armor protection. Cutting the side and rear armor by more than half, the T110E3 is much more vulnerable to flanking tanks, and the lack of "skirt" armor on the sides makes the E3 take in more damage from artillery shells. However, the E3 still maintains the 305mm of frontal armor that the T95 is famous for, so fighting this tank from the front is incredibly difficult. The increased vulnerability should not scare anyone away from trying to get this tank, as it can still do much of what the T95 was able to do and even more.
The T110E3 marks the end of its American tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 155 mm AT Gun T7E2 | 295/375/90 | 750/750/1100 | 3.53 | 0.36 | 2.5 | 3371 | 335000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | Continental AOI-1490 | 875 | 20 | 1200 | 100000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | T110E3 | 78 | 24 | 0 | 8000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Shares the same very strong 305mm frontal armor with its predecessor. And unlike its predecessor and other T110E tanks, the Cupola is outrageously strong.
- Gun Mantlet with superstructure behind it is 600+ mm of effective armor, making it truly invincible.
- Yields an improoved variant of the T95s 155mm gun with better penetration, slightly better accuracy, and higher damage per minute.
- -8° of gun depression allows for more usable hull-down tactics than the T95.
Cons:
- Side (Below superstructure) and rear armor is very weak and vulnerable to HE. Can also be overmatched by +133mm guns.
- Sluggish speed and traverse, one of the slowest tanks in the game.
- Lower glacis is very weak and easily penned, but can be trollish at times.
- Gets shot at with nothing but HE and Premium rounds all the time, damaging you frequently even in hulldown.
- Bad terrain resistance, even on hard ground.
- Awful gun handling, long aim time with below average accuracy.
- Repair costs are high, even for a tier X. Being killed will suck close to 25K silver from your earnings
Performance
The T110E3 is a truly devastating tank destroyer. Its ability to reliably bounce shells from nearly all tanks in the game means it can single-handedly distract an enemy team as they focus fire without any significant results. Woe to the enemy tankers who sit face to face with a T110E3 as the likelihood of survival is virtually nil in the right hands. T95 drivers will notice many of the same characteristics of the T95 in the T110E3 and should play it the same way with some minor adjustments. The T110E3's primary weak point from the front is its lower hull corners, so T110E3 drivers should seek camping spots that cover this area, or if not possible, terrain that can cover large portions of the lower glacis. If achieved, the only other weak point from the front is the Commander's view port on top of the tank, but even so it is still a very difficult target to penetrate and bounces shells as well. While faster and more agile than the T95, it is still weak to flanking and getting tracked, so play smart and use reverse and track any tank attempting to flank you and ram his front. Doing so will essentially guarantee a win as their shells cannot penetrate your upper hull and your shells will pierce every time, quickly destroying them.
While the side and rear armor is statistically weaker than the front, everything above the tracks is still difficult to penetrate. The T110E3 works best in conjunction with support tanks acting as the tank that leads the rush around corners into enemy formations and focusing directly on the highest tiered tank, running into it if possible. If that support requirement is met, the enemy will shoot the T110E3 in a futile effort only to immediately be overrun. The camo rating for the T110E3 is low so sniping from distance can be difficult except if hidden behind a heavy brush. Sixth sense skill is strongly recommended for T110E3 drivers for this reason. The gun is accurate to specific areas on enemy tanks up to 350m and larger tank sections up to 500m.
The T110E3 is still highly underestimated and does not receive as much respect and fear as it should. Take advantage of this doubt as the enemy attempts to exchange shots with you and finish them off swiftly. The only other tank a T110E3 fears fighting against is another T110E3 simply because it's so difficult to damage it.
The Armor on a T110E3 is 305mm on the superstructure front, the gun mantle is 305mm of spaced armor plus 305mm of base armor behind that, and the hull "beak" is also 305mm thick. The hull, while based on the same design as the T110E5s, is actually tougher by ~10mm of actual thickness (not effective) on the upper and lower glacis while the beak is a 51mm upgrade. Keeping in mind how sloping increases the effective thickness of thicker armor drastically more than on thinner armor and you can get an idea of just how strong the rounded sloped frontal hull of the E3 is even compared to the E5. In fact when aiming at the lower glacis you should still aim for the corners or the flattest part relative to your firing angle because if the shot hits at evenly a slightly odd angle anything but tier 10 TDs will get trolled by the lower glacis. If you go for a fully aimed shallow angle shot and the round diverts to the outside of the aiming circle it will probable face ~268mm of armor. If the shot is poorly aimed and hits the lower glacis at a moderately bad to extreme angle it will almost certainly just richochet off.
It is also worth noting that the E3 has very potent HE, if you are doubting your capabilities to land AP or even APCR rounds on targets, or prefer to actually do damage instead of running the risk bouncing, the HE of the T110E3 is quite forgiving, and will almost always deal no less than 300 damage, on top of this, such HE rounds are an absolute nightmare to Chinese tanks or even exposed tanks in general for that matter, having a Gunner with Deadeye maxed will mean high chances at critically hitting multiple modules on just one enemy vehicle, which can lead to fires and delayed kills, or at least crippling these tanks severely. It is highly recommended for use against softer targets (Especially like the Grille 15, which, if it penetrates, will chop off over half of its health), and can also prove handy for pounding mediums like Obj. 140s, T-62A's, etc that are using hull down tactics.
Overall the E3 is an offensively flexible and, at least from the front, defensively powerful tank destroyer, harness such power wisely.
Early Research
This tank is elite in its stock configuration
Suggested Equipment
External Reviews and Opinions
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
* The frontal armor of the T110E3 is much thicker than historically proposed.
- The only gun planned for the whole of the T110 series was the T123 120mm gun.
- The AOI-1490 engine only had 700 horsepower in real life, but in game it has 875 horsepower.