T54E1
Revision as of 04:23, 1 August 2014 | Revision as of 04:25, 1 August 2014 | |||
Line 9: | Line 9: | |||
* High damage per burst with the 105mm and acceptably fast intradrum cycle rate | * High damage per burst with the 105mm and acceptably fast intradrum cycle rate | |||
* Above-average view range | * Above-average view range | |||
+ | * Decent accuracy | |||
|InTheGame_cons= | |InTheGame_cons= | |||
Line 14: | Line 15: | |||
* Inadequate penetration on top gun | * Inadequate penetration on top gun | |||
* Mobility and speed is not good for a medium tank | * Mobility and speed is not good for a medium tank | |||
? | ||||
|InTheGame_performance= | |InTheGame_performance= |
Revision as of 04:25, 1 August 2014
T54E1
Mouse over "
[Client Values; Actual values in
3,600,000 Cost |
1850450 HP Hit Points |
53.33/54.526.67/57.5 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
704810 hp Engine Power |
35/20 km/h Speed Limit |
3840 deg/s Traverse |
13.230.37 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
127/69.9/50.8127/69.9/50.8 mm Turret Armor |
AP/HEAT/HE
AP/APCR Shells |
255/4000/255
1000/4000/255 Shell Cost |
240/240/320390/390/320 HP Damage |
181/250/45248/310/45 mm Penetration |
r/m ▲
9.09 r/m Magazine-fed Gun ▲
5.63 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
2028 Magazine-fed Gun ▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
2488.2 Damage Per Minute Magazine-fed Gun
|
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.6 s 2.9 Aim time |
3636 deg/s Turret Traverse |
360° Gun Arc |
-8°/+13°-8°/+13° Elevation Arc |
4536 rounds Ammo Capacity |
2020 % Chance of Fire |
m 400 m 400 View Range |
m 410 m 745 Signal Range |
IX
3600000
The T54E1 is an American tier 9 heavy tank.
A heavy tank with an oscillating turret and magazine loading system, it was developed from the M48 tank in the mid-50s. Two prototypes were built. However, during trials, the magazine loading system proved faulty and development was discontinued in 1957.
An average at best tank in many respects, the T54E1 is made an effective tank by the power of its autoloaded weapons. Able to bring focused damage to a firefight, the T54E1 is not crippled by long reloads like many other autoloaded tanks, and is capable of first devastating an enemy force at the opening of hostilities, withdrawing, and then sweeping back in shortly after with a fresh clip to crush the remaining resistance. Effective timing and good support tactics allow a T54E1 driver to achieve victory.
The T54E1 leads to the T57 Heavy Tank.
Modules / Available Equipment and Consumables
Modules
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | T54E1 | 54.5 | 38 | 0 | 10000 | 31700 | |
IX | T54E1M2 | 57.5 | 40 | 0 | 10000 | 61000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- High damage per burst with the 105mm and acceptably fast intradrum cycle rate
- Above-average view range
- Decent accuracy
Cons:
- Poor armor and module protection
- Inadequate penetration on top gun
- Mobility and speed is not good for a medium tank
Performance
You will carry a total of 36 rounds with the 105mm, in loads of four. The reload time between round is 2.22 seconds with a 35 second drum reload, which is fast enough to not remove the tank completely from particpation after the first burst before the end of a heated firefight. You can only run APCR (gold) or AP rounds, not HE. The aim time and accuracy for the 105mm are not in any way excellent, but not terrible. You are still an effective second row tank. A flanking, lurking, spam-damage machine, and like it says above, you're pretty nimble. Think of it as an M48 Patton with an autoloader. If you've played the M48, this will make sense. Average damage with either of the 105mm rounds is the same: 390, which is not bad at all. Penetration is 255mm for the APCR, not too damn bad either.
Again though, just like the T69, you need to operate either well out of the field, out on a flank, or lurk with a couple of big boys. Never go it alone somewhere that a flanking medium can pick you up. A T-62A for example, will eat you for breakfast in a head-to-head. Sometimes you'll be heckled for not 'playing like a normal medium' - just ignore it - you're not a 'normal medium' at all.
One thing that you might consider, if you have some pals with the same tank, is to mass-platoon three of them and stagger-fire, covering each other on the magazine reloads. The amount of metal coming out of a platoon of three that works closely together is insane, and you can certainly go it alone in this instance. Arty will be all over you like a rash though, so keep mobile, use that agility well and listen to that sweet sound of three 105mm cannons firing in rapid succession.
Early Research
- The AN/GRC-7 radio carries over from the T71 (not the T69) and should be installed immediately.
- The Continental AV-1790-3 engine carries over from the T29 if you played it previously.
- The Continental AV-1790-5B engine can be used if the M103 is unlocked.
- The AN/GRC-7 radio transfers over if you have the M103 elited.
Suggested Equipment
Gallery
Historical Info