T54E1
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Revision as of 03:04, 31 July 2013
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T54E1
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[Client Values; Actual values in
3,600,000 Cost |
1850450 HP Hit Points |
53.33/54.526.67/57.5 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
704810 hp Engine Power |
35/20 km/h Speed Limit |
3840 deg/s Traverse |
13.230.37 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
127/69.9/50.8127/69.9/50.8 mm Turret Armor |
AP/HEAT/HE
AP/APCR Shells |
255/4000/255
1000/4000/255 Shell Cost |
240/240/320390/390/320 HP Damage |
181/250/45248/310/45 mm Penetration |
r/m ▲
9.09 r/m Magazine-fed Gun ▲
5.63 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
2028 Magazine-fed Gun ▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
2488.2 Damage Per Minute Magazine-fed Gun
|
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.6 s 2.9 Aim time |
3636 deg/s Turret Traverse |
360° Gun Arc |
-8°/+13°-8°/+13° Elevation Arc |
4536 rounds Ammo Capacity |
2020 % Chance of Fire |
m 400 m 400 View Range |
m 410 m 745 Signal Range |
IX
3600000
The T54E1 is an American tier 9 heavy tank.
A heavy tank with an oscillating turret and magazine loading system, it was developed from the M48 tank in the mid-50s. Two prototypes were built. However, during trials, the magazine loading system proved faulty and development was discontinued in 1957.
The T54E1 leads to the T57 Heavy Tank.
Modules / Available Equipment and Consumables
Modules
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | T54E1 | 54.5 | 38 | 0 | 10000 | 31700 | |
IX | T54E1M2 | 57.5 | 40 | 0 | 10000 | 61000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Great mobility, better than the T69's
- 90mm stock gun gets a 5 round drum as opposed to the 4 rounds for the same gun in the T69 - profit!
- 105mm gun has 4 rounds with 390 alpha each, averaging 1560 alpha in one burst - enough to kill most tier 8 tanks from full he
- Relatively cheap repair costs
- Excellent view range (400m) and a relatively high yet flat-topped turret makes for excellent spotting.
Cons:
- Huge, weak, and easily damaged turret ring
- Poor armor
- Ammo rack gets frequent damage
- Top of tank easily gets penetrated by arty HE shells
- Awful stock penetration, inadequate top penetratio
Performance
When using the stock 90mm, utilize the 5 round drum to its maximum advantage - anyone not familiar with the tank will most likely assume it to be a 4 round drum (as it was in the T69). Reload time between rounds with the right consumables, modules and skills is the same ~2sec, which ties into the aim time neatly (use a Vert-Stab, GLD and the right skills to get the aim time down below the stock 2.6sec). Time to reload the drum - even with the extra round going in - is the same as the 4 round drum for the 90mm on the T69 - about 23sec with the right skills etc. This means that the 90mm gun you bring from the T69 is capable of dishing out a lot more DPM - effectively making it a significant upgrade, as opposed to a carry-over.
The real sweet stuff happens when you grind up to the 105mm for this tank. You will carry a total of 36 rounds with this gun, in loads of four this time. Again, the reload time between rounds is the same, ~2sec. Reloading takes ~33sec, which is not too bad at all. You can only run APCR (gold) or AP rounds, not HE. The aim time and accuracy for the 105mm are slightly worse than the 90mm but not terrible. You are still an effective second row tank. A flanking, lurking, spam-damage machine, and like it says above, you're pretty nimble. Think of it as an M48 Patton with an autoloader. If you've played the M48, this will make sense. Average damage with either of the 105mm rounds is the same: 390, which is not bad at all. Penetration is 255mm for the APCR, not too damn bad either.
Again though, just like the T69, you need to operate either well out of the field, out on a flank, or lurk with a couple of big boys. Never go it alone somewhere that a flanking medium can pick you up. A T-62A for example, will eat you for breakfast in a head-to-head. Sometimes you'll be heckled for not 'playing like a normal medium' - just ignore it - you're not a 'normal medium' at all.
One thing that you might consider, if you have some pals with the same tank, is to mass-platoon three of them and stagger-fire, covering each other on the magazine reloads. The amount of metal coming out of a platoon of three that works closely together is insane, and you can certainly go it alone in this instance. Arty will be all over you like a rash though, so keep mobile, use that agility well and listen to that sweet sound of three 105mm cannons firing in rapid succession.
Early Research
- The AN/GRC-7 radio carries over from the T71 (not the T69) and should be installed immediately.
- The Continental AV-1790-3 engine carries over from the T29 if you played it previously.
- The Continental AV-1790-5B engine can be used if the M103 is unlocked.
- The AN/GRC-7 radio transfers over if you have the M103 elited.
Suggested Equipment
Gallery
Historical Info