M60
Revision as of 14:01, 27 February 2015 Undo revision 220622 by tiger52525:na (talk) | Revision as of 00:18, 2 March 2015 redid gameplay section | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
* Highest base view range | * Highest base view range | |||
? | * Good gun | + | * Overall best gun handling stats in game | |
+ | * Good gun depression | |||
+ | * Very high shell velocity | |||
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Sluggish mobility for a medium tank | + | * Sluggish mobility for a medium tank | |
* Worst camouflage coefficient among all medium tanks in its tier | * Worst camouflage coefficient among all medium tanks in its tier | |||
* Very large profile for a medium | * Very large profile for a medium | |||
* Paper thin armor | * Paper thin armor | |||
? | ||||
* The giant machine gun on top of turret is a weak spot | * The giant machine gun on top of turret is a weak spot | |||
? | + | |||
|InTheGame_performance= | |InTheGame_performance= | |||
? | The M60 plays very much like an M48 Patton, boasting the same rate of fire, gun depression, | + | The M60 plays very much like an M48 Patton, boasting the same rate of fire, gun depression, damage, and penetration. However, there are some key differences between the two. Overall, the armor on the M60 is weaker than on the [[M48A1 Patton|M48 Patton]], and it is slightly larger with even worse camo values. However, to make up for this, the M60 has slightly better mobility and better soft stats ex. aim time, etc. | |
+ | ||||
+ | Because the tank is so large and poorly armored, your best bet is to not get shot in the first place. Along with the usual flanking that a medium tank can do, the M60 is excellent at supporting its team from behind cover. The gun depression, combined with the superb gun handling allows you to pop above a hill and get a shot off before the other team may be able to react. The view range also allows you to spot any other tanks that your teammates may have missed. | |||
+ | Going along with its view range, the M60 can also perform the role of a scout, assuming caution is taken. Because the M60 is such a large and poorly camouflaged target, using cover while spotting is a must. If you try to rush through enemy lines like an ELC, you will quickly find your tank destroyed. You can use the MG turret to your advantage by spotting targets from behind cover while exposing very little of yourself. Your view range alone will also enable you to light enemies that your teammates cannot see. | |||
|InTheGame_research=This vehicle is elite in its stock configuration | |InTheGame_research=This vehicle is elite in its stock configuration | |||
Revision as of 00:18, 2 March 2015
M60
Mouse over "
[Client Values; Actual values in
22,500 Cost |
2000400 HP Hit Points |
46.27/49.521.67/49.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Loader (Radio Operator)
950950 hp Engine Power |
60/23 km/h Speed Limit |
5252 deg/s Traverse |
20.5343.84 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
254/76.2/50.8254/76.2/50.8 mm Turret Armor |
APCR/HEAT/HE
APCR/HEAT/HE Shells |
1000/4800/680
1000/4800/680 Shell Cost |
390/390/480390/390/480 HP Damage |
268/350/53268/350/53 mm Penetration |
r/m ▲
6.82 r/m Standard Gun ▲
6.82 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2659.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2659.8 Damage Per Minute Standard Gun |
m ▲
0.33 m With 50% Crew: 0.409 m ▲
0.33 Accuracy With 50% Crew: 0.409 m |
s 1.6 s 1.6 Aim time |
4242 deg/s Turret Traverse |
360° Gun Arc |
-9°/+19°-9°/+19° Elevation Arc |
5757 rounds Ammo Capacity |
1010 % Chance of Fire |
m 420 m 420 View Range |
m 750 m 750 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 7%
- When Moving: 5.2%
- When Firing: 1.5%
Terrain Resistance
- On Hard Ground: 0.67
- On Medium Ground: 0.77
- On Soft Ground: 1.63
Dispersion Change Values
- Turret Contribution
- Rotation: 0.1
- Shot Recoil: 3.36
- Suspension Contribution
- Acceleration: 0.1
- Turning: 0.1
With 100% Crew
X
22500
The M60 is an American tier 10 premium medium tank.
A deep modernization of the M48 tank. Development of the prototype was started in 1957, and in 1959 the order for production of the first tank was placed with Chrysler. A total of 15,000 vehicles of four modifications were manufactured.
The M60 is a gift tank awarded to players for finishing in top places in the first Clan War campaign (top 50 in RU cluster, top 30 in EU, NA, and SEA). It is not currently available in the tech tree, gift shop, or by any bonus codes at all.
The M60 is a representation of the first production variant of the M60, and should not be confused with the M60A1 and later variants.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 105 mm Gun M68 | 268/350/53 | 390/390/480 | 6.82 | 0.33 | 1.6 | 2850 | 325000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | Continental AVDS-1790-2 | 950 | 10 | 2053 | 100000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | M60 | 49.5 | 52 | 0 | 8000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Highest base view range
- Overall best gun handling stats in game
- Good gun depression
- Very high shell velocity
Cons:
- Sluggish mobility for a medium tank
- Worst camouflage coefficient among all medium tanks in its tier
- Very large profile for a medium
- Paper thin armor
- The giant machine gun on top of turret is a weak spot
Performance
The M60 plays very much like an M48 Patton, boasting the same rate of fire, gun depression, damage, and penetration. However, there are some key differences between the two. Overall, the armor on the M60 is weaker than on the M48 Patton, and it is slightly larger with even worse camo values. However, to make up for this, the M60 has slightly better mobility and better soft stats ex. aim time, etc.
Because the tank is so large and poorly armored, your best bet is to not get shot in the first place. Along with the usual flanking that a medium tank can do, the M60 is excellent at supporting its team from behind cover. The gun depression, combined with the superb gun handling allows you to pop above a hill and get a shot off before the other team may be able to react. The view range also allows you to spot any other tanks that your teammates may have missed.
Going along with its view range, the M60 can also perform the role of a scout, assuming caution is taken. Because the M60 is such a large and poorly camouflaged target, using cover while spotting is a must. If you try to rush through enemy lines like an ELC, you will quickly find your tank destroyed. You can use the MG turret to your advantage by spotting targets from behind cover while exposing very little of yourself. Your view range alone will also enable you to light enemies that your teammates cannot see.
Early Research
This vehicle is elite in its stock configuration
Suggested Equipment
Gallery
Historical Info
This information made its way to the United States, where the Army had been experimenting with a series of upgrades to their M48 Patton tanks. Most of these were relatively minor upgrades, and all of them retained the Patton's T-48 90 mm gun. Most experiments focused on improved armour and a variety of autoloader systems and upgraded rangefinders. The British reports led the Army designers to choose the L7 for future work on their own tanks, and a somewhat hurried program to develop a platform for the L7 followed.
In 1957, plans were laid in the US for a tank with a 105 mm (4.1 in) main gun and a redesigned hull offering better armor protection. The hull was a one piece steel casting divided into three compartments, with the driver in front, fighting compartment in the middle and engine at the rear.
The resulting M60 series largely resembles the M48 it was based on, but has significant differences. The M60 mounted a bore evacuated 105 mm main gun, compared with the M48's 90 mm (3.5 in), had a hull with a straight front slope whereas the M48's hull was rounded, had three support rollers per side to the M48's five, and had road wheels constructed from aluminum rather than steel, although the M48 wheels were often used as spare parts.
The improved design incorporated a Continental V-12 750 hp (560 kW) air-cooled, twin-turbocharged diesel engine, extending operational range to over 300 miles (480 km) while reducing both refueling and servicing. Power was transmitted to a final drive through a cross drive transmission, a combined transmission, differential, steering, and braking unit.
The hull of the M60 was a single piece steel casting divided into three compartments, with the driver in front, fighting compartment in the middle and engine at the rear. The driver looked through three M27 day periscopes, one of which could be replaced by an infrared night vision periscope. Initially, the M60 had essentially the same clamshell turret shape as the M48, but this was subsequently replaced with a distinctive "needlenose" design that minimized frontal cross-section to enemy fire and optimized the layout of the combat compartment.
The M60 was the last U.S. main battle tank to utilize homogeneous steel armor for protection. It was also the last to feature an escape hatch under the hull. (The escape hatch was provided for the driver, whose top-side hatch could easily be blocked by the main gun. Access between the driver's compartment and the turret fighting compartment was also restricted, requiring that the turret be traversed to the rear).
Originally designated the M68, the new vehicle was put into production in 1959, reclassified as the M60, and entered service in 1960.