T7 Combat Car
Revision as of 01:39, 7 August 2014 Grammar and stuff. | Revision as of 04:28, 7 August 2014 changed some stuff to sound better, also more grammar - see talk | |||
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? | Though a number of big buffs have the T7 Combat Car a considerably dangerous vehicle, it remains somewhat difficult to use | + | Though a number of big buffs have made the T7 Combat Car a considerably dangerous vehicle, it remains somewhat difficult to use properly. | |
? | Predominant among the | + | Predominant among the T7's strong points is its high burst damage. A single clip of ammo carries a potential damage of 400 average hitpoints - more than enough to kill two tier II tanks with one clip. With a rate of fire of roughly 454 rounds per minute when loaded, the T7 is capable of dealing this damage in just under 5.5 seconds. This burst damage comes at the cost of reload time. It takes roughly 24 seconds to load a new clip, and during this time the the tank is left completely defenseless due to its lack of armor. This combination of long reload time and thin armor means that positioning is key when playing the T7. A good player will make the most of the T7's speed and gun depression to get the tank into a position where it can unload its clip and quickly duck back into cover for a reload. It is also important to take advantage of flanking maneuvers, as the T7's burst damage will often allow it to kill unsuspecting enemies before they can react. | |
? | The .50 caliber machine gun's poor penetration means that the T7 is really only effective at close to medium range. Even at close range, the T7 has trouble penetrating tanks such as the [[T18]] and is | + | The .50 caliber machine gun's poor penetration means that the T7 is really only effective at close to medium range. Even at close range, the T7 has trouble penetrating tanks such as the [[T18]] and is only capable of penetrating an [[Hotchkiss H35|H35]] through its roof. | |
|InTheGame_research= | |InTheGame_research= |
Revision as of 04:28, 7 August 2014
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T7 Combat Car
Mouse over "
[Client Values; Actual values in
750 Cost |
30060 HP Hit Points |
9.96/12.54.87/12.5 t Weight Limit |
- Commander (Gunner)
- Driver
- Radio Operator
- Loader
262262 hp Engine Power |
56/20 km/h Speed Limit |
4444 deg/s Traverse |
26.3153.8 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
12.7/12.7/12.712.7/12.7/12.7 mm Turret Armor |
AP
AP Shells |
1/0
1/0 Shell Cost |
8//8// HP Damage |
27//27// mm Penetration |
r/m ▲
102.08 r/m Magazine-fed Gun ▲
102.08 Rate of Fire Magazine-fed Gun |
▲
183.04 Magazine-fed Gun
▲
183.04 Damage Per Minute Magazine-fed Gun
|
m ▲
0.53 m With 50% Crew: 0.675 m ▲
0.53 Accuracy With 50% Crew: 0.675 m |
s 1.7 s 1.7 Aim time |
2424 deg/s Turret Traverse |
360° Gun Arc |
-15°/+40°-15°/+40° Elevation Arc |
27002700 rounds Ammo Capacity |
2020 % Chance of Fire |
m 280 m 280 View Range |
m 325 m 325 Signal Range |
II
750
The T7 Combat Car is an American tier 2 premium light tank.
Light wheeled caterpillar vehicle with machineguns, developed for the U.S. cavalry. The trials of the first prototype started in April 1937 and continued until 1939. However, the T7 was discontinued in favor of track-type vehicles.
The T7 was a gift tank given to all players (who registered before patch 8.9) to commemorate World of Tanks receiving the 2013 Golden Joystick award. With thin armor, poor penetration, a long reload, and a limited top speed, the T7 was initially ill-received by the playerbase. After having its top speed, reload, and rate of fire buffed, the T7 secured its place as a high-speed flanker capable of quickly dealing out incredible burst damage.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
I | Browning MG caliber .50 HB, M2 | 27 | 8 | 102.23 | 0.53 | 1.7 | 38 | 2000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
III | Continental W-670 | 262 | 20 | 256 | 8100 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
II | T7 Combat Car | 12.5 | 44 | B/2 | 3500 | 600 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very high burst damage; can easily kill two full-health tanks with one clip
- Great aim time, gun elevation, and gun depression
- Good top speed and acceleration
- Preferential matchmaking; only sees tier II battles
Cons:
- Paper-thin armor; will be penetrated by almost everything it goes against
- Poor penetration
- Long clip reload
- Below-average view range
Performance
Though a number of big buffs have made the T7 Combat Car a considerably dangerous vehicle, it remains somewhat difficult to use properly.
Predominant among the T7's strong points is its high burst damage. A single clip of ammo carries a potential damage of 400 average hitpoints - more than enough to kill two tier II tanks with one clip. With a rate of fire of roughly 454 rounds per minute when loaded, the T7 is capable of dealing this damage in just under 5.5 seconds. This burst damage comes at the cost of reload time. It takes roughly 24 seconds to load a new clip, and during this time the the tank is left completely defenseless due to its lack of armor. This combination of long reload time and thin armor means that positioning is key when playing the T7. A good player will make the most of the T7's speed and gun depression to get the tank into a position where it can unload its clip and quickly duck back into cover for a reload. It is also important to take advantage of flanking maneuvers, as the T7's burst damage will often allow it to kill unsuspecting enemies before they can react.
The .50 caliber machine gun's poor penetration means that the T7 is really only effective at close to medium range. Even at close range, the T7 has trouble penetrating tanks such as the T18 and is only capable of penetrating an H35 through its roof.
Early Research
All modules are researched with the tank.
Suggested Equipment
Gallery
Historical Info
The first pilot model was constructed in 1938 at Rock Island Arsenal and sent to Aberdeen for testing. Many complications arose from various parts of the suspension, which delayed testing until improvements could be made. Additionally, although the tank was capable of reaching speeds of up to 35 mph off-road or 55 mph on wheels, the practical speeds were lower as the vehicle became too difficult to control when going so fast.
By 1939, tracks had developed to the point to where the ability to drive the tank on wheels had become superfluous. Because of this, all work on the T7 ceased.