T37
Revision as of 01:57, 2 February 2015 | Revision as of 04:15, 16 March 2015 | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | * Guns are fairly accurate, reload quick, handle well, and are, except for the stock gun, superior to the M1A1 and M1A2 guns. | + | * Guns are fairly accurate, reload quick, handle well with good aim time and can mount vertical stabilizer, and are, except for the stock gun, superior to the M1A1 and M1A2 guns. | |
* High penetration (With the 76mm Gun T91) allows you to go through the front of most Tier 7 tanks and hit weak spots in the front/shoot sides on larger tanks | * High penetration (With the 76mm Gun T91) allows you to go through the front of most Tier 7 tanks and hit weak spots in the front/shoot sides on larger tanks | |||
* Highest hp for a tier 6 light, surpassing others by nearly a hundred hitpoints on average | * Highest hp for a tier 6 light, surpassing others by nearly a hundred hitpoints on average | |||
? | * | + | * Only 5m lower than the best view range of tier 6 light tanks, with also some of the best gun depression | |
* XP costs for modules is relatively cheap | * XP costs for modules is relatively cheap | |||
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|InTheGame_performance= | |InTheGame_performance= | |||
This tank can be played in two ways. The first is that of a traditional light tank, with a fully upgraded engine and the first turret performance is acceptable, use your speed to flank and destroy tanks, and kill other lights. The other way to play this tank is using its upgraded gun to be a mobile sniper/scouter, hitting the enemy from afar and using your camo & decent view range to hit them and scout before they hit you. The camouflage net works well when the tank is used as a sniper, just let it activate before shooting. With its excellent view range, you can move into position and monitor vast swathes of the battlefield, spotting would-be surprise attacks. However, it can also use this in conjunction with its excellent cannon to snipe. Care must be taken, for there will be many opponents more than willing to shoot at your thin, large profile. Close up, the T37 can troll big, dumb, heavy tanks by circling them, however you may not have the penetration to go through the front without mountains of silver or gold, but standard rounds are more than capable of punching holes in side and rear armor for all but the heaviest tanks. However it is important to note that if the second turret is mounted the tank does not have a maneuverability to do this with many heavies as they will out turn the tank with their hulls/turrets and make easy work of your tank. | This tank can be played in two ways. The first is that of a traditional light tank, with a fully upgraded engine and the first turret performance is acceptable, use your speed to flank and destroy tanks, and kill other lights. The other way to play this tank is using its upgraded gun to be a mobile sniper/scouter, hitting the enemy from afar and using your camo & decent view range to hit them and scout before they hit you. The camouflage net works well when the tank is used as a sniper, just let it activate before shooting. With its excellent view range, you can move into position and monitor vast swathes of the battlefield, spotting would-be surprise attacks. However, it can also use this in conjunction with its excellent cannon to snipe. Care must be taken, for there will be many opponents more than willing to shoot at your thin, large profile. Close up, the T37 can troll big, dumb, heavy tanks by circling them, however you may not have the penetration to go through the front without mountains of silver or gold, but standard rounds are more than capable of punching holes in side and rear armor for all but the heaviest tanks. However it is important to note that if the second turret is mounted the tank does not have a maneuverability to do this with many heavies as they will out turn the tank with their hulls/turrets and make easy work of your tank. | |||
+ | ||||
+ | Although this tank ''can'' be played like its predecessor, using a scouting role, the T37's main strength seems to lie not in its scouting abilities due to worsened view range and camo, but its effectiveness in a supporting role with its excellent gun. | |||
Autoloaded gun has lower penetration than 76mm T91, but faster burst damage. Use it to peek out and shoot few shots before taking cover. | Autoloaded gun has lower penetration than 76mm T91, but faster burst damage. Use it to peek out and shoot few shots before taking cover. |
Revision as of 04:15, 16 March 2015
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T37
Mouse over "
[Client Values; Actual values in
910,000 ![]() |
650544 HP Hit Points |
21.9/2210.93/0 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
470470 hp Engine Power |
65/22 km/h Speed Limit |
4444 deg/s Traverse |
21.46Expression error: Unexpected < operator. hp/t Power/Wt Ratio |
YesYes Pivot |
25.4/25.4/19.1 mm Hull Armor |
31.8/25.4/25.4// mm Turret Armor |
0/0
0/0 Shell Cost |
115/115/185115/115/185 HP Damage |
120/160/38120/160/38 mm Penetration |
r/m ▲
13.64 r/m Standard Gun ▲
13.64 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
Expression error: Unexpected < operator. Standard Gun
▲
Standard Gun
▼
Standard Gun
▲
Expression error: Unexpected < operator. Damage Per Minute Standard Gun
|
m ▲
0.42 m With 50% Crew: 0.52 m ▲
0.42 Accuracy With 50% Crew: 0.52 m |
s 1.9 s 1.9 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-9°/+20°-9°/+20° Elevation Arc |
6060 rounds Ammo Capacity |
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire |
m 360 m 360 View Range |
m 410 m 745 Signal Range |
VI

910000
The T37 is an American tier 6 light tank.
The T37 light tank was developed by Detroit Arsenal in the late 1940s to replace the M24 Chaffee. An order was placed for three prototypes. Later, some technical innovations were applied in the development of the T41 and M41 tanks.
The T37 leads to the T71 CMCD.
Modules / Available Equipment and Consumables
Modules
Tier | Turret | Turret Armor (front/sides/rear) (mm) |
Turret Traverse Speed (deg/s) |
View Range (m) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
T37 | // | 44 | 360 | 9000 | |||
T41 pilot number 1 | // | 44 | 370 | 16200 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|
Continental AOS-895-1 | 0 | 30000 | ||||
Continental AOS-895-3A | 0 | 38400 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
T37 | 0 | 0 | 9800 | ||||
T41 pilot number 1 | 0 | 0 | 15200 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Guns are fairly accurate, reload quick, handle well with good aim time and can mount vertical stabilizer, and are, except for
- High penetration (With the 76mm Gun T91) allows you to go through the front of most Tier 7 tanks and hit weak spots in the fr
- Highest hp for a tier 6 light, surpassing others by nearly a hundred hitpoints on average
- Only 5m lower than the best view range of tier 6 light tanks, with also some of the best gun depression
- XP costs for modules is relatively cheap
Cons:
- Has difficulties staying hidden compared to others due to the unusually large sizes of the tank's turret and hull
- Sluggish acceleration for a light with below average power-to-weight ratio, second turret makes mobility worse with the incre
- Ammo rack is directly behind paper frontal armor
- Tracks take very long to repair
- Unable to mount a gun rammer, which would have been very beneficial for this tank's fast-firing gun
Performance
This tank can be played in two ways. The first is that of a traditional light tank, with a fully upgraded engine and the first turret performance is acceptable, use your speed to flank and destroy tanks, and kill other lights. The other way to play this tank is using its upgraded gun to be a mobile sniper/scouter, hitting the enemy from afar and using your camo & decent view range to hit them and scout before they hit you. The camouflage net works well when the tank is used as a sniper, just let it activate before shooting. With its excellent view range, you can move into position and monitor vast swathes of the battlefield, spotting would-be surprise attacks. However, it can also use this in conjunction with its excellent cannon to snipe. Care must be taken, for there will be many opponents more than willing to shoot at your thin, large profile. Close up, the T37 can troll big, dumb, heavy tanks by circling them, however you may not have the penetration to go through the front without mountains of silver or gold, but standard rounds are more than capable of punching holes in side and rear armor for all but the heaviest tanks. However it is important to note that if the second turret is mounted the tank does not have a maneuverability to do this with many heavies as they will out turn the tank with their hulls/turrets and make easy work of your tank.
Although this tank can be played like its predecessor, using a scouting role, the T37's main strength seems to lie not in its scouting abilities due to worsened view range and camo, but its effectiveness in a supporting role with its excellent gun.
Autoloaded gun has lower penetration than 76mm T91, but faster burst damage. Use it to peek out and shoot few shots before taking cover.
Early Research
Tracks, 2nd Turret, 2nd Gun, Engine, Go from there
Suggested Equipment
Gallery
History for this tank not found