T95E6
Revision as of 23:12, 20 January 2017 | Revision as of 15:11, 10 June 2018 | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | *Same gun as T110E5, with | + | *Same gun as T110E5, with much faster reload and extra 1° of gun depression | |
? | * | + | *Amazing DPM and good alpha damage | |
? | + | *When hull down, turret is fairly bouncy, with little turret cheek weakspot. | ||
*410 viewrange allows for exceptional spotting | *410 viewrange allows for exceptional spotting | |||
*2000 HP puts it in very high standing for Tier 10 mediums | *2000 HP puts it in very high standing for Tier 10 mediums | |||
? | + | |||
|InTheGame_cons= | |InTheGame_cons= | |||
*Mediocre gun handling makes snapshots iffy | *Mediocre gun handling makes snapshots iffy | |||
? | *. | + | *.38 accuracy is on the lower end of Tier 10 vehicles | |
? | *Hull front isn't as bouncy as it looks | + | *Hull front isn't as bouncy as it looks, penetration leads to high possibility of module damage | |
*Tumor of a commander's copula makes using turret armor near useless | *Tumor of a commander's copula makes using turret armor near useless | |||
? | ||||
*Loader doesn't double as radio operator like M48 Patton, meaning Situational Awareness is useless | *Loader doesn't double as radio operator like M48 Patton, meaning Situational Awareness is useless | |||
? | + | |||
? | + | |||
|InTheGame_performance= | |InTheGame_performance= | |||
? | By pure paper stats, the T95E6 looks like it's a very, very mediocre tank, but it actually isn't. It all revolves on the excellent gun that it has, the amazing 120mm T123E6. For all intents and purposes, it's the M58 on the T110E5, with a few stat changes. It trades | + | By pure paper stats, the T95E6 looks like it's a very, very mediocre tank, but it actually isn't. It all revolves on the excellent gun that it has, the amazing 120mm T123E6. For all intents and purposes, it's the M58 on the T110E5, with a few stat changes. It trades better Rate of Fire for worse accuracy, as well as about the same dispersion values. All in all, fairly good gun to build a tank around. The trouble comes with the tank, mainly in the speed. Don't expect to be going too much above 50 km/h unless you get a downhill slope. Hulldown can be viable, but be cautious of your tumor, as it sticks out a good bit before you can shoot back. This is best played as a mid-line support tank, as the armor simply won't hold up consistently at close range, and the .38 accuracy will render all shots further than ~400m pure RNG. | |
|InTheGame_research= | |InTheGame_research= | |||
Revision as of 15:11, 10 June 2018
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T95E6
Mouse over "
[Client Values; Actual values in
22,500 Cost |
2150430 HP Hit Points |
40.91/4424.33/44 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
750750 hp Engine Power |
56.3/20 km/h Speed Limit |
4646 deg/s Traverse |
18.3330.83 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
342.9/76.2/50.8342.9/76.2/50.8 mm Turret Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
1060/4400/900
1060/4400/900 Shell Cost |
400/400/515400/400/515 HP Damage |
258/340/60258/340/60 mm Penetration |
r/m ▲
7.5 r/m Standard Gun ▲
7.5 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
3000 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
3000 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2 s 2 Aim time |
3636 deg/s Turret Traverse |
360° Gun Arc |
-9°/+20°-9°/+20° Elevation Arc |
3636 rounds Ammo Capacity |
1515 % Chance of Fire |
m 410 m 410 View Range |
m 745 m 745 Signal Range |
X
22500
The T95E6 is an American tier 10 premium medium tank.
Some military analysts deemed the experimental tanks of the T95 series to be undergunned. In order to increase the tank's firepower, a new, heavier turret, designated T96, was to be mounted on the hull. This would allow replacement of the 105-mm gun with a 120-mm gun. However, development proved unsuccessful, and the project was canceled on July 7th, 1960. Only one dummy vehicle was built.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 120 mm Gun T123E6 | 258/340/60 | 400/400/515 | 7.5 | 0.38 | 2 | 1925 | 310000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | Continental AOI-1195-5A | 750 | 15 | 998 | 100000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | T95E6 | 44 | 46 | 0 | 11500 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Same gun as T110E5, with much faster reload and extra 1° of gun depression
- Amazing DPM and good alpha damage
- When hull down, turret is fairly bouncy, with little turret cheek weakspot.
- 410 viewrange allows for exceptional spotting
- 2000 HP puts it in very high standing for Tier 10 mediums
Cons:
- Mediocre gun handling makes snapshots iffy
- .38 accuracy is on the lower end of Tier 10 vehicles
- Hull front isn't as bouncy as it looks, penetration leads to high possibility of module damage
- Tumor of a commander's copula makes using turret armor near useless
- Loader doesn't double as radio operator like M48 Patton, meaning Situational Awareness is useless
Performance
By pure paper stats, the T95E6 looks like it's a very, very mediocre tank, but it actually isn't. It all revolves on the excellent gun that it has, the amazing 120mm T123E6. For all intents and purposes, it's the M58 on the T110E5, with a few stat changes. It trades better Rate of Fire for worse accuracy, as well as about the same dispersion values. All in all, fairly good gun to build a tank around. The trouble comes with the tank, mainly in the speed. Don't expect to be going too much above 50 km/h unless you get a downhill slope. Hulldown can be viable, but be cautious of your tumor, as it sticks out a good bit before you can shoot back. This is best played as a mid-line support tank, as the armor simply won't hold up consistently at close range, and the .38 accuracy will render all shots further than ~400m pure RNG.
Suggested Equipment
Gallery
History for this tank not found