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Bat Chatillon155 58

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Revision as of 20:17, 1 February 2016
Reverted edits by me323:na (talk) to last revision by ReichSniper262:sea
Latest revision as of 10:31, 3 August 2016
Redirected page to Tank:F38 Bat Chatillon155 58
 
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?{{TankData|Tank=Bat_Chatillon155_58+#REDIRECT [[Tank:F38_Bat_Chatillon155_58]]
?| Like the [[Bat.-Châtillon 155 55]] the Bat.-Châtillon 155 58's gun has a 360° traverse making the vehicle very flexible in terms of positioning, as well as very quick to aim when changing its focus of fire. It has a 4 round drum auto-loader, giving it an advantage in rapid strikes on an exposed target before it retreats to cover. As with most French tanks, it is quite mobile, making counter battering this vehicle nearly impossible if played carefully. To balance these abilities, its main gun is only a 155mm howitzer, which does very poor damage compared to the [[T92]], [[Object 261]], [[Conqueror Gun Carriage]] or [[G.W. E 100]]. While it can't dish out as much damage per shot as the other Tier X artillery, it can defend itself well due to its fully traversable gun and good mobility. Be aware that the magazine reload time is extraordinarily long. Still, the weak gun doesn't make this artillery underpowered, a good direct hit from this gun can easily cripple an enemy tank.+
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?|Gallery=+
?image:Ingame_Batchatarty-1.jpg{{!}}Bat Chatillon 155, Siegfried line map+
?image:Bat_Chatillon_155-a.jpg{{!}}Bat Chatillon 155, map Arctic Region+
?image:BC155-1.jpg{{!}}Bat Chatillon 155 58, map Mountain pass+
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?|InTheGame_pros=+
?* Gun range: 1400 m+
?* Very mobile, as it's based on Bat.-Châtillon 25 t chassis+
?* Can flank most TDs and SPGs+
?* Gun has 360° traverse+
?* 4 round magazine that fires 1 shot in 6 seconds+
?* Relatively good accuracy and aim time for an artillery piece+
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?|InTheGame_cons=+
?* Very long magazine reload time (73 seconds with a 100% crew and Consumables, the longest reload in the game)+
?* Lowest damage per shell of the Tier 10 artillery, along with the lowest splash.+
?* Lowest penetration of the Tier 10 artillery+
?* 185mm penetration HEAT round is useless against nearly everything you face+
?* Gun only traverses at 10 degrees/s+
?* Low vertical shell arc due to its high range (Tied with the T92 for second worst artillery arc at tier 10)+
?* Effective aim time is longer than the 6 sec reload time. This is made worse if moving after each shot to avoid counter-battery fire+
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?|InTheGame_performance=+
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?The 4 rounds provided by the auto-loader coupled with speed, flexibility, and an accurate gun mounted on a turret make this SPG a blast to play. While the 155 58 may not the hardest hitting of the tier 10 artillery pieces, it is certainly the most flexible and most maneuverable. A good tactic to utilize when playing this SPG is to turn your hull perpendicular to your current firing arc. This allows you to move side to side in relation to your line of fire, making it substantially more difficult to be hit by counter-battery fire, though at the expense of your clipping speed.+
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?As a result of this SPG having a 360° traversable gun, it is also possible to simply play like a TD and provide direct fire support for your allies, though in many cases (especially in higher tier battles which this SPG will most certainly be a part of) this isn't always the brightest idea. Many tanks can easily two shot you, and unless you have a full magazine of rounds, you're toast. The armor on this SPG is poor even by SPG standards. The turret and autoloader can prove invaluable when rushed by multiple lights, allowing you to dispatch them in quick succession+
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?The reload on the autoloader for this SPG really is quite horrid, it takes 73 seconds to load a magazine if running a full BiA + Food crew. That said, once you're loaded, you can really keep some heads down. The speed at which you can fire is incredible, being capable of firing an entire clip in just under 20 seconds, which allows you to put some substantial hurt on the enemy. However, it has nearly no splash, so firing right at the reload in the clip is inadvisable, as your shells will most likely miss. If the enemy attempts to counter-battery you, you are easily spotted if you remain in one location to fire your clip at maximum speed, but moving after each shot pushes your time to fully aim above 10 seconds, greatly reducing your effective damage output. This SPG does not see much clan wars use except in very specific circumstances where its extreme mobility is required due to its 73 second clip reload, which gives your enemy plenty of time to determine the outcome of the game while you have no influence on it. +
?|InTheGame_research=+
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?|InTheGame_equipment=GLD, Binocular Telescope, Coated Optics, Camouflage Net+
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?|History=+
?[[image:Bat chatillon 155 mm.jpg|thumb|200px|left|Batignolles Chatillon 155mm]]+
?Following Lorraine’s project of the self propelled howitzer, Batignolles Chatillon started the work on the self propelled artillery vehicle with a fully rotatable turret. Main feature was to be drum based automatic loader system installed in the turret. In late 1958 all development was cancelled and project was abandoned with only a one prototype built.+
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?|HistoricalGallery=+
?image:Bat chatillon 155 mm.jpg+
?image:Batignolles_Chatillon155_mm_side_view.jpg+
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?|Ref_references=+
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?|Ref_sources=+
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?|Ref_links=N/A+
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?|Sidebar_Camostop=12.0+
?|Sidebar_Camomove=6+
?|Sidebar_Camofire=1.7+
?|Sidebar_Passhard=1.055+
?|Sidebar_Passmed=1.247+
?|Sidebar_Passsoft=2.014+
?|Sidebar_DispTurret=0.575+
?|Sidebar_DispRecoil=4.315+
?|Sidebar_DispAccel=0.384+
?|Sidebar_DispTurning=0.384+
?}}+

Latest revision as of 10:31, 3 August 2016