Bat Chatillon155 58
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[Client Values; Actual values in
0 Cost |
health Hit Points |
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit |
engine Engine Power |
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traverse Traverse |
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NoNo Pivot |
// mm Hull Armor |
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0/0/0
0/0/0 Shell Cost |
//Unable to match configuration for query: gun:bat_chatillon155_58::top|damage1/Unable to match configuration for query: gun:bat_chatillon155_58::top|damage2/Unable to match configuration for query: gun:bat_chatillon155_58::top|damage3 HP Damage |
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r/m ▲
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Magazine-fed Gun
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Magazine-fed Gun
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Magazine-fed Gun
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Magazine-fed Gun
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m ▲
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s ▲
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0° Gun Arc |
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m ▲
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m ▲
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0
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The Bat Chatillon 155 is an incredibly unique Artillery, the most notable feature is its fully rotational Turret. This gives the Bat Chat 155 a huge advantage over the other Tier VIII artillery, the ability to span the entire map without having to turn the hull and reset the gun's aim time. Another scary feature is its 4 round drum auto-loader, which gives it the advantage of burst damage. Also, as with most french tanks, it is quite mobile, making counter battering this vehicle nearly impossible. To balance these abilities, its main gun is only a 155mm howitzer, which does very poor damage compared to the T92, Object 261 or GW Typ E. While it can't dish out as much damage per shot as the other Tier VIII artillery, it can defend itself in dire situations because of its turret. Be aware that the magazine reload time is ungodly long. Still, the weak gun doesn't make this artillery woeful, a good direct hit from this gun can easily cripple an enemy tank.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Good Speed
- Gun mounted on a turret ( doesn't need to reset gun's aiming time, because you have a turret that turns 360 degrees )
- 4 round Clip that fires 1 shot in less than 5 seconds
- Good accuracy for artillery
- Fast aim
Cons:
- Long magazine reload time (over a minute)
- Lowest damage per shell of all the Tier 8 artillery
- Lowest penetration of all the Tier 8 artillery
- Turret turns only 12 degrees/s
Performance
The 4 rounds provided by the auto-loader coupled with speed, flexibility, and an accurate gun make this SPG a blast to play. While the 155 may not the hardest hitting of the tier 8 artillery pieces, it is certainly the most flexible. It is the most maneuverable of the tier 8 SPG's, because of this it is easy to keep the enemy guessing where your shots are coming from. A good tactic to utilize when playing this SPG is to turn your hull perpendicular to your current firing arc. This allows you to move side to side in relation to your line of fire, making it substantially more difficult to be counter-batteried by enemy artillery. Also, if foolish Light-Medium tanks ( like French or Chinese ones ) players try to ram it, it's possible to survive and fire all the 4 shells of the drum in the enemy, killing it.
As a result of this SPG having a turret, it is also possible to simply play like a TD and provide direct fire support for your allies, though in many cases (especially in higher tier battles which this SPG will most certainly be a part of) this isn't always the brightest idea. Many tanks can easily two shot you, and unless you have a full clip of rounds, you're toast. The armor on this SPG is poor even by SPG standards and it has really pitiful HP, only 620.
The reload on the autoloader for this SPG really is quite horrid, it takes over a minute to load a clip. That said, once you're loaded, you can really keep some heads down. The speed at which you can fire is incredible, which allows you to put some substantial hurt on the enemy.
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