Welcome to Wargaming.net Wiki!
Variants
/
/
Vickers Mk. E Type B

Vickers Mk. E Type B

Jump to: navigation, search
Revision as of 09:16, 17 January 2013
Created page with "{{TankData | |InTheGame_pros= |InTheGame_cons= |InTheGame_performance= |InTheGame_research= |InTheGame_equipment= |Gallery= |History= |HistoricalGallery= |Ref_re..."
 
Revision as of 01:11, 18 January 2013
Line 1:Line 1:
 {{TankData {{TankData
?|+| An imported Vickers tank from the British, the Mk. E has worse handling than its tier 2 counterparts of other nations, but it can equip excellent guns. It may be difficult to appreciate due the poor accuracy, yet the Vickers is deadly at close ranges where its gun can easily penetrate any tank it gets to face and cause destruction faster than the rest
  
 |InTheGame_pros=  |InTheGame_pros=
 +* Unresponsive at high speeds
 +* Slow Acceleration
 +* Poor and unsloped armor
  
 |InTheGame_cons=  |InTheGame_cons=
 +* Excellent Brawler
 +* Equips powerful guns for its tier
 +* Doesnt really fear tier 3 tanks
  
 |InTheGame_performance= |InTheGame_performance=

Revision as of 01:11, 18 January 2013










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Player Opinion: Performance
  • Player Opinion: Equipment
  • History
  • Historical Gallery

































































Vickers Mk. E Type B

AnnoCh07_Vickers_MkE_Type_BT26.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,900  Credits Cost
160170 HP Hit Points
7.16/7.57.34/10 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner (Loader)
  3. Driver
Mobility
92100 hp Engine Power
35/15 km/h Speed Limit
4448 deg/s Traverse
12.8513.62 hp/t Power/Wt Ratio
NoNo Pivot
Armor
12.7/12.7/12.7 mm Hull Armor
12.7/12.7/12.730/15/15 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















10/800/13




















30/800/15
Shell Cost
50/50/6545/45/60 HP Damage
45/70/2349/71/23 mm Penetration



|


|}}

|


|}}















18.18 r/m 

Standard Gun

Reload Times
Nominal: 3.3 s
50% Crew: 4.2 s
75% Crew: 3.7 s
100% Crew: 3.3 s
Rammer: 2.97 s
Vents: 3.22 s
Both: 2.9 s
Both and BiA: 2.85 s
Both and Max Crew %: 2.73 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















24.27 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 0.63 s
Magazine Reload Times
Nominal: 8 s
50% Crew: 10.18 s
75% Crew: 8.96 s
100% Crew: 8 s
With Vents: 7.82 s
With Vents and BiA: 7.67 s

Click here for more information.
Rate of Fire






|


|}}

|


|}}





























909

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 909
50% Crew: 714
75% Crew: 811.5
100% Crew: 909
100% Crew
Vents: 930.5
Rammer: 1010
Both: 1033.5
Both and BiA: 1053.5
Both and Max Crew %: 1099

Advantageous Damage Per Minute
First-shot DPM: 959
50% Crew: 764
75% Crew: 861.5
100% Crew: 959
100% Crew
Rammer: 1060
Vents: 980.5
Both: 1083.5
Both and BiA: 1103.5
Both and Max Crew %: 1149

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 909
50% Crew: 714
75% Crew: 811.5
100% Crew: 909
100% Crew
Vents: 930.5
Rammer: 1010
Both: 1033.5
Both and BiA: 1053.5
Both and Max Crew %: 1099

Advantageous Damage Per Minute
First-shot DPM: 959
50% Crew: 764
75% Crew: 861.5
100% Crew: 959
100% Crew
Rammer: 1060
Vents: 980.5
Both: 1083.5
Both and BiA: 1103.5
Both and Max Crew %: 1149

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (65 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1181.7
50% Crew: 928.2
75% Crew: 1054.95
100% Crew: 1181.7
100% Crew
Vents: 1209.65
Rammer: 1313
Both: 1343.55
Both and BiA: 1369.55
Both and Max Crew %: 1428.7

Advantageous Damage Per Minute
First-shot DPM: 1246.7
50% Crew: 993.2
75% Crew: 1119.95
100% Crew: 1246.7
100% Crew
Rammer: 1378
Vents: 1274.65
Both: 1408.55
Both and BiA: 1434.55
Both and Max Crew %: 1493.7

See here, here, or here for more information.






|


|}}

|


|}}





























340.65

Magazine-fed Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal: 340.65
50% Crew: 281.7
75% Crew: 311.85
100% Crew: 340.65
With Vents: 346.5
With Vents and BiA: 351.45

Advantageous Damage Per Minute
Loaded-mag DPM: 478.35
50% Crew: 427.05
75% Crew: 453.15
100% Crew: 478.35
With Vents: 483.75
With Vents and BiA: 488.25

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal: 340.65
50% Crew: 281.7
75% Crew: 311.85
100% Crew: 340.65
With Vents: 346.5
With Vents and BiA: 351.45

Advantageous Damage Per Minute
Loaded-mag DPM: 478.35
50% Crew: 427.05
75% Crew: 453.15
100% Crew: 478.35
With Vents: 483.75
With Vents and BiA: 488.25

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 454.2
50% Crew: 375.6
75% Crew: 415.8
100% Crew: 454.2
With Vents: 462
With Vents and BiA: 468.6

Advantageous Damage Per Minute
Loaded-mag DPM: 637.8
50% Crew: 569.4
75% Crew: 604.2
100% Crew: 637.8
With Vents: 645
With Vents and BiA: 651

Click here for more information.
Damage Per Minute


|


|}}



0.48 m 

With 50% Crew: 0.595 m
With 75% Crew: 0.519 m
With 100% Crew: 0.46 m
With BiA: 0.45 m
With BiA and Vents: 0.44 m
Maximum possible: 0.422 m

For more details, see Crew


|


|}}



0.45 m 

With 50% Crew: 0.557 m
With 75% Crew: 0.487 m
With 100% Crew: 0.431 m
With BiA: 0.422 m
With BiA and Vents: 0.413 m
Maximum possible: 0.396 m

For more details, see Crew
Accuracy


|


|}}



2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


|


|}}



1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-6°/+23° Elevation Arc
50160 rounds Ammo Capacity
General
2020 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


|


|}}



300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 431.7 m

For more details, see Skills or Equipment


|


|}}



300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 431.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Vickers Mk. E Type B


II

AnnoCh07_Vickers_MkE_Type_BT26.png

3900

The Vickers Mk. E Type B is a Chinese tier 2 light tank.

Developed in 1928 by J. V. Carden and V. Loyd. The vehicle never entered service in Great Britain. However, it was exported to other countries, including China. In 1937, twenty vehicles of this type fought against Japanese troops at Shanghai. Soviet Vickers-based T-26 vehicles were also exported to China, and 82 vehicles of that type were deployed in South China and Burma in 1941–1944.

An imported Vickers tank from the British, the Mk. E has worse handling than its tier 2 counterparts of other nations, but it can equip excellent guns. It may be difficult to appreciate due the poor accuracy, yet the Vickers is deadly at close ranges where its gun can easily penetrate any tank it gets to face and cause destruction faster than the rest

The Vickers Mk. E Type B leads to the Type 2597 Chi-Ha.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 47 mm Vickers QF 45/70/23 50/50/65 18.18 0.48 2.1 100 1500
IV 40 mm Pom-Pom 49/71/23 45/45/60 24.3 0.45 1.9 160 20000
II 45 mm 20K 51/88/23 47/47/62 26.09 0.46 2.1 313 2530

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

I Vickers Mk. E 12.7/12.7/12.7 24 280 650 160
II Vickers Mk. E Type B 30/15/15 24 310 1050 500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I Armstrong Siddeley V4 92 20 545 770
II Franklin 100 20 266 800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

I Vickers Mk. E Type B 7.5 44 B/2 1880 340
II T-26-2 10 48 B/2 1880 620

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III 71-TK-3 300 50 570

Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vickers Suspension Improved Ventilation Class 1 Binocular Telescope Toolbox 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Unresponsive at high speeds
  • Slow Acceleration
  • Poor and unsloped armor


Cons:


  • Excellent Brawler
  • Equips powerful guns for its tier
  • Doesnt really fear tier 3 tanks


Gallery

History for this tank not found


China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:Ch07 Vickers MkE Type BT26