Welcome to Wargaming.net Wiki!
Variants

110

Jump to: navigation, search
Revision as of 11:36, 31 May 2015Revision as of 02:53, 24 June 2015
Line 4:Line 4:
 |InTheGame_pros=  |InTheGame_pros=
 * Very bouncy front hull and the upgraded turret is very tough * Very bouncy front hull and the upgraded turret is very tough
?* Strong pike nose armor has good ramming quality against medium or light tanks+* Strong pike nose armor has good ramming quality against medium or light tanks, with a rather strong lower plate
 * Good top speed and mobility for a heavy * Good top speed and mobility for a heavy
?* Above average accuracy and rate of fire+* Above average accuracy, rate of fire, and DPM
 * Does not have a turret top weak spot like the [[IS-3]] * Does not have a turret top weak spot like the [[IS-3]]
 * View port blocks potential weak spot * View port blocks potential weak spot
Line 14:Line 14:
 * Weak side armor; does not have spaced side armor like the IS-3 * Weak side armor; does not have spaced side armor like the IS-3
 * Very brittle fuel tanks that easily catch fire * Very brittle fuel tanks that easily catch fire
?* Poor gun depression+* Poor gun depression, although it surpasses the IS-3
 * Expensive shell for a 100mm gun * Expensive shell for a 100mm gun
 * Somewhat slow acceleration * Somewhat slow acceleration
Line 21:Line 21:
  
 |InTheGame_performance= |InTheGame_performance=
?The 110 excels as both a front-line brawler that will bounce many enemy shells and as a flanker. The top gun's high rate of fire dishes out generous amounts of damage to its victims. Though the 110 is potential devastating while hull-down, a proper position may be difficult to achieve due to its low gun depression. The 110 is stiff competition for other Tier VIII tanks that would normally dominate the battlefield. The 110 also fares pretty well in a Tier IX/X battle due to its powerful gun and potential for flanking maneuvers; however, as with any other tank, care must be taken. +The 110 excels as both a front-line brawler that will bounce many enemy shells and as a flanker. The top gun's high rate of fire dishes out generous amounts of damage to its victims. Though the 110 is potential devastating while hull-down, a proper position may be difficult to achieve due to its low gun depression, although it is superior to the [[IS-3]] in this manner. The 110 is stiff competition for other Tier VIII tanks that would normally dominate the battlefield. The 110 also fares pretty well in a Tier IX/X battle due to its powerful gun and potential for flanking maneuvers; however, as with any other tank, care must be taken.
  
?The 110 is definitely a keeper amongst fans of the soviet IS line. Some players might be frightened by the gun's seeming lack of damage. However, compared to the BL-9 on the IS-3, this tank is a definite improvement - the top gun has relatively good accuracy, better aim time, great rate of fire, decent damage and an additional 10mm of frontal armor to the 110. However, the BL-9 on the IS-3 does have an additional 10mm penetration, which might or might not be meaningful to the player. Otherwise, the tanks play very similarly.+The 110 is definitely a keeper amongst fans of the soviet IS line. Some players might be frightened by the gun's seeming lack of damage. However, compared to the BL-9 on the IS-3, this tank is a definite improvement - the top gun has relatively good accuracy, better aim time, great rate of fire, decent damage and the 110 has much better effective front armor frontal armor (nearly 70mm better on the front plate). However, the BL-9 on the IS-3 does have an additional 10mm penetration, which might or might not be meaningful to the player. Otherwise, the tanks play very similarly.
  
 While lacking side armor, the 110 has better sloped frontal armor as well as better turret armor. Unlike the IS-3, however, it does not have spaced side armor, and the all-around turret armor is worse. While lacking side armor, the 110 has better sloped frontal armor as well as better turret armor. Unlike the IS-3, however, it does not have spaced side armor, and the all-around turret armor is worse.

Revision as of 02:53, 24 June 2015










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • History

































































110

AnnoCh11_110.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,600,000  Credits Cost
14501550 HP Hit Points
46.35/4750.19/54 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
520580 hp Engine Power
40/15 km/h Speed Limit
2830 deg/s Traverse
11.2211.56 hp/t Power/Wt Ratio
NoNo Pivot
Armor
120/90/60 mm Hull Armor
130/90/90201/148/50 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1025/5600/608




















1050/4000/750
Shell Cost
390/390/530320/320/420 HP Damage
175/250/61215/265/50 mm Penetration



|


|}}

|


|}}















4.29 r/m 

Standard Gun

Reload Times
Nominal: 14 s
50% Crew: 17.34 s
75% Crew: 15.14 s
100% Crew: 13.42 s
Rammer: 12.08 s
Vents: 13.12 s
Both: 11.81 s
Both and BiA: 11.56 s
Both and Max Crew %: 11.08 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















6 r/m 

Standard Gun

Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
Rammer: 8.63 s
Vents: 9.38 s
Both: 8.44 s
Both and BiA: 8.26 s
Both and Max Crew %: 7.91 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























1673.1

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1673.1
50% Crew: 1349.4
75% Crew: 1548.3
100% Crew: 1743.3
100% Crew
Vents: 1782.3
Rammer: 1938.3
Both: 1981.2
Both and BiA: 2024.1
Both and Max Crew %: 2113.8

Advantageous Damage Per Minute
First-shot DPM: 2063.1
50% Crew: 1739.4
75% Crew: 1938.3
100% Crew: 2133.3
100% Crew
Rammer: 2328.3
Vents: 2172.3
Both: 2371.2
Both and BiA: 2414.1
Both and Max Crew %: 2503.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1673.1
50% Crew: 1349.4
75% Crew: 1548.3
100% Crew: 1743.3
100% Crew
Vents: 1782.3
Rammer: 1938.3
Both: 1981.2
Both and BiA: 2024.1
Both and Max Crew %: 2113.8

Advantageous Damage Per Minute
First-shot DPM: 2063.1
50% Crew: 1739.4
75% Crew: 1938.3
100% Crew: 2133.3
100% Crew
Rammer: 2328.3
Vents: 2172.3
Both: 2371.2
Both and BiA: 2414.1
Both and Max Crew %: 2503.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2273.7
50% Crew: 1833.8
75% Crew: 2104.1
100% Crew: 2369.1
100% Crew
Vents: 2422.1
Rammer: 2634.1
Both: 2692.4
Both and BiA: 2750.7
Both and Max Crew %: 2872.6

Advantageous Damage Per Minute
First-shot DPM: 2803.7
50% Crew: 2363.8
75% Crew: 2634.1
100% Crew: 2899.1
100% Crew
Rammer: 3164.1
Vents: 2952.1
Both: 3222.4
Both and BiA: 3280.7
Both and Max Crew %: 3402.6

See here, here, or here for more information.






|


|}}

|


|}}





























1920

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1548.8
75% Crew: 1776
100% Crew: 2003.2
100% Crew
Vents: 2048
Rammer: 2227.2
Both: 2275.2
Both and BiA: 2326.4
Both and Max Crew %: 2425.6

Advantageous Damage Per Minute
First-shot DPM: 2240
50% Crew: 1868.8
75% Crew: 2096
100% Crew: 2323.2
100% Crew
Rammer: 2547.2
Vents: 2368
Both: 2595.2
Both and BiA: 2646.4
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1548.8
75% Crew: 1776
100% Crew: 2003.2
100% Crew
Vents: 2048
Rammer: 2227.2
Both: 2275.2
Both and BiA: 2326.4
Both and Max Crew %: 2425.6

Advantageous Damage Per Minute
First-shot DPM: 2240
50% Crew: 1868.8
75% Crew: 2096
100% Crew: 2323.2
100% Crew
Rammer: 2547.2
Vents: 2368
Both: 2595.2
Both and BiA: 2646.4
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2520
50% Crew: 2032.8
75% Crew: 2331
100% Crew: 2629.2
100% Crew
Vents: 2688
Rammer: 2923.2
Both: 2986.2
Both and BiA: 3053.4
Both and Max Crew %: 3183.6

Advantageous Damage Per Minute
First-shot DPM: 2940
50% Crew: 2452.8
75% Crew: 2751
100% Crew: 3049.2
100% Crew
Rammer: 3343.2
Vents: 3108
Both: 3406.2
Both and BiA: 3473.4
Both and Max Crew %: 3603.6

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.48 m 

With 50% Crew: 0.595 m
With 75% Crew: 0.519 m
With 100% Crew: 0.46 m
With BiA: 0.45 m
With BiA and Vents: 0.44 m
Maximum possible: 0.422 m

For more details, see Crew


|


|}}



0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


|


|}}



3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


|


|}}



2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2826 deg/s Turret Traverse
360° Gun Arc
-5°/+12°-6°/+15° Elevation Arc
3540 rounds Ammo Capacity
General
1212 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


|


|}}



600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


|


|}}



750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

When using the 100mm 62-100T gun:

Camouflage

  • Stationary: 6.6%
  • When Moving: 3.1%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 0.96
  • On Medium Ground: 1.06
  • On Soft Ground: 2.11


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.22
  • Turning: 0.22


With 100% Crew

VIII

AnnoCh11_110.png

2600000

The 110 is a Chinese tier 8 heavy tank.

From the mid-1940s to the 1950s, Soviet engineers attempted to modernize the IS-2 tank. The IS-2U variant, developed in November 1944, was conceived to have a reinforced frontal hull with a plate configuration resembling that of the IS-3. In the mid-1950s the design project was passed to China and became the basis for further Chinese tank development.

The 110 leads to the WZ-111 model 1-4.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

VIII 122 mm 37-122JT 175/250/61 390/390/530 4.62 0.48 3.4 2440 120000
VIII 122 mm D-25T 175/250/61 390/390/530 5 0.46 3.4 2590 135000
IX 100 mm 62-100T 215/265/50 320/320/420 6 0.38 2.9 2557 221000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

VII 110 130/90/90 28 350 7000 12000
VIII T-10 201/148/50 26 380 11000 33200

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

VIII 12150L 520 12 750 48000
IX 12150LS 580 12 750 99500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

VII 110 47 28 B/2 11500 17780
VIII 110-1 54 30 B/2 11500 35000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very bouncy front hull and the upgraded turret is very tough
  • Strong pike nose armor has good ramming quality against medium or light tanks, with a rather strong lower plate
  • Good top speed and mobility for a heavy
  • Above average accuracy, rate of fire, and DPM
  • Does not have a turret top weak spot like the IS-3


Cons:


  • Front pre-angled hull becomes very weak if you angle it
  • Weak side armor; does not have spaced side armor like the IS-3
  • Very brittle fuel tanks that easily catch fire
  • Poor gun depression, although it surpasses the IS-3
  • Expensive shell for a 100mm gun


Performance

The 110 excels as both a front-line brawler that will bounce many enemy shells and as a flanker. The top gun's high rate of fire dishes out generous amounts of damage to its victims. Though the 110 is potential devastating while hull-down, a proper position may be difficult to achieve due to its low gun depression, although it is superior to the IS-3 in this manner. The 110 is stiff competition for other Tier VIII tanks that would normally dominate the battlefield. The 110 also fares pretty well in a Tier IX/X battle due to its powerful gun and potential for flanking maneuvers; however, as with any other tank, care must be taken.

The 110 is definitely a keeper amongst fans of the soviet IS line. Some players might be frightened by the gun's seeming lack of damage. However, compared to the BL-9 on the IS-3, this tank is a definite improvement - the top gun has relatively good accuracy, better aim time, great rate of fire, decent damage and the 110 has much better effective front armor frontal armor (nearly 70mm better on the front plate). However, the BL-9 on the IS-3 does have an additional 10mm penetration, which might or might not be meaningful to the player. Otherwise, the tanks play very similarly.

While lacking side armor, the 110 has better sloped frontal armor as well as better turret armor. Unlike the IS-3, however, it does not have spaced side armor, and the all-around turret armor is worse.


Early Research

  • The engine, radio, and 122mm D-25T should already be researched from the IS-2 and should be equipped
  • The suspension should be your first goal as it is required to mount the turret
  • Next research the turret, which gives the 110 significantly improved armor and more health, as well as 30 meters additional view range
  • Finally get the 100mm gun, which gives a much needed boost in accuracy, aim time, and penetration, at the cost of some alpha damage


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer 


Gallery

History for this tank not found

Historical Gallery


China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM103 IXT54E1 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VIA43 BP prototype VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego


de:Tank:Ch11 110ja:Tank:Ch11 110