110
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110
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[Client Values; Actual values in
2,600,000 Cost |
1450390 HP Hit Points |
46.35/4726.12/54 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
520580 hp Engine Power |
40/15 km/h Speed Limit |
2830 deg/s Traverse |
11.2222.21 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
130/90/90201/148/50 mm Turret Armor |
AP/HEAT/HE
AP/APCR/HE Shells |
1025/5600/608
1050/4000/750 Shell Cost |
390/390/530320/320/420 HP Damage |
175/250/61215/265/50 mm Penetration |
r/m ▲
4.29 r/m Standard Gun ▲
6 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1673.1 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1920 Damage Per Minute Standard Gun |
m ▲
0.48 m With 50% Crew: 0.595 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 3.4 s 2.5 Aim time |
2826 deg/s Turret Traverse |
360° Gun Arc |
-5°/+12°-6°/+15° Elevation Arc |
3540 rounds Ammo Capacity |
1212 % Chance of Fire |
m 350 m 380 View Range |
m 600 m 750 Signal Range |
Additional Statistics
(Top Configuration)
When using the 100mm 62-100T gun:
Camouflage
- Stationary: 6.6%
- When Moving: 3.1%
- When Firing: 1.4%
Terrain Resistance
- On Hard Ground: 0.96
- On Medium Ground: 1.06
- On Soft Ground: 2.11
Dispersion Change Values
- Turret Contribution
- Rotation: 0.1
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.22
- Turning: 0.22
With 100% Crew
VIII
2600000
The 110 is a Chinese tier 8 heavy tank.
From the mid-1940s to the 1950s, Soviet engineers attempted to modernize the IS-2 tank. The IS-2U variant, developed in November 1944, was conceived to have a reinforced frontal hull with a plate configuration resembling that of the IS-3. In the mid-1950s the design project was passed to China and became the basis for further Chinese tank development.
The 110 leads to the WZ-111 model 1-4.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | 12150L | 520 | 12 | 750 | 48000 | |
IX | 12150LS | 580 | 12 | 750 | 99500 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | 110 | 47 | 28 | B/2 | 11500 | 17780 | |
VIII | 110-1 | 54 | 30 | B/2 | 11500 | 35000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Performance
Pros:
- Very bouncy upper center front hull and the upgraded turret is fairly troll against auto aim
- Above average rate of fire and DPM (roughly half a second faster reload than a Tiger II so it is overpowered)
- Functions well as an emergency campfire for cooking hot pot
Cons:
- Front pre-angled hull becomes very weak if you angle it
- Brutal upgrade grinding experience with 175mm penetration and 130mm thick stock turret, need suspension before equipment or upgrades
- Strong pike nose armor encourages players to fire premium rounds at it
- Weak side armor (lower side 60mm); does not have spaced side armor like the IS-3
- Very brittle fuel tanks that easily catch fire
- Ammo rack breaks easily
- Driver dies every other hull penetration, wasting your med kit
- Poor gun depression, although it surpasses the IS-3 by one degree
- Expensive shell for a 100mm gun, you will rarely profit in this tank compounded with engine fires
- Low power to weight ratio means it is rare to use your top speed
- Somewhat tall and long profile makes it a large target for tanks and artillery
- Commander hatches are an obvious turret weak spot and turret top is overmatched by 122mm guns and higher calibers
- Lower plate is extremely difficult to hide because the center of the point rises very high
- Fragile pike cheeks of 100mm are easily penetrated
- Very poor hidden soft stats that make the below average gun handling worse than it already is
- 380 meters is 20 meters better than an IS-3 but still below average
- Good theoretical top speed of 40 km/hr but still slower than an IS-3
The 110 does not excel at being a front line brawler as the lower plate is an obvious weak point that can be penetrated by +200mm penetration. There is also an exceptionally high risk of being flanked/swarmed as your armor is not designed to fight more than one tank at a time so it is important to stick with your allies. It also has a low power to weight ratio so although the 110 can move around the battlefield by taking a lengthy time to reach its top speed, actively flanking and exposing the flimsy 60mm side armor of your tank will often result in fires and ammo racks. Keep in mind your pike nose relies mostly on sloping than thickness so even a slight angle away from your intended opponent makes half of your armor extremely strong and the other half tin foil which is not ideal. Ideally, you want to find a hull down location where you can momentarily expose your upper pike dead on or stay hull down in a harassing role. 380 mm view range and a high rate of fire does mean you can effectively support allies in the second line although steer clear of snipping from long range as your aim time and accuracy are below average and your hidden soft stats are garbage. In practice, the 110's potential hull down relies mostly on luck because the pike cheeks are a fragile 100mm and the turret roof and around the mantle is squishy. Being hull down is a further hindered due to the 110's low gun depression, although it is superior to the IS-3 in this manner (keep in mind the IS-3's turret does not have soft turret cheeks nor a large commander's hatch so you should never rely heavily on the 110's turret). The 110's potential rapidly drops when facing tanks with penetration higher than 200mm (almost every tier 8 and higher tank) as you lack the ability to side scrape frontally because you expose your unangled pike nose. Reverse side scraping is not an option because the 110's rear is exceptionally wide and not protected by spaced armor. The 60mm side armor will also be two times over matched by 122mm and higher caliber guns thus halving your effective armor. Keep in mind there is also a vulnerable, exposed rear drive wheel that can be penetrated by 150mm of penetration and the only way to protect it is to not expose your sides. The lack of side scrapping hurts the 110 even more in tier IX/X battles because most tanks will have +250mm of penetration and 300mm of premium penetration which make the armor on your pike and turret useless unless thrown into an extreme angle with the added luck that they do not just shoot your exposed lower plate. You do not have the hull down potential of a T32, IS-3, or Emil 1, you do not have the snipping potential of a Tiger II or Caernarvon, and you do not have the mobility of a VK 45.02A or AMX 50 100. The 110 is really forced into the role of bullying lower tier tanks in wolf packs with other tanks that go around 40 km/hr and mid range fire support. Do not use your armor believing you are invincible and watch out for artillery because your exceptionally thin all round armor will not soak up hits like other equal tiered heavies.
The 110 is definitely a keeper amongst fans of the soviet IS line. Some players might be frightened by the gun's seeming lack of damage. However, compared to the BL-9 on the IS-3, this tank is a definite improvement if hidden soft stats did not exist because an IS-3 effectively has the same gun handling as a 110 but better snap shot potential. The 110 also has much better effective frontal armor (nearly 70mm better on the front plate) but this becomes irrelevant if tanks fire premium rounds at tier 8 which generally have 260mm of penetration and makes the slopping on the 110 irrelevant through brute force. The BL-9 on the IS-3 does have an additional 10mm penetration and 70 more alpha, which might or might not be meaningful to the player 1 on 1 but fighting in a group, the 110 must expose itself more frequently than an IS-3 to unload damage and this makes it an easy target for focus fire. Honestly, any player with a sense of competence can tell these two tanks do not play similarly. The IS-3 is a broken close range brawler and the 110 is a more sluggish fire support tank.
While lacking side armor, the 110 has better sloped frontal armor as well as better turret armor. Unlike the IS-3, however, it does not have spaced side armor, and the all-around turret armor is worse. It is also important to take into account that the tracks on the pike of an IS-3 count as spaced armor and the pike cheeks are also no hit boxes on an IS-3 so in all consideration a 110 is a larger target.
Early Research
- The engine, radio, and 122mm D-25T should already be researched from the IS-2 and should be equipped
- The suspension should be your first goal as it is required to mount the turret
- Next research the turret, which gives the 110 significantly improved armor and more health, as well as 30 meters additional view range
- Finally get the 100mm gun, which gives a much needed boost in accuracy, aim time, and penetration, at the cost of some alpha damage. Do not keep the 122mm because the 250mm of heat penetration is useless against tracks and spaced armor. Quite essentially the majority of armor on an IS-3.
Suggested Equipment
Gallery
History for this tank not found
Historical Gallery
Light Tanks | IIVickers Mk. E Type B • IIIType 2597 Chi-Ha • IVM5A1 Stuart • VI59-16 • VIType 64 • VIIType 62 • VIIWZ-131 • VIIIWZ-132 • VIIIM41D • IXWZ-132A • XWZ-132-1 |
Medium Tanks | VType T-34 • VIType 58 • VIIT-34-1 • VIIIType 59 • VIIIT-34-2 • VIIIT-34-3 • VIII59-Patton • VIII122 TM • VIIIType 59 G • IXWZ-120 • X121 • X121B |
Heavy Tanks | VIIIS-2 • VIIIWZ-111 • VIIIWZ-111 Alpine Tiger • VIII110 • VIII112 • IXWZ-111 model 1-4 • IXWZ-114 • X113 • X113 Beijing Opera • XWZ-111 model 5A • XWZ-111 Qilin |
Tank Destroyers | IIT-26G FT • IIIM3G FT • IVSU-76G FT • V60G FT • VIWZ-131G FT • VIIT-34-2G FT • VIIIWZ-111-1G FT • VIIIWZ-120-1G FT • IXWZ-111G FT • IXWZ-120G FT • XWZ-113G FT • X114 SP2 |
Self-Propelled Artillery |