59-16
Revision as of 20:46, 12 August 2013 | Revision as of 20:46, 12 August 2013 | |||
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Never stop. Use terrain to protect yourself. Flank, or watch for enemies that aren't paying attention to you and then unload on them. | Never stop. Use terrain to protect yourself. Flank, or watch for enemies that aren't paying attention to you and then unload on them. | |||
? | Another valuable tactic in the 59-16 is to be a passive scout. This works best when you equip your tank with a camo net and binocs. Find a good bush a couple hundred meters away from the area you want to spot (400 m is about the furthest away you would want to be). As you spot enemies, '''do not fire''', this will give away your position and you will die very quickly if you are not lucky. Hopefully, your team will take advantage of these tanks that are out in the open thinking they are safe. While you aren't doing any damage, you will be credited with spotting enemies your team damages, which generates exp and credits better than you would think it would. Should you notice that there is a opening in the enemy's lines, you can take the risk and go for their arty (this usually works best with the 76 mm autoloader as it has higher burst damage). | + | Another valuable tactic in the 59-16 is to be a passive scout. This works best when you equip your tank with a camo net and binocs. Find a good bush a couple hundred meters away from the area you want to spot (400 m is about the furthest away you would want to be). As you spot enemies, '''do not fire''', this will give away your position and you will die very quickly if you are not lucky. Hopefully, your team will take advantage of these tanks that are out in the open thinking they are safe. While you aren't doing any damage, you will be credited with spotting enemies your team damages, which generates exp and credits better than you would think it would. Should you notice that there is a opening in the enemy's lines, you can take the risk and go for their arty (this usually works best with the 76 mm autoloader as it has higher burst damage). | |
? | + | |||
|InTheGame_research = | |InTheGame_research = | |||
Get the engines first for mobility, followed by the turret so you are more durable and have a better view range. You can either go for the tracks and the gun if you want to be more aggressive, or get the radios and tracks if you wish to passive scout. After doing one of those, go ahead and research the remaining modules. | Get the engines first for mobility, followed by the turret so you are more durable and have a better view range. You can either go for the tracks and the gun if you want to be more aggressive, or get the radios and tracks if you wish to passive scout. After doing one of those, go ahead and research the remaining modules. |
Revision as of 20:46, 12 August 2013
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59-16
Mouse over "
[Client Values; Actual values in
900,000 Cost |
640134 HP Hit Points |
16.06/16.510.64/19 t Weight Limit |
- Commander
- Gunner
- Driver
- Loader (Radio Operator)
400450 hp Engine Power |
60/23 km/h Speed Limit |
5254 deg/s Traverse |
24.9142.29 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
45/30/2045/30/20 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
56/2800/28
56/2400/48 Shell Cost |
85/85/95115/115/165 HP Damage |
112/189/29138/180/38 mm Penetration |
r/m ▲
18.75 r/m Standard Gun ▲
15.79 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1593.75 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1815.85 Damage Per Minute Standard Gun |
m ▲
0.34 m With 50% Crew: 0.421 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.3 s 2 Aim time |
4848 deg/s Turret Traverse |
360° Gun Arc |
-5°/+20°-5°/+20° Elevation Arc |
7045 rounds Ammo Capacity |
1512 % Chance of Fire |
m 350 m 360 View Range |
m 525 m 750 Signal Range |
VI
900000
The 59-16 is a Chinese tier 6 light tank.
In 1957 a new light tank project was initiated by the Chinese government. Development of vehicle was completed in 1959. The new tank, weighing 16 tons, was equipped with a four-wheel torsion-bar suspension and a rear placement of the drive wheel, and mounted a 57-mm gun (later upgraded to 76-mm).
This tank weighs very little, and has weak armor to match, although its front is angled. Unfortunately, both its stock view range and speed are subpar for a light tank. This tank can mount an autoloader, although it has low penetration in exchange for more damage.
The 59-16 leads to the WZ-131.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VI | 12150L3 | 450 | 12 | 700 | 17000 | |
V | Type 102 | 400 | 15 | 700 | 10000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | 131 | 16.5 | 52 | B/2 | 4500 | 7730 | |
VI | 131 model 2 | 19 | 54 | B/2 | 4500 | 17300 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
X | A-220A | 750 | 40 | 54000 | |
IX | A-220 | 600 | 40 | 38000 | |
VIII | 9RM | 525 | 100 | 24240 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Autoloader
- Low profile
- Agile
- Has an autoloaded cannon but can still equip a gun rammer
Cons:
- Speed, while decent, is still slow for a light tank
- Very little armor
- View range is poor, making scouting difficult
- Very low penetration on the top gun
- Very exposed ammo rack that often explodes
Performance
Never stop. Use terrain to protect yourself. Flank, or watch for enemies that aren't paying attention to you and then unload on them.
Another valuable tactic in the 59-16 is to be a passive scout. This works best when you equip your tank with a camo net and binocs. Find a good bush a couple hundred meters away from the area you want to spot (400 m is about the furthest away you would want to be). As you spot enemies, do not fire, this will give away your position and you will die very quickly if you are not lucky. Hopefully, your team will take advantage of these tanks that are out in the open thinking they are safe. While you aren't doing any damage, you will be credited with spotting enemies your team damages, which generates exp and credits better than you would think it would. Should you notice that there is a opening in the enemy's lines, you can take the risk and go for their arty (this usually works best with the 76 mm autoloader as it has higher burst damage).
Early Research
Get the engines first for mobility, followed by the turret so you are more durable and have a better view range. You can either go for the tracks and the gun if you want to be more aggressive, or get the radios and tracks if you wish to passive scout. After doing one of those, go ahead and research the remaining modules.
Suggested Equipment
Gallery
History for this tank not found
Light Tanks | IIVickers Mk. E Type B • IIIType 2597 Chi-Ha • IVM5A1 Stuart • VI59-16 • VIType 64 • VIIType 62 • VIIWZ-131 • VIIIWZ-132 • VIIIM41D • IXWZ-132A • XWZ-132-1 |
Medium Tanks | VType T-34 • VIType 58 • VIIT-34-1 • VIIIType 59 • VIIIT-34-2 • VIIIT-34-3 • VIII59-Patton • VIII122 TM • VIIIType 59 G • IXWZ-120 • X121 • X121B |
Heavy Tanks | VIIIS-2 • VIIIWZ-111 • VIIIWZ-111 Alpine Tiger • VIII110 • VIII112 • IXWZ-111 model 1-4 • IXWZ-114 • X113 • X113 Beijing Opera • XWZ-111 model 5A • XWZ-111 Qilin |
Tank Destroyers | IIT-26G FT • IIIM3G FT • IVSU-76G FT • V60G FT • VIWZ-131G FT • VIIT-34-2G FT • VIIIWZ-111-1G FT • VIIIWZ-120-1G FT • IXWZ-111G FT • IXWZ-120G FT • XWZ-113G FT • X114 SP2 |
Self-Propelled Artillery |