WZ-132
Revision as of 09:19, 20 January 2017 Clarify and clean up the text. No substantive changes. | Revision as of 10:14, 20 January 2017 Clean up the text | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
* Very good agility and mobility thanks to its amazing track traverse and acceleration | * Very good agility and mobility thanks to its amazing track traverse and acceleration | |||
? | * Great "on-the-move" | + | * Great "on-the-move" accuracy, especially with a Vertical Stabilizer mounted. Comparable to [[T-54 ltwt]]. | |
* Excellent turret and hull traverse values makes fast circling and switching between targets easy | * Excellent turret and hull traverse values makes fast circling and switching between targets easy | |||
* Sloped frontal armor can lead to the occasional lucky bounce | * Sloped frontal armor can lead to the occasional lucky bounce | |||
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* Modules are very XP-expensive, especially the 100 mm 60-100T which rivals the XP cost of tier 8 heavies' top guns | * Modules are very XP-expensive, especially the 100 mm 60-100T which rivals the XP cost of tier 8 heavies' top guns | |||
* Lacking gun depression like many other high tier Chinese tanks | * Lacking gun depression like many other high tier Chinese tanks | |||
? | * Below average power-to-weight ratio compared to other tier 8 light tanks, though offset by very good | + | * Below average power-to-weight ratio compared to other tier 8 light tanks, though offset by very good terrain resistance values. | |
* The 100mm guns have less-than-average DPM for a tier 8 light tank | * The 100mm guns have less-than-average DPM for a tier 8 light tank | |||
|InTheGame_performance= | |InTheGame_performance= | |||
? | A bit smaller, faster and stronger than its predecessor, the WZ-132 is sort of a medium tank among light tanks, combining firepower, agility and mobility. It is good or decent in all areas, but not excellent in any of them. It is suitable for all kinds of combat roles including long range combat (good accuracy and aim time), brawl (small profile and agility) and scouting | + | A bit smaller, faster and stronger than its predecessor, the WZ-132 is sort of a medium tank among light tanks, combining firepower, agility and mobility. It is good or decent in all areas, but not excellent in any of them. It is suitable for all kinds of combat roles including long range combat (good accuracy and aim time), brawl (small profile and agility) and scouting - passive (great camo value and view range) and active (great speed and traverse). | |
While it doesn't have a drum loader, the WZ-132 has a few benefits as a combat vehicle compared to the AMX 13 90. It is able to make sharper turns without losing speed, has a more accurate, slightly higher penetration and faster-aiming gun, which is also more accurate when firing on the move. The tank has sloped frontal armor and turret, which occasionally bounces enemy shells. However, the AMX 13 90 has an autoloader (burst damage, very important with hit and run tactics) and a smaller profile (better camo rating/harder to hit). | While it doesn't have a drum loader, the WZ-132 has a few benefits as a combat vehicle compared to the AMX 13 90. It is able to make sharper turns without losing speed, has a more accurate, slightly higher penetration and faster-aiming gun, which is also more accurate when firing on the move. The tank has sloped frontal armor and turret, which occasionally bounces enemy shells. However, the AMX 13 90 has an autoloader (burst damage, very important with hit and run tactics) and a smaller profile (better camo rating/harder to hit). | |||
? | The WZ-132 has a great | + | The WZ-132 has a great choice of guns. You can either play with the more well-rounded 85 mm 64-85TG or the more damage-oriented 100 mm 60-100T. Should you select the 85mm gun, your tank will be more accurate and have a substantially better rate of fire and DPM. Should you select the 100mm gun, you will have more penetration, higher alpha, and can use APCR instead of HEAT. The 85mm lets you play the role of an agile and accurate supporting light tank. The 100mm lets you perform like a speedy but poorly armored medium. | |
? | A WZ-132 driver should avoid fighting autoloader tanks, especially the AMX 13 90 and the [[M41 Walker Bulldog|M41 Bulldog]] in any sort of brawl because of their feared drum loader. Assuming neither tanks miss, they will be able to destroy or critically injure the WZ-132 in mere seconds. The key to beating an autoloader in the WZ-132 is to make use of the tank's agility, on the move accuracy, and sustained DPM. | + | A WZ-132 driver should avoid fighting autoloader tanks, especially the AMX 13 90 and the [[M41 Walker Bulldog|M41 Bulldog]] in any sort of brawl because of their feared drum loader. Assuming neither tanks miss, they will be able to destroy or critically injure the WZ-132 in mere seconds. The key to beating an autoloader in the WZ-132 is to make use of the tank's agility, on-the-move accuracy, and sustained DPM. You will be able to fire accurately while you stay at a distance (~50-100m) and keep moving when in an open area. When you do this, your opponent will often miss their shots. Once their drum has been depleted, the WZ can easily kill it during its much longer reload time. Should most other tanks try to turn in a long curve, the WZ's superior agility will let it close the distance very fast. | |
? | + | With the addition of newer light tanks, the WZ-132 has become less outstanding. In terms of sniping, the RU 251 surpasses the WZ-132 in terms of RoF and DPM. In terms of brawling and flanking, the T-54 lightweight outshines the WZ-132 thanks to the higher speed and heavier armor. While the WZ-132 in itself is by no means a bad tank, it is no longer the tank of desire for light tank lovers. | ||
The WZ-132 has the best on-the-move gun handling in its class and tier, good accuracy, higher than average ammo capacity, second-best agility, high DPM (with 85mm gun), and effective gold rounds (with 100mm guns). It has only 1 major flaw: the poor gun depression. | The WZ-132 has the best on-the-move gun handling in its class and tier, good accuracy, higher than average ammo capacity, second-best agility, high DPM (with 85mm gun), and effective gold rounds (with 100mm guns). It has only 1 major flaw: the poor gun depression. | |||
? | The WZ-132's character is much like the M26 Pershing. | + | The WZ-132's character is much like the M26 Pershing. It is well-rounded, and can contribute to the team under most circumstances. It is usually a scout, but can also be a fire support tank or lone tank killer when needed. The T-54 lightweight is more well-rounded with higher armor, but the WZ won't embarrassingly fail its driver at the end of the game as it has a higher ammo capacity. | |
|InTheGame_research= | |InTheGame_research= | |||
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* Turret. Improves RoF, DPM, view range and HP by a wanted bit. | * Turret. Improves RoF, DPM, view range and HP by a wanted bit. | |||
* Engine. The lower weight is unnoticeable, but the much-improved module durability isn't. | * Engine. The lower weight is unnoticeable, but the much-improved module durability isn't. | |||
? | * Gun. You don't have to use it, but it | + | * Gun. You don't have to use it, but it does make the grind to the WZ-120 much easier. It is also required if you wish to activate "Accelerated Crew Training" after researching the WZ-120. | |
* If you use and prefer the 100mm 59-100T | * If you use and prefer the 100mm 59-100T |
Revision as of 10:14, 20 January 2017
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WZ-132
Mouse over "
[Client Values; Actual values in
2,400,000 Cost |
1000300 HP Hit Points |
23.52/2414.31/26.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Loader (Radio Operator)
550700 hp Engine Power |
64/23 km/h Speed Limit |
5456 deg/s Traverse |
23.3848.92 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
48/35/2055/35/20 mm Turret Armor |
AP/HEAT/HE
AP/APCR/HE Shells |
240/4000/170
252/4400/252 Shell Cost |
200/200/320250/250/330 HP Damage |
159/230/43189/225/50 mm Penetration |
r/m ▲
9.52 r/m Standard Gun ▲
7.69 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1904 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1922.5 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.3 s 2.3 Aim time |
4848 deg/s Turret Traverse |
360° Gun Arc |
-5°/+20°-5°/+20° Elevation Arc |
4743 rounds Ammo Capacity |
1212 % Chance of Fire |
m 370 m 380 View Range |
m 600 m 750 Signal Range |
Additional Statistics
(Top Configuration)
When using the 100mm 60-100T gun:
Camouflage
- Stationary: 17.1%
- When Moving: 17.1%
- When Firing: 3.7%
Terrain Resistance
- On Hard Ground: 0.48
- On Medium Ground: 0.58
- On Soft Ground: 1.25
Dispersion Change Values
- Turret Contribution
- Rotation: 0.13
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.13
- Turning: 0.13
With 100% Crew
VIII
2400000
The WZ-132 is a Chinese tier 8 light tank.
The order for the WZ-132 tank was placed in 1964. The design was based on the WZ-131, but with the goal of enhancing firepower and armor protection. A few prototypes were built before the project was canceled in the late 1960s. All prototypes were destroyed during Chinese nuclear weapon testing.
The WZ-132 leads to the WZ-132A.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | 8V135 | 700 | 12 | 740 | 55000 | |
VII | 12150L2 | 550 | 12 | 750 | 49100 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | WZ-131-1 | 24 | 54 | B/2 | 5500 | 16500 | |
VIII | WZ-132 | 26.5 | 56 | B/2 | 5500 | 32000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very good agility and mobility thanks to its amazing track traverse and acceleration
- Great "on-the-move" accuracy, especially with a Vertical Stabilizer mounted. Comparable to T-54 ltwt.
- Excellent turret and hull traverse values makes fast circling and switching between targets easy
- Sloped frontal armor can lead to the occasional lucky bounce
- Unlike most tier 8 lights, you can choose a gun depending on your playstyle
Cons:
- Very prone to module damage
- Modules are very XP-expensive, especially the 100 mm 60-100T which rivals the XP cost of tier 8 heavies' top guns
- Lacking gun depression like many other high tier Chinese tanks
- Below average power-to-weight ratio compared to other tier 8 light tanks, though offset by very good terrain resistance value
- The 100mm guns have less-than-average DPM for a tier 8 light tank
Performance
A bit smaller, faster and stronger than its predecessor, the WZ-132 is sort of a medium tank among light tanks, combining firepower, agility and mobility. It is good or decent in all areas, but not excellent in any of them. It is suitable for all kinds of combat roles including long range combat (good accuracy and aim time), brawl (small profile and agility) and scouting - passive (great camo value and view range) and active (great speed and traverse).
While it doesn't have a drum loader, the WZ-132 has a few benefits as a combat vehicle compared to the AMX 13 90. It is able to make sharper turns without losing speed, has a more accurate, slightly higher penetration and faster-aiming gun, which is also more accurate when firing on the move. The tank has sloped frontal armor and turret, which occasionally bounces enemy shells. However, the AMX 13 90 has an autoloader (burst damage, very important with hit and run tactics) and a smaller profile (better camo rating/harder to hit).
The WZ-132 has a great choice of guns. You can either play with the more well-rounded 85 mm 64-85TG or the more damage-oriented 100 mm 60-100T. Should you select the 85mm gun, your tank will be more accurate and have a substantially better rate of fire and DPM. Should you select the 100mm gun, you will have more penetration, higher alpha, and can use APCR instead of HEAT. The 85mm lets you play the role of an agile and accurate supporting light tank. The 100mm lets you perform like a speedy but poorly armored medium.
A WZ-132 driver should avoid fighting autoloader tanks, especially the AMX 13 90 and the M41 Bulldog in any sort of brawl because of their feared drum loader. Assuming neither tanks miss, they will be able to destroy or critically injure the WZ-132 in mere seconds. The key to beating an autoloader in the WZ-132 is to make use of the tank's agility, on-the-move accuracy, and sustained DPM. You will be able to fire accurately while you stay at a distance (~50-100m) and keep moving when in an open area. When you do this, your opponent will often miss their shots. Once their drum has been depleted, the WZ can easily kill it during its much longer reload time. Should most other tanks try to turn in a long curve, the WZ's superior agility will let it close the distance very fast.
With the addition of newer light tanks, the WZ-132 has become less outstanding. In terms of sniping, the RU 251 surpasses the WZ-132 in terms of RoF and DPM. In terms of brawling and flanking, the T-54 lightweight outshines the WZ-132 thanks to the higher speed and heavier armor. While the WZ-132 in itself is by no means a bad tank, it is no longer the tank of desire for light tank lovers.
The WZ-132 has the best on-the-move gun handling in its class and tier, good accuracy, higher than average ammo capacity, second-best agility, high DPM (with 85mm gun), and effective gold rounds (with 100mm guns). It has only 1 major flaw: the poor gun depression.
The WZ-132's character is much like the M26 Pershing. It is well-rounded, and can contribute to the team under most circumstances. It is usually a scout, but can also be a fire support tank or lone tank killer when needed. The T-54 lightweight is more well-rounded with higher armor, but the WZ won't embarrassingly fail its driver at the end of the game as it has a higher ammo capacity.
Early Research
- The research plan depends on which gun you prefer on the WZ-131.
- If you use and prefer the 85mm 64-85T
- Mount your equipment, gun rammer, vertical stabilizer, etc. and radio. It can hold 350kg of equipment and the new 85mm gun without upgrading the tracks or using enhanced suspension equipment.
- 85mm 64-85TG. Improves accuracy, penetration.
- Tracks. Improves agility, and gun stabilization. Also allows the use of heavier modules.
- Turret. Improves RoF, DPM, view range and HP by a wanted bit.
- Engine. The lower weight is unnoticeable, but the much-improved module durability isn't.
- Gun. You don't have to use it, but it does make the grind to the WZ-120 much easier. It is also required if you wish to activate "Accelerated Crew Training" after researching the WZ-120.
- If you use and prefer the 100mm 59-100T
- Mount radio.
- Spend 200k credits for enhanced suspension equipment and mount the 100mm 59-100T and your equipment. Or else mount the equipment you want with the stock gun mounted, and grind out the tracks.
- Tracks if you use the enhanced suspension module.
- Turret
- New 100mm gun
- Engine.
Suggested Equipment
Gallery
History for this tank not found
Historical Gallery
Light Tanks | IIVickers Mk. E Type B • IIIType 2597 Chi-Ha • IVM5A1 Stuart • VI59-16 • VIType 64 • VIIType 62 • VIIWZ-131 • VIIIWZ-132 • VIIIM41D • IXWZ-132A • XWZ-132-1 |
Medium Tanks | VType T-34 • VIType 58 • VIIT-34-1 • VIIIType 59 • VIIIT-34-2 • VIIIT-34-3 • VIII59-Patton • VIII122 TM • VIIIType 59 G • IXWZ-120 • X121 • X121B |
Heavy Tanks | VIIIS-2 • VIIIWZ-111 • VIIIWZ-111 Alpine Tiger • VIII110 • VIII112 • IXWZ-111 model 1-4 • IXWZ-114 • X113 • X113 Beijing Opera • XWZ-111 model 5A • XWZ-111 Qilin |
Tank Destroyers | IIT-26G FT • IIIM3G FT • IVSU-76G FT • V60G FT • VIWZ-131G FT • VIIT-34-2G FT • VIIIWZ-111-1G FT • VIIIWZ-120-1G FT • IXWZ-111G FT • IXWZ-120G FT • XWZ-113G FT • X114 SP2 |
Self-Propelled Artillery |