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WZ-132

AnnoCh17_WZ131_1_WZ132.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,400,000  Credits Cost
1000300 HP Hit Points
23.52/2414.31/26.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
550700 hp Engine Power
64/23 km/h Speed Limit
5456 deg/s Traverse
23.3848.92 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
48/35/2055/35/20 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















240/4000/170




















252/4400/252
Shell Cost
200/200/320250/250/330 HP Damage
159/230/43189/225/50 mm Penetration



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9.52 r/m 

Standard Gun

Reload Times
Nominal: 6.3 s
50% Crew: 7.8 s
75% Crew: 6.81 s
100% Crew: 6.04 s
Rammer: 5.44 s
Vents: 5.91 s
Both: 5.32 s
Both and BiA: 5.2 s
Both and Max Crew %: 4.99 s

See Crew, Consumables, or Equipment for more information.



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7.69 r/m 

Standard Gun

Reload Times
Nominal: 7.8 s
50% Crew: 9.66 s
75% Crew: 8.44 s
100% Crew: 7.48 s
Rammer: 6.73 s
Vents: 7.32 s
Both: 6.58 s
Both and BiA: 6.44 s
Both and Max Crew %: 6.17 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1904

Standard Gun

Using Shell Type 1 (200 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1904
50% Crew: 1536
75% Crew: 1760
100% Crew: 1986
100% Crew
Vents: 2030
Rammer: 2206
Both: 2256
Both and BiA: 2306
Both and Max Crew %: 2406

Advantageous Damage Per Minute
First-shot DPM: 2104
50% Crew: 1736
75% Crew: 1960
100% Crew: 2186
100% Crew
Rammer: 2406
Vents: 2230
Both: 2456
Both and BiA: 2506
Both and Max Crew %: 2606

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (200 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1904
50% Crew: 1536
75% Crew: 1760
100% Crew: 1986
100% Crew
Vents: 2030
Rammer: 2206
Both: 2256
Both and BiA: 2306
Both and Max Crew %: 2406

Advantageous Damage Per Minute
First-shot DPM: 2104
50% Crew: 1736
75% Crew: 1960
100% Crew: 2186
100% Crew
Rammer: 2406
Vents: 2230
Both: 2456
Both and BiA: 2506
Both and Max Crew %: 2606

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3046.4
50% Crew: 2457.6
75% Crew: 2816
100% Crew: 3177.6
100% Crew
Vents: 3248
Rammer: 3529.6
Both: 3609.6
Both and BiA: 3689.6
Both and Max Crew %: 3849.6

Advantageous Damage Per Minute
First-shot DPM: 3366.4
50% Crew: 2777.6
75% Crew: 3136
100% Crew: 3497.6
100% Crew
Rammer: 3849.6
Vents: 3568
Both: 3929.6
Both and BiA: 4009.6
Both and Max Crew %: 4169.6

See here, here, or here for more information.






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1922.5

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1922.5
50% Crew: 1552.5
75% Crew: 1777.5
100% Crew: 2005
100% Crew
Vents: 2050
Rammer: 2227.5
Both: 2277.5
Both and BiA: 2327.5
Both and Max Crew %: 2430

Advantageous Damage Per Minute
First-shot DPM: 2172.5
50% Crew: 1802.5
75% Crew: 2027.5
100% Crew: 2255
100% Crew
Rammer: 2477.5
Vents: 2300
Both: 2527.5
Both and BiA: 2577.5
Both and Max Crew %: 2680

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1922.5
50% Crew: 1552.5
75% Crew: 1777.5
100% Crew: 2005
100% Crew
Vents: 2050
Rammer: 2227.5
Both: 2277.5
Both and BiA: 2327.5
Both and Max Crew %: 2430

Advantageous Damage Per Minute
First-shot DPM: 2172.5
50% Crew: 1802.5
75% Crew: 2027.5
100% Crew: 2255
100% Crew
Rammer: 2477.5
Vents: 2300
Both: 2527.5
Both and BiA: 2577.5
Both and Max Crew %: 2680

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2537.7
50% Crew: 2049.3
75% Crew: 2346.3
100% Crew: 2646.6
100% Crew
Vents: 2706
Rammer: 2940.3
Both: 3006.3
Both and BiA: 3072.3
Both and Max Crew %: 3207.6

Advantageous Damage Per Minute
First-shot DPM: 2867.7
50% Crew: 2379.3
75% Crew: 2676.3
100% Crew: 2976.6
100% Crew
Rammer: 3270.3
Vents: 3036
Both: 3336.3
Both and BiA: 3402.3
Both and Max Crew %: 3537.6

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
4743 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

AnnoCh17_WZ131_1_WZ132.png

2400000

The WZ-132 is a Chinese tier 8 light tank.

The order for the WZ-132 tank was placed in 1964. The design was based on the WZ-131, but with the goal of enhancing firepower and armor protection. A few prototypes were built before the project was canceled in the late 1960s. All prototypes were destroyed during Chinese nuclear weapon testing.

The WZ-132 leads to the WZ-132A.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 85 mm 64-85T 159/230/43 200/200/320 10 0.38 2.3 1700 89000
IX 100 mm 60-100TA 189/225/50 250/250/330 7.69 0.4 2.3 2257 166000
VIII 100 mm 59-100TA 181/241/50 250/250/330 7.32 0.42 2.5 2257 98000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 8V135 700 12 740 55000
VII 12150L2 550 12 750 49100

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII WZ-131-1 24 54 B/2 5500 16500
VIII WZ-132 26.5 56 B/2 5500 32000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 3 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Best agility and mobility out of any tank in the game thanks to its amazing track traverse and acceleration
  • Great traverse speed and acceleration
  • Good "on-the-move"-accuracy, especially with a Vertical Stabilizer mounted
  • Great camo value for its size and tier
  • Selection between 2 guns that are great for a light tank, either prioritizing alpha damage and penetration or accuracy and ra


Cons:


  • Prone to multiple module damage
  • Modules are very XP-expensive, especially the 100 mm 60-100T which rivals the XP cost of tier 8 heavies' top guns
  • Poor gun depression
  • Worse hp/t than its predecessor
  • Both 100mm guns weigh considerably more than the 85mm guns (~500kg more), which can make the tank noticeably slower


Performance

A bit smaller, faster and stronger than its predecessor, the WZ-132 is one of the best light tanks ingame, combining firepower, agility and mobility. It is suitable for all kinds of combat roles including long range combat (good accuracy and aim time), brawl (small profile and agility) and both passive (great camo value and view range) and active scouting (great speed and traverse.)

Other than missing a drum loader, the WZ-132 has a few benefits to the AMX 13 90 in some ways as a combat vehicle. Compared to the AMX 13 90, It's able to make sharper turns without losing speed, a more accurate, slightly higher penetration and faster aiming gun, which is also more accurate when firing on the move. The tank also possess sloped frontal armor and turret, which can help generate the very occasional bounces. However, the AMX 13 90 has the aforementioned autoloader (burst damage, very important with hit and run tactics) and a smaller profile (better camo rating/harder to hit).

The WZ-132 has a great gun choice. You can either play with the more well-rounded 85 mm 64-85TG or the more damage-oriented 100 mm 60-100T. Should you select the former your tank will accelerate faster, be more accurate, and have a better rate of fire. Should you select the latter, your tank will accelerate slower and be heavier (though this can be good for ramming enemy light tanks) you will have more penetration, and have better alpha. The 85 mm gun lets you play more in the role of an agile and accurate supporting light tank. The 100 mm lets you perform like a speedy, but weak for its tier medium tank. Care should still be taken, however, as regardless of which gun you select, you are still a light tank, meaning you do not have much armor and little health.

Interestingly, the top 100 mm is actually better than the one on the Type 59.

A WZ-132 driver should avoid fighting AMX 13 90 in any sort of brawl because of the latter's feared drum loader. Assuming neither tanks miss, the AMX 13 90 will be able to destroy the WZ-132 in seconds. However,if the drive of the WZ-132 is skilled, it can outmaneuver an AMX 13 90 driver because it might not be able to turn its turret enough to keep up with the WZ-132.


Early Research

  • You must research the new set of suspension in order to mount anything else.
  • Once you have researched the new set of suspension, Research the new turret if you have researched the 100 mm 59-100T from the WZ-131, if you have not; research the 100 mm 59-100T and then the turret.
  • If you want a faster reload, use the top 85mm gun until you have enough exp for the Tier 9 100 mm 60-100T.
  • Now go for the Tier 9 100 mm 60-100T, as it will greatly ease the grind on the WZ-120.
  • The last engine doesn't improve the engine power, instead it increases the module hit points by a considerable amount, which can be useful combined with a removed speed governor. It's recommended to research this module last.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Camouflage Net Coated Optics Vertical Stabilizer 


Gallery

History for this tank not found


China
Light Tanks IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:Ch17 WZ131 1 WZ132