113
Revision as of 13:06, 9 December 2014 | Revision as of 22:45, 29 January 2015 Elaborated on pros and cons, as the armor was largely overstated in its effectiveness | |||
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{{TankData|Tank=Ch22_113 | {{TankData|Tank=Ch22_113 | |||
? | |One of several medium-heavy hybrids in tier X, the 113 brings hitpoints, armor, and firepower in a balanced package easily capable of keeping up with any group. Large and somewhat unwieldy, it relies on group dynamics rather than individual contribution and uses the strength of its allies to make it more effective in battle. A cooperative tank, the 113 acts as a force multiplier in its quest to accomplish | + | |One of several medium-heavy hybrids in tier X, the 113 brings hitpoints, armor, and firepower in a balanced package easily capable of keeping up with any group. Large and somewhat unwieldy, it relies on group dynamics rather than individual contribution and uses the strength of its allies to make it more effective in battle. A cooperative tank, the 113 acts as a force multiplier in its quest to accomplish a victory. | |
|InTheGame_pros= | |InTheGame_pros= | |||
? | * Good mobility, acceleration and high top speed | + | * Good mobility, decent acceleration and high top speed | |
? | * | + | * Great dispersion values, balanced rate of fire and alpha | |
* Strong turret | * Strong turret | |||
? | * | + | * Thick, if unreliable frontal armor | |
|InTheGame_cons= | |InTheGame_cons= | |||
? | * | + | * Frontal armor relies entirely on slope rather than thickness | |
? | * | + | * Poor gun depression | |
+ | * Extremely weak lower front plate | |||
+ | * Side armor is some of the weaker among tier 10 heavies | |||
* Subpar aim time | * Subpar aim time | |||
+ | * AP round has the second lowest penetration among tier 10 heavies | |||
|InTheGame_performance= | |InTheGame_performance= | |||
? | The 113 is a strange combo, featuring a low profile and very poor gun depression on a heavy tank, yet | + | The 113 is a strange combo, featuring a low profile and very poor gun depression on a heavy tank, yet a high top speed for a heavy and tough, if unreliable, frontal armor. Because of this, it gets some of the best features from both medium and heavy tanks, turning it into a heavy medium of sorts. However, as the gun depression is very poor, making this tank work is a real challenge on some maps. | |
? | The 113 significantly different from its predecessors, mainly in that it plays more like a very beefy medium tank. Though while not being the best at either, it is both a | + | The 113 significantly different from its predecessors, mainly in that it plays more like a very beefy medium tank. Though while not being the best at either, it is both a decent flanker as well as a frontline brawler, as long as one can find cover for the lower frontal plate, the upper plate will score bounces against most tanks and is a real threat when combined with its overall decent gun. However, the 113 is highly susceptible to artillery due to its very big, flat, thin engine deck and the poor gun depression can be difficult to adapt to, especially on maps with hills and uneven terrain. The 113 is fast enough to keep up with friendly medium wolfpacks, has a powerful gun, and has enough frontal armor to take some hits. However, one of the most unique things about this tank is, it is a mere 2 degrees from auto-bouncing any AP round off its upper frontal plate. It can also be used in side-scraping, as long as your sides don't become too exposed. | |
The 113 may be unwelcoming and different to players who were used to the previous tanks in the line. It needs to be played significantly differently from its predecessors. However, if used correctly, the 113 can be an invaluable part of any team, be it in dishing out heavy damage or filling in for the crucial tasks of a medium, or even act as a replacement for a damage sponge. | The 113 may be unwelcoming and different to players who were used to the previous tanks in the line. It needs to be played significantly differently from its predecessors. However, if used correctly, the 113 can be an invaluable part of any team, be it in dishing out heavy damage or filling in for the crucial tasks of a medium, or even act as a replacement for a damage sponge. | |||
? | + | However, despite being a tier 10 heavy its armor should not be taken for granted. While the upper hull and turret are immune to most AP and medium APCR rounds, HEAT rounds and non-medium APCR rounds will usually go through it with ease. HEAT especially, as the autobounce advantage from the extremely steep slope is negated due to HEAT having a higher overmatch threshold. Sidescraping and hull down remains a viable tactic, but HEAT aimed very close to the center of the turret will usually punch through. The 113 should be treated as a medium tank with an armor advantage, rather than a heavy tank with a mobility advantage. | ||
+ | ||||
+ | Though the tank is commonly compared to the Soviet [[IS-7]] they are entirely different tanks. Especially the frontal armor, the IS-7's which some of the best in its class while the 113 has some of the ''weakest'' in its class. | |||
|InTheGame_research= | |InTheGame_research= |
Revision as of 22:45, 29 January 2015
113
Mouse over "
[Client Values; Actual values in
6,100,000 Cost |
2300460 HP Hit Points |
45/4826.14/48 t Weight Limit |
- Commander
- Gunner
- Driver
- Loader (Radio Operator)
750750 hp Engine Power |
50/15 km/h Speed Limit |
3636 deg/s Traverse |
16.6728.69 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
290/180/80290/180/80 mm Turret Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
1065/4800/630
1065/4800/630 Shell Cost |
440/440/530440/440/530 HP Damage |
249/340/68249/340/68 mm Penetration |
r/m ▲
6 r/m Standard Gun ▲
6 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2640 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2640 Damage Per Minute Standard Gun |
m ▲
0.37 m With 50% Crew: 0.458 m ▲
0.37 Accuracy With 50% Crew: 0.458 m |
s 2.8 s 2.8 Aim time |
2626 deg/s Turret Traverse |
360° Gun Arc |
-7°/+18°-7°/+18° Elevation Arc |
3434 rounds Ammo Capacity |
1212 % Chance of Fire |
m 400 m 400 View Range |
m 750 m 750 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 6.6%
- When Moving: 3.4%
- When Firing: 1.4%
Terrain Resistance
- On Hard Ground: 1.25
- On Medium Ground: 1.34
- On Soft Ground: 2.59
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.18
- Turning: 0.18
With 100% Crew
X
6100000
The 113 is a Chinese tier 10 heavy tank.
Development on model 113 was started in 1963. The vehicle was conceived as an alternative to the WZ-111 and used parts and components of medium tanks. However, the project was canceled due to the development of main battle tanks.
One of several medium-heavy hybrids in tier X, the 113 brings hitpoints, armor, and firepower in a balanced package easily capable of keeping up with any group. Large and somewhat unwieldy, it relies on group dynamics rather than individual contribution and uses the strength of its allies to make it more effective in battle. A cooperative tank, the 113 acts as a force multiplier in its quest to accomplish a victory.
The 113 marks the end of its Chinese heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 122 mm 60-122T | 249/340/68 | 440/440/530 | 6 | 0.37 | 2.8 | 2757 | 300000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | V-2-54SC | 750 | 12 | 1045 | 25000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | 113 | 48 | 36 | B/2 | 10000 | 61350 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good mobility, decent acceleration and high top speed
- Great dispersion values, balanced rate of fire and alpha
- Strong turret
- Thick, if unreliable frontal armor
Cons:
- Frontal armor relies entirely on slope rather than thickness
- Poor gun depression
- Extremely weak lower front plate
- Side armor is some of the weaker among tier 10 heavies
- Subpar aim time
Performance
The 113 is a strange combo, featuring a low profile and very poor gun depression on a heavy tank, yet a high top speed for a heavy and tough, if unreliable, frontal armor. Because of this, it gets some of the best features from both medium and heavy tanks, turning it into a heavy medium of sorts. However, as the gun depression is very poor, making this tank work is a real challenge on some maps.
The 113 significantly different from its predecessors, mainly in that it plays more like a very beefy medium tank. Though while not being the best at either, it is both a decent flanker as well as a frontline brawler, as long as one can find cover for the lower frontal plate, the upper plate will score bounces against most tanks and is a real threat when combined with its overall decent gun. However, the 113 is highly susceptible to artillery due to its very big, flat, thin engine deck and the poor gun depression can be difficult to adapt to, especially on maps with hills and uneven terrain. The 113 is fast enough to keep up with friendly medium wolfpacks, has a powerful gun, and has enough frontal armor to take some hits. However, one of the most unique things about this tank is, it is a mere 2 degrees from auto-bouncing any AP round off its upper frontal plate. It can also be used in side-scraping, as long as your sides don't become too exposed.
The 113 may be unwelcoming and different to players who were used to the previous tanks in the line. It needs to be played significantly differently from its predecessors. However, if used correctly, the 113 can be an invaluable part of any team, be it in dishing out heavy damage or filling in for the crucial tasks of a medium, or even act as a replacement for a damage sponge.
However, despite being a tier 10 heavy its armor should not be taken for granted. While the upper hull and turret are immune to most AP and medium APCR rounds, HEAT rounds and non-medium APCR rounds will usually go through it with ease. HEAT especially, as the autobounce advantage from the extremely steep slope is negated due to HEAT having a higher overmatch threshold. Sidescraping and hull down remains a viable tactic, but HEAT aimed very close to the center of the turret will usually punch through. The 113 should be treated as a medium tank with an armor advantage, rather than a heavy tank with a mobility advantage.
Though the tank is commonly compared to the Soviet IS-7 they are entirely different tanks. Especially the frontal armor, the IS-7's which some of the best in its class while the 113 has some of the weakest in its class.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Light Tanks | IIVickers Mk. E Type B • IIIType 2597 Chi-Ha • IVM5A1 Stuart • VI59-16 • VIType 64 • VIIType 62 • VIIWZ-131 • VIIIWZ-132 • VIIIM41D • IXWZ-132A • XWZ-132-1 |
Medium Tanks | VType T-34 • VIType 58 • VIIT-34-1 • VIIIType 59 • VIIIT-34-2 • VIIIT-34-3 • VIII59-Patton • VIII122 TM • VIIIType 59 G • IXWZ-120 • X121 • X121B |
Heavy Tanks | VIIIS-2 • VIIIWZ-111 • VIIIWZ-111 Alpine Tiger • VIII110 • VIII112 • IXWZ-111 model 1-4 • IXWZ-114 • X113 • X113 Beijing Opera • XWZ-111 model 5A • XWZ-111 Qilin |
Tank Destroyers | IIT-26G FT • IIIM3G FT • IVSU-76G FT • V60G FT • VIWZ-131G FT • VIIT-34-2G FT • VIIIWZ-111-1G FT • VIIIWZ-120-1G FT • IXWZ-111G FT • IXWZ-120G FT • XWZ-113G FT • X114 SP2 |
Self-Propelled Artillery |