Welcome to Wargaming.net Wiki!
Variants

WZ-111-1G FT

Jump to: navigation, search
Revision as of 06:42, 11 July 2018Revision as of 11:48, 16 November 2019
Line 3:Line 3:
  
 |InTheGame_pros=  |InTheGame_pros=
?- Impressive penetration and alpha with second and top gun+* Excellent top gun alpha damage and penetration
? +* Outstanding HEAT (premium) penetration
?- Premium shell offers excellent penetration values+* Good accuracy
? +
?- Frontal armor had some autobounces angles that provides decent amount of ricochets+
? +
?- Exceptional signal range+
  
 |InTheGame_cons=  |InTheGame_cons=
?- Very low HP pool despite its bulky size (1000)+* Despite using a [[WZ-111]] hull, the armor is thinner than its heavy counterpart
? +* Fairly sluggish mobility
?- Very poor side and rear armor+* Very low hitpoint pool (tied with the [[AMX AC Mle. 48]])
? +* Low ammo capacity
?- Fairly sluggish mobility+* Bad gun depression and fairly limited gun arc
? +
?- Mediocre accuracy and aim time+
  
?- Very low ammo capacity (30 rounds with stock gun and 25 rounds with top gun) 
 |InTheGame_performance=  |InTheGame_performance=
  

Revision as of 11:48, 16 November 2019










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
  • Player Opinion: Equipment
  • History
  • Historical Gallery

































































WZ-111-1G FT

AnnoCh36_WZ111_1G_FT.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,520,000  Credits Cost
1000200 HP Hit Points
44.5/4514.28/48 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
550600 hp Engine Power
35/18 km/h Speed Limit
2225 deg/s Traverse
12.3642.02 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1025/5600/608




















1215/5200/1020
Shell Cost
390/390/530560/560/660 HP Damage
192/250/61271/340/65 mm Penetration



|


|}}

|


|}}















7.06 r/m 

Standard Gun

Reload Times
Nominal: 8.5 s
50% Crew: 10.53 s
75% Crew: 9.19 s
100% Crew: 8.15 s
Rammer: 7.34 s
Vents: 7.97 s
Both: 7.17 s
Both and BiA: 7.02 s
Both and Max Crew %: 6.73 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















4.29 r/m 

Standard Gun

Reload Times
Nominal: 14 s
50% Crew: 17.34 s
75% Crew: 15.14 s
100% Crew: 13.42 s
Rammer: 12.08 s
Vents: 13.12 s
Both: 11.81 s
Both and BiA: 11.56 s
Both and Max Crew %: 11.08 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























2753.4

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2753.4
50% Crew: 2223
75% Crew: 2546.7
100% Crew: 2870.4
100% Crew
Vents: 2936.7
Rammer: 3190.2
Both: 3260.4
Both and BiA: 3334.5
Both and Max Crew %: 3478.8

Advantageous Damage Per Minute
First-shot DPM: 3143.4
50% Crew: 2613
75% Crew: 2936.7
100% Crew: 3260.4
100% Crew
Rammer: 3580.2
Vents: 3326.7
Both: 3650.4
Both and BiA: 3724.5
Both and Max Crew %: 3868.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2753.4
50% Crew: 2223
75% Crew: 2546.7
100% Crew: 2870.4
100% Crew
Vents: 2936.7
Rammer: 3190.2
Both: 3260.4
Both and BiA: 3334.5
Both and Max Crew %: 3478.8

Advantageous Damage Per Minute
First-shot DPM: 3143.4
50% Crew: 2613
75% Crew: 2936.7
100% Crew: 3260.4
100% Crew
Rammer: 3580.2
Vents: 3326.7
Both: 3650.4
Both and BiA: 3724.5
Both and Max Crew %: 3868.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3741.8
50% Crew: 3021
75% Crew: 3460.9
100% Crew: 3900.8
100% Crew
Vents: 3990.9
Rammer: 4335.4
Both: 4430.8
Both and BiA: 4531.5
Both and Max Crew %: 4727.6

Advantageous Damage Per Minute
First-shot DPM: 4271.8
50% Crew: 3551
75% Crew: 3990.9
100% Crew: 4430.8
100% Crew
Rammer: 4865.4
Vents: 4520.9
Both: 4960.8
Both and BiA: 5061.5
Both and Max Crew %: 5257.6

See here, here, or here for more information.






|


|}}

|


|}}





























2402.4

Standard Gun

Using Shell Type 1 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2402.4
50% Crew: 1937.6
75% Crew: 2223.2
100% Crew: 2503.2
100% Crew
Vents: 2559.2
Rammer: 2783.2
Both: 2844.8
Both and BiA: 2906.4
Both and Max Crew %: 3035.2

Advantageous Damage Per Minute
First-shot DPM: 2962.4
50% Crew: 2497.6
75% Crew: 2783.2
100% Crew: 3063.2
100% Crew
Rammer: 3343.2
Vents: 3119.2
Both: 3404.8
Both and BiA: 3466.4
Both and Max Crew %: 3595.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2402.4
50% Crew: 1937.6
75% Crew: 2223.2
100% Crew: 2503.2
100% Crew
Vents: 2559.2
Rammer: 2783.2
Both: 2844.8
Both and BiA: 2906.4
Both and Max Crew %: 3035.2

Advantageous Damage Per Minute
First-shot DPM: 2962.4
50% Crew: 2497.6
75% Crew: 2783.2
100% Crew: 3063.2
100% Crew
Rammer: 3343.2
Vents: 3119.2
Both: 3404.8
Both and BiA: 3466.4
Both and Max Crew %: 3595.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (660 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2831.4
50% Crew: 2283.6
75% Crew: 2620.2
100% Crew: 2950.2
100% Crew
Vents: 3016.2
Rammer: 3280.2
Both: 3352.8
Both and BiA: 3425.4
Both and Max Crew %: 3577.2

Advantageous Damage Per Minute
First-shot DPM: 3491.4
50% Crew: 2943.6
75% Crew: 3280.2
100% Crew: 3610.2
100% Crew
Rammer: 3940.2
Vents: 3676.2
Both: 4012.8
Both and BiA: 4085.4
Both and Max Crew %: 4237.2

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


|


|}}



0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


|


|}}



2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


|


|}}



2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
24° Gun Arc
-6°/+15°-6°/+15° Elevation Arc
3025 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


|


|}}



600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


|


|}}



750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

AnnoCh36_WZ111_1G_FT.png

2520000

The WZ-111-1G FT is a Chinese tier 8 tank destroyer.

The development of the WZ-111-1G FT tank destroyer was based on the experience of the WZ-111 heavy tank creation. A prototype of the latter was produced in the early 1960s. It underwent running trials, which revealed a number of disadvantages in the vehicle's design, and the development of the WZ-111 was discontinued in 1964. The design of the WZ-111-1G FT shows the Soviet tank-building influence. There is no information about any produced prototypes.

The WZ-111-1G FT leads to the WZ-111G FT.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 122 mm D-25TG FT 192/250/61 390/390/530 7.06 0.38 2.9 2590 132000
IX 122 mm 60-122TG FT 248/310/61 440/440/530 4.96 0.38 2.9 2800 195000
X 130 mm 59-130JG FT 271/340/65 560/560/660 4.29 0.36 2.8 3090 335000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 12150LSG 550 12 750 51000
IX 12150LTG 600 12 750 83000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII WZ-111-1G FT 45 22 0 10000 18100
VIII WZ-111-1G FT model 2 48 25 0 10000 31200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent top gun alpha damage and penetration
  • Outstanding HEAT (premium) penetration
  • Good accuracy


Cons:


  • Despite using a WZ-111 hull, the armor is thinner than its heavy counterpart
  • Fairly sluggish mobility
  • Very low hitpoint pool (tied with the AMX AC Mle. 48)
  • Low ammo capacity
  • Bad gun depression and fairly limited gun arc


Performance

The WZ-111-1G FT is the first Chinese tank destroyer based on a heavy tank and represents the final step in the transformation of this TD line from light and maneuverable to heavy and reasonably well armored.

The mobility of the WZ-111-1G FT is substantially reduced in comparison to its predecessor, the T-34 -2G FT, with a lower power to weight ratio and much lower tank traverse rate. In close quarters it will be difficult to turn fast enough to keep up with a moving opponent - turning contests should be avoided.

The armor protection has however been improved and the frontal armor will bounce some shots, at least if an opponent can't reliably hit the lower plate. Lower tier tanks will struggle to penetrate the armor but don't expect much when hit by higher tier tanks.

In terms of firepower the top gun does offer great penetration and very good alpha damage. Unfortunately it will require no less than 110k experience to research it. And since you'll probably have to spend a fair amount of time without the top gun, it might be prudent to consider what the lesser guns has to offer.

The stock gun of the WZ-111-1G FT , the 122mm D-25TG is also the top gun of the T-34 -2G FT. The good news is you'll have used this gun already and can probably tell exactly how much you'd enjoy grinding the 44k necessary for the second gun with it. The bad news is 192mm AP penetration which is seriously underwhelming for a tier 8 tank destroyer.

The second gun is the 122mm 60-122TG FT. The 246mm AP penetration of this gun does represent a massive improvement compared to the stock gun. Both penetration and damage is actually comparable to the top guns of US and German tier 8 tank destroyers, for example the Skorpion G, which might seem fairly promising. Even so a WZ-111-1G FT with the 60-122TG FT mounted is a somewhat mediocre performer. Aim time, damage per minute and dispersion are all quite poor. Unlike a Skorpion G, the mobility of the WZ-111-1G FT does not allow maneuvering for a side shot against an opponent and when forced instead to target the frontal armor of a well armored tank, insufficient gun handling means hitting weak spots reliably is not possible with the 60-122TG FT.

The top gun, the 130mm 59-130JG FT is likely why you might consider playing the WZ-111-1G FT. With better damage per minute, aim time and dispersion than the 60-122TG, penetration and damage is also among the best for tier 8 tank destroyers. 271mm AP pen and 340mm HEAT pen will allow the WZ-111-1 FT to contest the frontal armor of all but the toughest opponents from afar.

Regardless of the tier of the opponents, being outmaneuvered is always a concern with the WZ-111-1G FT. Unless this risk can be mitigated, your frontal armor won't be of much use and sniping from a safe distance might be the better choice. That said, it's quite possible to bully lesser opponents with no way around your frontal armor and given the opportunity you should certainly do so. Unlike tank destroyers with no armor, the WZ-111-1G FT requires one to take into consideration what use its armor might be in a given match up.

Overall, the WZ-111-1G FT differs quite a lot from its predecessors, being slower and better armored. This also demonstrates what can be expected from the higher levels of the Chinese tank destroyer tree.


Gallery

History for this tank not found


China
Light Tanks IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:Ch36 WZ111 1G FT