122 TM
Revision as of 08:09, 19 June 2021 | Revision as of 08:13, 19 June 2021 | |||
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* Low ammo capacity | * Low ammo capacity | |||
? | |InTheGame_performance= The way to play the 122TM is to try and abuse hulldown spots whenever possible because your turret is very strong and can hold up even Tier X gold shells. Hull armour should not be used against higher tier opponents.Other than that, u can try to trade with opponents using your 400 alpha, but bewarned, the reload time is awful at 18 seconds so after taking a shot, pull back and wait. Brawling and sidescraping can be possible but when sidescraping you expose a small weakspot near the tracks. | + | |InTheGame_performance= The way to play the 122TM is to try and abuse hulldown spots whenever possible because your turret is very strong and can hold up even Tier X gold shells. Hull armour should not be used against higher tier opponents nor vehicles shooting premium rounds.Other than that, u can try to trade with opponents using your 400 alpha, but bewarned, the reload time is awful at 18 seconds so after taking a shot, pull back and wait. Brawling and sidescraping can be possible but when sidescraping you expose a small weakspot near the tracks. | |
|InTheGame_research= | |InTheGame_research= | |||
Premium vehicle, none required. | Premium vehicle, none required. |
Revision as of 08:13, 19 June 2021
122 TM
Mouse over "
[Client Values; Actual values in
8,450 Cost |
1400280 HP Hit Points |
37.5/3921.05/39 t Weight Limit |
- Commander
- Gunner
- Driver
- Loader (Radio Operator)
580580 hp Engine Power |
50/15 km/h Speed Limit |
4040 deg/s Traverse |
15.4727.55 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
280/140/70280/140/70 mm Turret Armor |
APCR/HEAT/HE
APCR/HEAT/HE Shells |
1065/4800/630
1065/4800/630 Shell Cost |
400/400/515400/400/515 HP Damage |
233/299/62233/299/62 mm Penetration |
r/m ▲
3.43 r/m Standard Gun ▲
3.43 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1372 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1372 Damage Per Minute Standard Gun |
m ▲
0.33 m With 50% Crew: 0.409 m ▲
0.33 Accuracy With 50% Crew: 0.409 m |
s 2.3 s 2.3 Aim time |
3030 deg/s Turret Traverse |
360° Gun Arc |
-8°/+15°-8°/+15° Elevation Arc |
3030 rounds Ammo Capacity |
1212 % Chance of Fire |
m 370 m 370 View Range |
m 750 m 750 Signal Range |
VIII
8450
The 122 TM is a Chinese tier 8 premium medium tank.
During the Soviet-Chinese border conflict in 1969, Chinese forces captured a Soviet T-62, which had a significant impact on the development of the 122 TM. In autumn 1970, two prototypes were manufactured featuring additional armament: four anti-tank missiles on the turret's sides and a double-barreled DShK machine gun on the gunner's hatch. During trials in 1971–1973, the construction proved faulty, leading to development being discontinued in 1974.
The 122 TM can be obtained from the 2021 Lunar Challenge.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
IX | 120 mm TG | 233/299/62 | 400/400/515 | 3.43 | 0.33 | 2.3 | 2350 | 195000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | 12150L7BW | 580 | 12 | 935 | 50000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | 122 TM | 39 | 40 | B/2 | 7700 | 30000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Second highest alpha damage among Tier 8 medium tanks
- Good accuracy and aim time, amazing penetration, and good shell velocity
- Decently armored upper frontal plate and extremely strong turret
- Very good gun depression for a Chinese tank (-8 degrees)
- Good hitpoint pool
Cons:
- Worst DPM and reload speed among Tier 8 medium tanks
- Large, poorly armored turret cupolas
- Sluggish mobility
- Very poor viewrange for its tier and class
- Low ammo capacity
Performance
The way to play the 122TM is to try and abuse hulldown spots whenever possible because your turret is very strong and can hold up even Tier X gold shells. Hull armour should not be used against higher tier opponents nor vehicles shooting premium rounds.Other than that, u can try to trade with opponents using your 400 alpha, but bewarned, the reload time is awful at 18 seconds so after taking a shot, pull back and wait. Brawling and sidescraping can be possible but when sidescraping you expose a small weakspot near the tracks.
Early Research
Premium vehicle, none required.
Suggested Equipment
Documented Tank and Crew Builds
(both will activate the same section)
External Reviews and Opinions
For external review links (Youtube, etc)
Gallery
Historical Info
Historical Gallery
Light Tanks | IIVickers Mk. E Type B • IIIType 2597 Chi-Ha • IVM5A1 Stuart • VI59-16 • VIType 64 • VIIType 62 • VIIWZ-131 • VIIIWZ-132 • VIIIM41D • IXWZ-132A • XWZ-132-1 |
Medium Tanks | VType T-34 • VIType 58 • VIIT-34-1 • VIIIType 59 • VIIIT-34-2 • VIIIT-34-3 • VIII59-Patton • VIII122 TM • VIIIType 59 G • IXWZ-120 • X121 • X121B |
Heavy Tanks | VIIIS-2 • VIIIWZ-111 • VIIIWZ-111 Alpine Tiger • VIII110 • VIII112 • IXWZ-111 model 1-4 • IXWZ-114 • X113 • X113 Beijing Opera • XWZ-111 model 5A • XWZ-111 Qilin |
Tank Destroyers | IIT-26G FT • IIIM3G FT • IVSU-76G FT • V60G FT • VIWZ-131G FT • VIIT-34-2G FT • VIIIWZ-111-1G FT • VIIIWZ-120-1G FT • IXWZ-111G FT • IXWZ-120G FT • XWZ-113G FT • X114 SP2 |
Self-Propelled Artillery |