D1
Revision as of 09:10, 5 May 2014 | Revision as of 08:11, 29 July 2014 | |||
Line 13: | Line 13: | |||
* Large ammo capacity | * Large ammo capacity | |||
* Rear tail skid has spaced armor | * Rear tail skid has spaced armor | |||
? | + | * 18 degrees of gun depression - highest in the game! | ||
+ | * Quick aim time | |||
+ | * Relatively accurate with the 25mm | |||
|InTheGame_cons= | |InTheGame_cons= | |||
* Awful mobility, crawls uphill | * Awful mobility, crawls uphill | |||
* Horrible damage and penetration | * Horrible damage and penetration | |||
* Very slow turret traverse | * Very slow turret traverse | |||
? | * | + | * 47 mm is inaccurate | |
* Low signal range | * Low signal range | |||
* Extremely vulnerable to fast tanks, tank destroyers & SPGs | * Extremely vulnerable to fast tanks, tank destroyers & SPGs | |||
Line 24: | Line 26: | |||
* 47 mm shells travel in a very slow arc | * 47 mm shells travel in a very slow arc | |||
* Expect plenty of non-penetrating hits if using the 47 mm gun | * Expect plenty of non-penetrating hits if using the 47 mm gun | |||
? | * Very poor | + | * Very poor range if using the 25 mm gun | |
* Hopelessly outgunned; expect meager experience from battles due to low damage output | * Hopelessly outgunned; expect meager experience from battles due to low damage output | |||
Revision as of 08:11, 29 July 2014
<value_unset_error>
Mouse over "
[Client Values; Actual values in
0 Cost |
health Hit Points |
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit |
engine Engine Power |
/ km/h Speed Limit |
traverse Traverse |
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
//Unable to match configuration for query: turret:d1::top|armorturretfront/Unable to match configuration for query: turret:d1::top|armorturretside/Unable to match configuration for query: turret:d1::top|armorturretback mm Turret Armor |
0/0/0
0/0/0 Shell Cost |
//Unable to match configuration for query: gun:d1::top|damage1/Unable to match configuration for query: gun:d1::top|damage2/Unable to match configuration for query: gun:d1::top|damage3 HP Damage |
//Unable to match configuration for query: gun:d1::top|penetration1/Unable to match configuration for query: gun:d1::top|penetration2/Unable to match configuration for query: gun:d1::top|penetration3 mm Penetration |
r/m ▲
Expression error: Unrecognized word "unable". r/m Magazine-fed Gun ▲
Expression error: Unrecognized word "unable". Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
Expression error: Unrecognized word "unable". Magazine-fed Gun
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
Expression error: Unrecognized word "unable". Damage Per Minute Magazine-fed Gun
|
m ▲
Expression error: Unrecognized word "unable". m With 50% Crew: Expression error: Unexpected < operator. m ▲
Expression error: Unrecognized word "unable". Accuracy With 50% Crew: Expression error: Unexpected < operator. m |
s ▲
Expression error: Unrecognized word "unable". s With 50% Crew: Expression error: Unexpected < operator. s ▲
Expression error: Unrecognized word "unable". Aim time With 50% Crew: Expression error: Unexpected < operator. s |
Unable to match configuration for query: turret:d1::stock|turrettraverseUnable to match configuration for query: turret:d1::top|turrettraverse deg/s Turret Traverse |
0° Gun Arc |
-°/+°-Unable to match configuration for query: gun:d1::top|depression°/+Unable to match configuration for query: gun:d1::top|elevation° Elevation Arc |
Unable to match configuration for query: gun:d1::stock|maxammoUnable to match configuration for query: gun:d1::top|maxammo rounds Ammo Capacity |
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire |
m ▲
Unable to match configuration for query: turret:d1::stock|viewrange m With 50% Crew: Expression error: Unexpected < operator. m ▲
Unable to match configuration for query: turret:d1::top|viewrange View Range With 50% Crew: Expression error: Unexpected < operator. m |
m ▲
Unable to match configuration for query: radio:d1::stock|distance m With 50% Crew: Expression error: Unexpected < operator. m ▲
Unable to match configuration for query: radio:d1::top|distance Signal Range With 50% Crew: Expression error: Unexpected < operator. m |
0
The <value_unset_error> is a [[|]] tier .
<value_unset_error>
The D1 has better armor than the Renault FT while maintaining similar levels of mobility. With the exception of the 47 mm SA 34, the D1 retains the same gun selection as the FT. Physically, it is much larger than the FT.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Decent armor
- Decent view range
- High rate of fire
- Large ammo capacity
- Rear tail skid has spaced armor
Cons:
- Awful mobility, crawls uphill
- Horrible damage and penetration
- Very slow turret traverse
- 47 mm is inaccurate
- Low signal range
Performance
Designed long before World War 2, the D1 was designed as an infantry support tank. As such, it has pretty decent armor, but it is incredibly slow and considerably undergunned. All of its guns, except the 47 mm SA34, are carried over from the Renault FT starter tank, which basically forces the D1 to choose between relatively high damage but abysmal penetration guns such as the 13.2 mm Hotchkiss mle. 1930 heavy machine gun, the 37 mm APX SA18, and the 47 mm SA34, or the high penetration but low damage 25 mm Canon Raccourci mle. 1934. The 47 mm SA34, in particular, has the worst penetration of any single-shot tank gun in the game.
If armed with the any of the low penetration guns, the D1 will have a very hard time dealing with other D1s, the Hotchkiss H35 or its German equivalent the Pz.Kpfw. 38H 735 (f), the T18 frontally, and most tier 3 tanks. The 25 mm is generally the better option, but it should be noted that it has a maximum effective range of 400 m, beyond which it will not penetrate even the weakest of armor. The 47 mm SA34 has the lowest penetrating single-shot gun in the game and nearly useless. However, its HE round has only 1 mm average penetration less than the AP round but deals considerably more damage, making an all HE loadout somewhat viable with that gun. It can reliably penetrate only the most thinly armored tanks (e.g. Vickers Medium Mk. II).
Working as a team, it can try to absorb hits while other team members provide the firepower. That's not to say it's invincible by any means. There are guns available to Tier 2 and especially Tier 3 tanks that can punch right through this tank's armor. The turret front and hull front are also riddled with weakspots in the form of vision ports, that can be easily penetrated. Expect to see a stark contrast between surviving countless hits from some enemies and only a few from others. Angling and sidescraping techniques can dramatically increase the D1's survivability in battle. Since the commander is also the gunner and loader, having him knocked out will cripple the D1 immensely.
The D1 is incredibly slow, and would usually do well to avoid climbing hills. When stock, it is as slow as the T95. Be sure to pick the correct path to take at the beginning of the game, as the D1 is not capable of relocating quickly at all. Upgrading the turret and gun before the engine slows this tank down considerably.
Early Research
- The 13.2 mm Hotchkiss mle. 1930 and the 25 mm Canon Raccourci Mle. 1934 guns carry over from the FT, and are available immediately.
- The engine is a good place to start researching for an additional 9 horsepower with no additional weight.
- It is a good idea to upgrade the suspension next.
- Now research the D1b turret and the 47 mm SA34 gun.
- Be sure to research the ER 53 radio before moving on.
Suggested Equipment
Gallery
Historical Info
As the ST1 turret type had been rejected, a new one had to be developed. Until it was ready all 160 Char D vehicles were temporarily fitted with existing Renault FT turrets, taken from the Renault FT matériel reserve. Two new turret designs were proposed by Schneider. The ST3 was a modification of the ST1. To solve the balance problem, this type had an armoured extension at the back, with a large square opening. The hatch in the back of the main armour could be opened through the square hole of the extension, providing more room for the commander, who, when operating the gun, would still enjoy some protection against small arms fire, without the weight penalty of a larger turret. The matériel commission judged this system, though ingenious, to be hugely impractical — it made the turret more vulnerable in precisely those situations where it was most likely to be hit: when fighting the enemy — and decided to accept the weight penalty, choosing the alternative ST2 that was simply a larger turret that had more room at the back, weighing three metric tonnes. Nevertheless a single pre-series vehicle was fitted with the ST3 for trials and afterwards used in this configuration by the driver school.
This ST2 turret had a very complex geometry with many shot traps. This was partly caused by the large protruding diascopes at the sides, but also a result of forcing the commander to operate in three height levels: he had to stretch himself to observe his surroundings via the cupola, had a forward observation hatch that he could look through while standing in a normal position and had to crouch to operate the 47 mm SA34 gun to the right of him and the coaxial 7.5 mm machine gun to the left. The lower level had its own extension, where extra room had been found in the front of the turret to bring the machine gun forward, while retracting the main gun, thus improving balance even further. Needless to say, the army was very critical of this general arrangement, but it could not be rejected as deliveries were already greatly delayed: the first replacement turrets were fitted only in early 1936.
The ST2, weighing 1788 kg, brought the total weight to fourteen metric tons and, costing 100,000 FF per piece, the total vehicle price to 475,000 FF. The Char D1 was thus neither particularly light nor cheap, causing the Hotchkiss company to propose a design better conforming to the role of mass produced light infantry tank, which proposal would eventually result in no less than three production types: the Hotchkiss H35, Renault R35 and FCM 36. However, even in 1926 the project had been seen as more of a cheaper alternative to the Char B than as a pure light infantry tank; the political situation of the early thirties would force the Char D1 completely into the role of Char de Bataille or "battle tank".
Historical Gallery
Sources and External Links
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