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E 50

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Revision as of 17:07, 10 October 2015
updated early research
Revision as of 16:29, 23 November 2015
Changes so that grammar followed proper English conventions
Line 19:Line 19:
 The E-50 is a massive improvement over the Panther II in terms of survivability, maneuverability, and damage, if you play it correctly. It is still not a heavy tank, but it can last a minute or two going up against tier 9 and sometimes 10 heavies. Always try and turn your hull so you're not 90 degrees to the enemy attacking, the German medium hulls are great for bouncing angled shots if the enemy is just shooting at the largest target; which is usually your hull. The 8,8 cm KwK L/100 is great for sniping, and you should use that to your advantage in long distance standoff fights with heavies as you can still make critical hits at 500m and more with a competent gunner, this will improve with the 10.5cm's increased damage. A nice fast shell speed goes with the 88/L100 so hitting moving scouts is easy and it has half decent damage output even against heavy tanks, but don't expect to win a 1 on 1 head on. Using the speed of the E-50 and its maneuverability will win you many tank on tank battles as it has decent acceleration but is hampered by slow track turn speed. Most players either look at you as a very low HP heavy tank, or a slow fat Medium tank, use it to your advantage and flank them while they ignore you or think you've run away. The E-50 is a massive improvement over the Panther II in terms of survivability, maneuverability, and damage, if you play it correctly. It is still not a heavy tank, but it can last a minute or two going up against tier 9 and sometimes 10 heavies. Always try and turn your hull so you're not 90 degrees to the enemy attacking, the German medium hulls are great for bouncing angled shots if the enemy is just shooting at the largest target; which is usually your hull. The 8,8 cm KwK L/100 is great for sniping, and you should use that to your advantage in long distance standoff fights with heavies as you can still make critical hits at 500m and more with a competent gunner, this will improve with the 10.5cm's increased damage. A nice fast shell speed goes with the 88/L100 so hitting moving scouts is easy and it has half decent damage output even against heavy tanks, but don't expect to win a 1 on 1 head on. Using the speed of the E-50 and its maneuverability will win you many tank on tank battles as it has decent acceleration but is hampered by slow track turn speed. Most players either look at you as a very low HP heavy tank, or a slow fat Medium tank, use it to your advantage and flank them while they ignore you or think you've run away.
  
?With the top gun, this tank will feel almost like an IS-3, only a tier higher, faster, more agile, german, and able to more easily swing its weight around. The 10.5cm's alpha, muzzle speed, decent reload speed allow it to very easily pick off tanks that are nearly dead, saving other team mates a potential headache. The alpha of the 10.5cm is equivalent to most other T10 and T9 Mediums, but again, the E50's top gun is the most accurate in the game. Make sure those in your line of fire feel that fact.+With the top gun, this tank will feel almost like an IS-3, only a tier higher, faster, more agile, German, and able to more easily swing its weight around. The 10.5 cm's alpha, muzzle speed, decent reload speed allow it to very easily pick off tanks that are nearly dead, saving other team mates a potential headache. The alpha of the 10.5 cm is equivalent to most other T10 and T9 Mediums, but again, the E50's top gun is the most accurate in the game. Make sure those in your line of fire feel that fact.
  
?With the top gun, Tier 8 heavies should all but avoid getting into a firefight with you, especially if you can avoid retaliation fire. Tier 9 heavies like the IS-8 will also have to become weary, as you can very easily shred their health to bits. However, avoid confrontations with tier 10 heavies entirely if you can, or if possible, flank and pump shells into their backs. The 10.5cm's very good accuracy allows you to cripple enemy tanks and possibly take out enemies with fires or exploding ammo racks, even from across the map.+With the top gun, Tier 8 heavies should all but avoid getting into a firefight with you, especially if you can avoid retaliation fire. Tier 9 heavies like the IS-8 will also have to become wary, as you can very easily shred their health to bits. However, avoid confrontations with tier 10 heavies entirely if you can, or if possible, flank and pump shells into their backs. The 10.5 cm's very good accuracy allows you to cripple enemy tanks and possibly take out enemies with fires or exploding ammo racks, even from across the map.
  
?Focusing Off Road Driving and Clutch Braking as crew skills for the driver will subtley, but at the same time dramatically alter the feel of this tank by increasing its actual traverse speed. To the point it will feel like it turns nearly as fast as most other mediums, compared to an E50 with just one hundred percent crew. 
  
?With the top components unlocked and installed and a proper Player you are a force to be reckoned with on the battlefield.+With the top components unlocked and installed and good playing skills, you are a force to be reckoned with on the battlefield.
  
  

Revision as of 16:29, 23 November 2015










































































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AnnoG54 E-50.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
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Crew
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Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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NoNo Pivot
Armor
// mm Hull Armor
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Armament







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Shells




















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Shell Cost
//Unable to match configuration for query: gun:e-50::top|damage1/Unable to match configuration for query: gun:e-50::top|damage2/Unable to match configuration for query: gun:e-50::top|damage3 HP Damage
//Unable to match configuration for query: gun:e-50::top|penetration1/Unable to match configuration for query: gun:e-50::top|penetration2/Unable to match configuration for query: gun:e-50::top|penetration3 mm Penetration



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Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:e-50::stock|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:e-50::stock|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:e-50::stock|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:e-50::top|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:e-50::top|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:e-50::top|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.
Rate of Fire






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Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:e-50::stock|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:e-50::stock|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:e-50::stock|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:e-50::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:e-50::top|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:e-50::top|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:e-50::stock|turrettraverseUnable to match configuration for query: turret:e-50::top|turrettraverse deg/s Turret Traverse
gunTraverseArc Gun Arc
-°/+°-Unable to match configuration for query: gun:e-50::top|depression°/+Unable to match configuration for query: gun:e-50::top|elevation° Elevation Arc
Unable to match configuration for query: gun:e-50::stock|maxammoUnable to match configuration for query: gun:e-50::top|maxammo rounds Ammo Capacity
General
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire






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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






Unable to match configuration for query: turret:e-50::top|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 9.1%
  • When Moving: 6.9%
  • When Firing: 2%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.96
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

AnnoG54 E-50.png

0

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

Following the Panther series of tanks, the E-50 was designed as a support tank. It is basically a Panther II with more horsepower and armor. These upgrades give it increased survivability in a close-quarters battle. Just like the Panther II, if you get in a dogfight ramming is a viable tactic because of your tank's weight, so you can potentially do a lot of damage. Consider this option a last resort however, as your tank is relatively slow to turn and unwieldy. Able to use 3 of the 4 most accurate guns in the game, the 7.5 cm KwK 45 L/100, 8.8 cm KwK 46 L/100 and 10.5 cm KwK 45 L/52 Ausf. B, you can either play this tank as a long-range sniper, or a medium range support tank. Fully upgraded your choice between the high damage, but slow firing 10.5 cm and the lower damage faster firing 8.8 cm is mostly a matter of personal preference and play style, but the 10.5 cm does edge out the 8.8 cm on damage per minute as well.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Good gun accuracy and aim time.
  • Excellent at ramming.
  • Excellent upper front plate (around 300mm effective).
  • High top speed.
  • With top gun, is excellent at eliminating light tanks from a distance.


Cons:


  • Because of the weight, the tank is slow to accelerate, stop, turn and climb hills.
  • Turret is weaker than front hull and gun depression lacking, which limits ability to go hull-down
  • Big lower glacis plate, which is only 100mm thick (only 160mm effective)
  • Front mounted transmission
  • 88 L/71's pen remains very underpowered for T10 Battles.


Performance

The E-50 is a massive improvement over the Panther II in terms of survivability, maneuverability, and damage, if you play it correctly. It is still not a heavy tank, but it can last a minute or two going up against tier 9 and sometimes 10 heavies. Always try and turn your hull so you're not 90 degrees to the enemy attacking, the German medium hulls are great for bouncing angled shots if the enemy is just shooting at the largest target; which is usually your hull. The 8,8 cm KwK L/100 is great for sniping, and you should use that to your advantage in long distance standoff fights with heavies as you can still make critical hits at 500m and more with a competent gunner, this will improve with the 10.5cm's increased damage. A nice fast shell speed goes with the 88/L100 so hitting moving scouts is easy and it has half decent damage output even against heavy tanks, but don't expect to win a 1 on 1 head on. Using the speed of the E-50 and its maneuverability will win you many tank on tank battles as it has decent acceleration but is hampered by slow track turn speed. Most players either look at you as a very low HP heavy tank, or a slow fat Medium tank, use it to your advantage and flank them while they ignore you or think you've run away.

With the top gun, this tank will feel almost like an IS-3, only a tier higher, faster, more agile, German, and able to more easily swing its weight around. The 10.5 cm's alpha, muzzle speed, decent reload speed allow it to very easily pick off tanks that are nearly dead, saving other team mates a potential headache. The alpha of the 10.5 cm is equivalent to most other T10 and T9 Mediums, but again, the E50's top gun is the most accurate in the game. Make sure those in your line of fire feel that fact.

With the top gun, Tier 8 heavies should all but avoid getting into a firefight with you, especially if you can avoid retaliation fire. Tier 9 heavies like the IS-8 will also have to become wary, as you can very easily shred their health to bits. However, avoid confrontations with tier 10 heavies entirely if you can, or if possible, flank and pump shells into their backs. The 10.5 cm's very good accuracy allows you to cripple enemy tanks and possibly take out enemies with fires or exploding ammo racks, even from across the map.


With the top components unlocked and installed and good playing skills, you are a force to be reckoned with on the battlefield.


Early Research

Since the tracks are needed to carry the additional weight of the guns you want go for them first or install the enhanced suspension equipment (which costs about 600k credits and gives you about the same weight limit of 66tons) Now you have the choice for what to go next:

The turret increases your hulldown potential, as well as your damage output. Once you research the Turret you can go for the 10,5cm gun which makes you a deadly opponent for nearly anyone facing you on the battlefield.

However, grinding the 88/L100 first while tedious, will grant you a gun that can penetrate tier 10 tanks more reliably, and lessen the burden for future grinding.

The engine gives the tank a needed boost in the acceleration, which improves your chances to evade artillery fire and improves the ability to successful flanking enemy's.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Coated Optics Improved Ventilation


Gallery

Historical Info

The Entwicklung series, more commonly known as the E- series, was a late-World War II attempt by Germany to produce a standardized series of tank designs. There were to be standard designs in six different weight classes, from which several specialized variants were to be developed. This was necessitated by the extremely complex tank designs that had resulted in poor production rates and mechanical unreliability.

The E-series designs were simpler, cheaper to produce and more efficient than their predecessors; however, their design involved only modest improvements in armor and firepower over the designs they were intended to replace, such as the Hetzer, Panther G or Pz.Kpfw. Tiger II, and as such represent the eclipse of German armored vehicle design by such tanks as the American M46 Patton, the British Centurion Mk 5/2 and Soviet T-54 tanks, which would have been the Entwicklung Series' contemporaries and likely opponents.

The E-50 Standardpanzer was intended as a standard medium tank, replacing the Pz.Kpfw. V Panther and Tiger I and the conversions based on these tanks. The E-50 hull was to be longer than the Panther; in fact it was practically identical to the King Tiger in overall dimensions except for the glacis plate layout. Compared to these earlier designs however, the amount of drilling and machining involved in producing these standardpanzers was reduced drastically, which would have made them quicker, easier and cheaper to produce, as would the proposed conical spring system replacing their predecessors' complex and costly dual torsion bar system. As indicated by its name, the weight of the E-50 would fall between 50 and 75 tonnes. Its maximum speed was planned as 60 km/h. Only blueprints were made; no production models were produced.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

While the E-50 project did exist, there are no known records of its turret, armament or armor specifications.


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ja:Tank:E-50