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E 50 Ausf. M

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Revision as of 20:29, 9 May 2014
Jiri_Starrider:na moved page Tank:E 50 Ausf. M to Tank:E50 Ausf M: Correct naming
Revision as of 12:21, 8 July 2014
Cleared up some redundancy and changed the pros and cons. Also, the E 50 M's reload isn't good, it has the worst DPM in its class
Line 6:Line 6:
  
 |InTheGame_pros=  |InTheGame_pros=
?* Is outfitted with one of the most accurate guns in the game+* Sports the second most accurate gun in the game
?* Decent on-the-move accuracy and high penetration value allows for the effective use of autoaim when trying to shoot-n-scoot+* Good dispersion values, just a notch behind soviet mediums
?* VERY high APCR muzzle velocity allows for less leading of distant moving targets+
 * Good power to weight ratio * Good power to weight ratio
 * High top speed * High top speed
?* Improved hull traverse rate compared to the standard E-50+* Frontal hull armor reaches roughly 300mm with slope, capable of reliably bouncing tier 10 guns
?* Frontal hull armor reaches 300mm(Upper Glacis) with slope , capable of reliably bouncing tier 10 guns+* Rear mounted transmission unlike the E 50
?* Lower height than the standard E-50+
?* Rear mounted transmission +
 * Good HP pool for a medium * Good HP pool for a medium
?* Solid 62 ton mass and 60km/h top speed makes ramming very effective +* Excellent at ramming due to high top speed and a weight of 62 tons
 +* Small turret size with very well angled cheek armor
  
 |InTheGame_cons=  |InTheGame_cons=
?* Poor camouflage value due to height and size+* Poor camouflage value due to its overall profile
?* Poor gun depression+* "Tricky" gun depression
?* Not a very good brawler despite the powerful engine due to relatively (compared to peers) poor maneuverability and slow turret traverse+* Worst damage per minute in its class
?* Reload can feel sluggish at times+* Despite high hp/t, feels sluggish due to poor terrain resistance
?* Relatively poor terrain resistance reduces acceleration+* Weak turret front
  
 |InTheGame_performance= |InTheGame_performance=
?The E-50M is a definitive German tank. Powerful, high penetrating, and extremely accurate, but a teensy bit cumbersome compared to its peers. The E-50M, like all other T10 mediums, fires APCR as its default ammo. Aside from price, it keeps all the characteristics of APCR, this is both a good and bad thing. APCR achieves its higher penetration potential in reality because it concentrates all the kinetic energy on a smaller point, and because it leaves the barrel at a much higher velocity. In game it's the same, and perfect for the 50M's playstyle. The combination of a fast traveling shell and extremely accurate gun makes hitting moving tanks at extreme ranges practically a walk in the park. The penetration loss inherent to APCR at range is not significant enough to worry about, as most shots will still get through weakspots with careful aiming and a shred of luck. The reload is also good, though a little slower than others mounting a 105. +The E 50 M is a definitive German tank. Powerful, high penetration, and extremely accurate, but a teensy bit cumbersome compared to its peers. The E 50 M, like all other tier 10 mediums, fires APCR as its default ammo. Aside from price, it keeps all the characteristics of APCR, this is both a good and bad thing. APCR achieves its higher penetration potential in reality because it concentrates all the kinetic energy on a smaller point, and because it leaves the barrel at a much higher velocity. In game it's the same, and perfect for the 50 M's playstyle. The combination of a fast traveling shell and extremely accurate gun makes hitting moving tanks at extreme ranges practically a walk in the park. The penetration loss inherent to APCR at range is not significant enough to worry about, as most shots will still get through weak spots in armor with careful aiming and a shred of luck.
  
?When supporting and sniping from the far rear is not an option, the 50M is still quite home at close quarters engagements. The "good" all around armor will almost never be overmatched, except by the largest of gun calibers, and can therefore be used to bait tanks into being shot at at extreme angles. Even smart players might think they can get through, but if done correctly their shells will simply bounce due to sheer angles or autobounce entirely, leaving them open to a quick and accurate counterattack. Despite the good armor, the 50M is still not completely comfortable at close range. Its large size, somewhat bulky movement, and poor depression worsened by height make it difficult to brawl in some, or most scenarios. You can get close, but only about arm's length at best, point blank brawl matches are best to be avoided, tempting though they may be with such a powerful engine. Another thing the 50M excels at like almost no other is ramming. The thick front armor, heavy 60 ton weight, and high 60km/h top speed all come together to form a living battering ram, easily capable of removing massive chunks of health from all but the most heavily armored tanks like the Maus and E-100. Combined with a quick shot from the gun, the 50M could very well deal ~1000 damage in the span of less than a second. No one should ever want to be at the base of a steep long hill when a 50M is lurking about, because that player will attempt to ram them, and it will hurt, a lot.+When supporting and sniping from the far rear is not an option, the 50 M is still quite home at close quarters engagements. The "good" all around armor will almost never be overmatched, except by the largest of gun calibers, and can therefore be used to bait tanks into being shot at at extreme angles. Even smart players might think they can get through, but if done correctly their shells will simply bounce due to sheer angles or autobounce entirely, leaving them open to a quick and accurate counterattack. However, despite the good armor, the 50 M is still not completely comfortable at close range. Its large size, somewhat bulky movement, and awkward depression worsened by height make it difficult to brawl in some, or most scenarios. You can get close, but only about arm's length at best, point blank brawl matches are best to be avoided, tempting though they may be with such a powerful engine. Another thing the 50 M excels at like almost no other is ramming. The thick front armor, heavy 62 ton weight, and high 60km/h top speed all come together to form a living battering ram, easily capable of removing massive chunks of health from all but the most heavily armored tanks like the Maus and E 100. Combined with a quick shot from the gun, the 50 M could very well deal ~1000 damage in the span of less than a second.
  
?In all the 50M is a very well rounded tank. It's got high speed and good armor, a powerful, high penetration gun with laser like accuracy and good aim times and reload speeds, and a usable amount of health. Up close or afar, you are never really out of this tank's killing zone.+However on the down side, the E 50 M's armor profile isn't perfect. The turret and lower front plate are the prominent weak spots.
 +The front of the turret has a high armor value, but barely any slope, meaning most guns it comes across can penetrate it.
 +And as per the norm of German tanks, the lower front is exposed and relatively weak. It can be expected that almost every time, shots will penetrate the lower front unless the enemy is a light tank or firing high explosive ammo.
 +In addition, although the 50 M has very good accuracy and penetration, the damage per minute is sadly the worst in its class. Every other tier 10 medium has better DPM which they can use to pump out damage even faster. However, at range where said tanks might miss a lot, the 50 M still has the upper hand.
 + 
 +One more thing to note is that while the 50 M sports mediocre or bad gun depression on the front (-6 degrees) it gets much better towards the side, where it can depress its gun 8 degrees. This takes some getting used to as you need to angle your armor to maximize your gun depression, but it's a very valuable skill to learn as you will learn to both minimize exposure and get the most out of your tank.
 + 
 +In all the 50 M is a very well rounded tank. It's got high speed and good armor, a powerful, high penetration gun with laser like accuracy and good aim time and accuracy spread, and a usable amount of health. Up close or afar, you are never really out of this tank's killing zone.
  
 |InTheGame_research= |InTheGame_research=

Revision as of 12:21, 8 July 2014










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Overview
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[Client Values; Actual values in
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0  Credits Cost
health Hit Points
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traverse Traverse
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Armament







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Magazine-fed Gun

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Magazine-fed Gun

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Magazine-fed Gun

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Damage Per Minute


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Accuracy


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For more details, see Crew or Equipment
Aim time
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0° Gun Arc
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General
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For more details, see Skills or Equipment
View Range


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For more details, see Skills or Equipment
Signal Range
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Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

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Compatible Equipment

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Compatible Consumables

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Player Opinion

Pros and Cons

Pros:


  • Sports the second most accurate gun in the game
  • Good dispersion values, just a notch behind soviet mediums
  • Good power to weight ratio
  • High top speed
  • Frontal hull armor reaches roughly 300mm with slope, capable of reliably bouncing tier 10 guns


Cons:


  • Poor camouflage value due to its overall profile
  • "Tricky" gun depression
  • Worst damage per minute in its class
  • Despite high hp/t, feels sluggish due to poor terrain resistance
  • Weak turret front


Performance

The E 50 M is a definitive German tank. Powerful, high penetration, and extremely accurate, but a teensy bit cumbersome compared to its peers. The E 50 M, like all other tier 10 mediums, fires APCR as its default ammo. Aside from price, it keeps all the characteristics of APCR, this is both a good and bad thing. APCR achieves its higher penetration potential in reality because it concentrates all the kinetic energy on a smaller point, and because it leaves the barrel at a much higher velocity. In game it's the same, and perfect for the 50 M's playstyle. The combination of a fast traveling shell and extremely accurate gun makes hitting moving tanks at extreme ranges practically a walk in the park. The penetration loss inherent to APCR at range is not significant enough to worry about, as most shots will still get through weak spots in armor with careful aiming and a shred of luck.

When supporting and sniping from the far rear is not an option, the 50 M is still quite home at close quarters engagements. The "good" all around armor will almost never be overmatched, except by the largest of gun calibers, and can therefore be used to bait tanks into being shot at at extreme angles. Even smart players might think they can get through, but if done correctly their shells will simply bounce due to sheer angles or autobounce entirely, leaving them open to a quick and accurate counterattack. However, despite the good armor, the 50 M is still not completely comfortable at close range. Its large size, somewhat bulky movement, and awkward depression worsened by height make it difficult to brawl in some, or most scenarios. You can get close, but only about arm's length at best, point blank brawl matches are best to be avoided, tempting though they may be with such a powerful engine. Another thing the 50 M excels at like almost no other is ramming. The thick front armor, heavy 62 ton weight, and high 60km/h top speed all come together to form a living battering ram, easily capable of removing massive chunks of health from all but the most heavily armored tanks like the Maus and E 100. Combined with a quick shot from the gun, the 50 M could very well deal ~1000 damage in the span of less than a second.

However on the down side, the E 50 M's armor profile isn't perfect. The turret and lower front plate are the prominent weak spots. The front of the turret has a high armor value, but barely any slope, meaning most guns it comes across can penetrate it. And as per the norm of German tanks, the lower front is exposed and relatively weak. It can be expected that almost every time, shots will penetrate the lower front unless the enemy is a light tank or firing high explosive ammo. In addition, although the 50 M has very good accuracy and penetration, the damage per minute is sadly the worst in its class. Every other tier 10 medium has better DPM which they can use to pump out damage even faster. However, at range where said tanks might miss a lot, the 50 M still has the upper hand.

One more thing to note is that while the 50 M sports mediocre or bad gun depression on the front (-6 degrees) it gets much better towards the side, where it can depress its gun 8 degrees. This takes some getting used to as you need to angle your armor to maximize your gun depression, but it's a very valuable skill to learn as you will learn to both minimize exposure and get the most out of your tank.

In all the 50 M is a very well rounded tank. It's got high speed and good armor, a powerful, high penetration gun with laser like accuracy and good aim time and accuracy spread, and a usable amount of health. Up close or afar, you are never really out of this tank's killing zone.


Suggested Equipment


Improved VentilationVertical Stabilizer Tank Gun Rammer Spall Liner 


Gallery

Historical Info

The Entwicklung series, more commonly known as the E- series, was a late-World War II attempt by Germany to produce a standardized series of tank designs. There were to be standard designs in six different weight classes, from which several specialized variants were to be developed. This was necessitated by the extremely complex tank designs that had resulted in poor production rates and mechanical unreliability.

The E-series designs were simpler, cheaper to produce and more efficient than their predecessors; however, their design involved only modest improvements in armor and firepower over the designs they were intended to replace, such as the Hetzer, Panther G or Tiger II, and as such represent the eclipse of German armored vehicle design by such tanks as the American M46 Patton, the British Centurion Mk 5/2 and Soviet T-54 tanks, which would have been the Entwicklung Series' contemporaries and likely opponents.

The E-50 Standardpanzer was intended as a standard medium tank, replacing the Panther and Tiger I and the conversions based on these tanks. The E-50 hull was to be longer than the Panther; in fact it was practically identical to the King Tiger in overall dimensions except for the glacis plate layout. Compared to these earlier designs however, the amount of drilling and machining involved in producing these standardpanzers was reduced drastically, which would have made them quicker, easier and cheaper to produce, as would the proposed conical spring system replacing their predecessors' complex and costly dual torsion bar system. The Ausf. M version of the tank was a redesign of the E-50 project with a rear placement of the transmission. Other significant improvement from the base E-50 version is the thickness of the turret front armor, that has been raised to 185 mm. As indicated by its name, the weight of the E-50 would fall between 50 and 75 tonnes. Its maximum speed was planned as 60 km/h. Only blueprints were made; no production models were produced.


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